Topic

Gaming

267 petitions

Update posted 4 days ago

Petition to U.S. Senate, Washington State Senate, Canadian Senate, New York State Senate, California State Senate, Federal Bureau of Investigation, United States Supreme Court, United Nations

Make cheating in prize tournaments illegal and with real consequence

         In the US, there is no real consequence for cheating in prize tournaments. As a result, cheating in competition to get an unfair advantage has become common. When asking people why they cheat, the most common response is “everyone else was doing it”. As of now, the risk for cheating does not exceed the reward. In professional sports, for example, players and organizations caught cheating are usually fined. Most of the fines are small and easily paid off without hurting the athlete or organization. In this petition, I am hoping to make cheating punishable by law. If the risk exceeds the reward, the amount of cheating will naturally decline and hopefully cease entirely.              Why should you care? Cheating is destroying our society and the world at a devastatingly fast pace. It is getting worse each day, and I see no signs of improvement. We live on this earth in union. Each positive or negative action we make has an effect on the world around us. Cheating displays a lack of care which, over time, causes people to develop bad habits. For example, many people think it is okay to use their phone while driving. This does not only put their own life at risk, but also the lives of those driving around them.           Online gaming especially suffers from cheating. When caught cheating, the only repercussions are temporary or indefinite bans from the game. There are plenty of people who don’t get caught as well. Although you may deem video games useless, it has many positive effects. Video games can help you become faster, smarter, and improve your coordination and your mind mentality. However, cheaters steal these benefits away from honest people. Players who are cheated against become unmotivated to continue playing. Cheating is a huge problem in gaming tournaments. The gaming industry is growing. Prize money for the larger games such as Dota 2 and Counter-Strike exceed $1million. With so much money on the line, one would expect there to be effort to ensure fair play. Sadly, there isn’t much. In Counter-Strike Global Offensive, only a handful of cheaters have been caught for cheating. The only punishments these players received were lifetime bans from competing in CSGO. If that’s the severity of the punishment, what’s to stop someone from cheating and winning money. No tournament organizers take action to truly stop cheating.               Most competitive players agree that there is cheating occurring at all levels of play. Some of these cheats cost over $10,000 to ensure the users won’t get caught. Cheating in games has a negative impact on not only the competitors, but on the spectators as well. Many fans watch in awe and admiration as their favorite players display actions that are not ever possible without cheating. Therefore, younger kids that witness these “amazing plays” try to replicate them. If these kids are not cheating themselves, they will never be able to. Thus, over the course of time, the honest individuals accept that they are not good enough and become demoralized. They believe that they will not ever have a chance to become great. No matter how hard they aspire to become great, the end result is inevitable.       The cheaters online are often getting away with no consequences. They are also hurting honest players. The people within gaming corporations that are in place of power have enough money and resources to attempt to stop cheating on their own. However, they do not care to do so because their main priority is to gain money regardless of how it may affect people. In perspective, I believe it is illegal to allow cheaters to win large amounts of money by cheating. The people that have the money and resources are not taking the necessary actions in order to combat against these frauds and cheaters. Unfortunately, I have witnessed this for nearly 20 years now. This in reality affects our poor world, which is already in turmoil. There are multiple websites offering cheats for every competitive game in existence. For example, if the NBA had rocket packs for only half the players in the league, players and fans would be enraged. A fact is that there are more competitive gamers than competitive basketball players. I am currently in search of a real law to be passed as it is needed. Please from the bottom of my heart, for others that are without words of their own, and people that may come across this, please help support this cause for a better future.

Jerom Ip
188 supporters
Started 1 week ago

Petition to belgium, people, Bethesda, Walt Disney, The Walt Disney Company, Casino, gambe , gambling addiction, addiction, Council of the European Union, European Commission

STOP GAMEMAKERS FROM EXPLOITING THE YOUTH WITH PSYCHOLOGICAL CASINO SCHEMES

Gaming is destroying your children and emptying your bank accounts. Did you know that the game Star Wars: Battlefront II(2017) costs 60$? Okay then, did you know that it will take 4528 hours(375 days of non-stop 12-hour sessions of grinding) or $2100 to unlock the entirety of the game? STOP IT. Microtransactions have become the new standard of monetizing the game industry. It has been a thorn in the sides of gamers for a long time, but the trade-off was that the games was free, and what you bought was purely cosmetic. E.g. League of Legends and CS:GO. But recently, game industries have been trying new options. Like putting microtransactions in 60$ paid games, purposely made the game just barely fun enough. "But why should it be a problem? You can just stop buying their stuff, it's capatalistic freedom.. etc." True, and people with self-control won't have this issue. But, these companies are beginning to targeting the youth, who've just started earning their first buck. And they're using slot-machine tactics and casino psychology to trigger and manipulate young people into using their money, besides the 60$ they already paid. As so, like with casinos, where you don't pay to get in, there should be age restriction of 18-21+ years and entry wouldn't be allowed. Also there should be a slot-machine/microtransactions sticker/warning on every printed copy, so parents knows that the game is using manipulation. More info on the psychological aspect: https://imgur.com/account/favorites/PbThhBelgium doing something for the cause:https://imgur.com/account/favorites/1qIx7Look what other users says about this. 1/10 rating (Don't believe the "critics"):http://www.metacritic.com/game/playstation-4/star-wars-battlefront-ii Write to me on aaronjeppeson95@gmail.com if you feel something should be included. Feel free to share this anywhere you see fit.

Aaron Jepperson
18 supporters
Update posted 1 week ago

Petition to Entertainment Software Rating Board (ESRB)

Make ESRB declare lootboxes as gambling

OVERWATCH LOOT BOX PICTURE IS SYMBOLIC. THIS PETITION TALKS ABOUT VIDEO GAME INDUSTRY AS A WHOLE! As per Google's definition of a gamble: take risky action in the hope of a desired result. And Dictionary.com's: to stake or risk money, or anything of value, on the outcome of something involving chance. Lootboxes and crates in video games fit the description entirely, as everytime you open them, you gamble and take chances to win rare in-game content. ESRB's official statement on why they don't consider loot boxes to be gambling: “While there’s an element of chance in these mechanics, the player is always guaranteed to receive in-game content (even if the player unfortunately receives something they don’t want)." By their definition, it means, that if you gamble and you lose the bet and then get compensated by credit, candy bar or anything else, it is not considered "real gambling", even though, that you usually need to buy premium in-game currency with real money to purchase loot boxes/creates. That means if you use a slot machine and you lose the bet and then get compensated by credit or a dollar it is not considered "Real gambling". I don't think that this is correct as video games employ all real-world tactics that are used to make people gamble without mentioning exploitation of addictive behaviour and adverse effects it can have on people, especially on minors who are not familiar with those methods. Just because you get a small compensation, in the end, it doesn't mean that this is not real gambling. The solution to this problem would be, that ESRB declares their respective "Adulty only" rating for video games in which you can gamble(even ones which compensate you with digital items or credits).

Lovro Pirjevec
80,831 supporters