Remove Mike Wang and All 2K devs


Remove Mike Wang and All 2K devs
The Issue
It was designed to represent the next step ahead. A fresh start. A game that would finally reward skill, restore balance, and offer the community what they had been asking for. Instead, NBA 2K25 landed like a wrecking ball, crushing any remaining illusion that 2K Sports cares about its players. Let us begin with the most important issue: defense is irrelevant. You can be the best lockdown defender in the world, predict every move, and yet be scored on like a traffic cone. The game actively penalize effective defense. Do you force a bad shot? It's still going in. Do you obtain a perfectly timed steal? The ball teleports back to the offensive player. Contest a layup? It doesn't matter if the offensive player receives a ghost foul call or, worse, makes the shot through three defenders. Let's talk about shooting, namely the lack of consistency. It doesn't matter how good your timing is—full whites are bricking, and only folks wearing odd, meta jumpers appear to make anything. The game has pushed shooting to the point where casuals can't enjoy it, and competitive players must cheat in order to survive. That brings us to the true problem: the zens have returned, and this time they are in charge of the game. With the shooting mechanics so poor, people have no choice but to use hacked controllers in order to compete. It's no longer about competence; it's about who is willing to cheat harder. When someone is employing a zen, they never miss, even when the shot should be impossible. Meanwhile, respectable players struggle, missing wide-open shots against a 99-rated three-point shooter. Not only is perimeter defense awful; paint defense is far worse. There's no way a 6'1 guard should not finish on a 7'3 center with full defensive badges, but this happens every game. Interior defense is worthless, and fighting a shot in the paint seems like a waste of time. The rebounding system is even worse—big players with 99 rebound ratings are outrebounded by guards with 70. Positioning? Doesn't matter. What about box outs? Worthless. Before the ball reaches the rim, the game determines who wins the rebound. The contest system in 2K25 is one of the worst we have ever seen. Players can be smothered in their faces, and the shot will still be labeled as "open" or "slightly contested". Meanwhile, you take a wide-open shot, and the game registers a phantom contest, which reduces your green window to nothing. There is no sense to it. It's just broken. Why have strength ratings if they are ineffective? 2K made a great deal about physics and body-up animations, but none of them work. A 7'0 center with maximum strength is easily pushed around by a 6'8 power forward. Meanwhile, slashers can bulldoze through defenders with no consequences, transforming the game into an arcade dunk fest in which weight and muscle count nothing. And, at the center of it all? 2K's money-driven attitude. This game is no longer made for true players. It's a cash grab, pure and simple. They release a broken game, forcing you to spend hundreds of dollars to become a decent player, and then patch the game every two weeks to shift the meta, requiring you to spend even more money. Meanwhile, instead of correcting the problematic mechanics, they're creating new VC bundles and costly cosmetics. As if NBA 2K25 wasn't already the worst game in the franchise's history, they've added another wonderful idea: banning players for leaving games. Yes, you read it correctly. If you abandon a game for whatever reason, whether it's an emergency, a problem with your internet, or simply because you don't want to waste your time getting blown out, 2K believes you deserve punishment. Let's be honest—life happens. Maybe your Wi-Fi goes off. Maybe you have a real-life emergency and must go immediately. Maybe you're just done playing for the day. None of this matters to 2K. The game does not care if you had a valid reason for quitting. It sees you leave and promptly imposes penalties as if you had committed a crime. And what if you're quitting because you're being blown out? What is the issue? Why does 2K believe it is their responsibility to force players to stay in a game they do not want to play? If a team is losing by 30 or more points, why make them suffer through it? That is not fun. That is not competitive. That is simply wasting people's time. This ban mechanism harms more than just competitive gamers; it also targets casuals. Not everyone plays 2K as if it was their work. Some people only want to get on and play a few games before moving on. However, if you leave a game because you aren't enjoying it, 2K will punish you with bans, timeouts, or matchmaking limitations. How does this make sense? Look, if a player is regularly quitting games, they may deserve a cooldown period. But banning folks for leaving a game now and then? That is beyond foolish. 2K needs to think about what they're doing rather than making brainless decisions to keep people stuck in a game they don't want to play. At the end of the day, this confirms what we already knew: 2K does not care about the players. They're not interested in having fun. They don't value fairness. They just care about how you play and how much money you make. If you thought NBA 2K25 was bad in general, just wait until you step into MyTeam—a mode that was once fun, rewarding, and full of excitement, but is now nothing more than a frustrating, money-hungry disaster. One of the most serious difficulties is the auction house delay. In former years, if you won a player in the auction, you would receive them immediately. But now? You must wait HOURS to acquire the player you purchased. Why? What's the point here? It's not as if the game is doing some high-tech transaction; this is just another absurd move by 2K that makes no sense. Let's be honest: MyTeam used to be entertaining. The effort was worthwhile, the results were fulfilling, and there was a sense of accomplishment. What about now? The entire mode is simply a money grab. Ridiculous Pack Odds - 2K wants you to spend real money on packs, but the chances of getting a decent player are so slim that it's really gambling. Pay-to-Win is Worse Than Ever. If you don't spend money, you'll be stuck with obsolete cards while others play with overpowered 99-rated players from the start. No Real Grind Incentive - Even if you work hard, the incentives are insufficient. Grinding for a top-tier card takes ages, and by the time you have it, they've released a new card that is even better. Instead of strengthening MyTeam and making it more enjoyable, 2K has ruined the mode through greed, poor design decisions, and useless restrictions such as having to wait hours for a player you already own.
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The Issue
It was designed to represent the next step ahead. A fresh start. A game that would finally reward skill, restore balance, and offer the community what they had been asking for. Instead, NBA 2K25 landed like a wrecking ball, crushing any remaining illusion that 2K Sports cares about its players. Let us begin with the most important issue: defense is irrelevant. You can be the best lockdown defender in the world, predict every move, and yet be scored on like a traffic cone. The game actively penalize effective defense. Do you force a bad shot? It's still going in. Do you obtain a perfectly timed steal? The ball teleports back to the offensive player. Contest a layup? It doesn't matter if the offensive player receives a ghost foul call or, worse, makes the shot through three defenders. Let's talk about shooting, namely the lack of consistency. It doesn't matter how good your timing is—full whites are bricking, and only folks wearing odd, meta jumpers appear to make anything. The game has pushed shooting to the point where casuals can't enjoy it, and competitive players must cheat in order to survive. That brings us to the true problem: the zens have returned, and this time they are in charge of the game. With the shooting mechanics so poor, people have no choice but to use hacked controllers in order to compete. It's no longer about competence; it's about who is willing to cheat harder. When someone is employing a zen, they never miss, even when the shot should be impossible. Meanwhile, respectable players struggle, missing wide-open shots against a 99-rated three-point shooter. Not only is perimeter defense awful; paint defense is far worse. There's no way a 6'1 guard should not finish on a 7'3 center with full defensive badges, but this happens every game. Interior defense is worthless, and fighting a shot in the paint seems like a waste of time. The rebounding system is even worse—big players with 99 rebound ratings are outrebounded by guards with 70. Positioning? Doesn't matter. What about box outs? Worthless. Before the ball reaches the rim, the game determines who wins the rebound. The contest system in 2K25 is one of the worst we have ever seen. Players can be smothered in their faces, and the shot will still be labeled as "open" or "slightly contested". Meanwhile, you take a wide-open shot, and the game registers a phantom contest, which reduces your green window to nothing. There is no sense to it. It's just broken. Why have strength ratings if they are ineffective? 2K made a great deal about physics and body-up animations, but none of them work. A 7'0 center with maximum strength is easily pushed around by a 6'8 power forward. Meanwhile, slashers can bulldoze through defenders with no consequences, transforming the game into an arcade dunk fest in which weight and muscle count nothing. And, at the center of it all? 2K's money-driven attitude. This game is no longer made for true players. It's a cash grab, pure and simple. They release a broken game, forcing you to spend hundreds of dollars to become a decent player, and then patch the game every two weeks to shift the meta, requiring you to spend even more money. Meanwhile, instead of correcting the problematic mechanics, they're creating new VC bundles and costly cosmetics. As if NBA 2K25 wasn't already the worst game in the franchise's history, they've added another wonderful idea: banning players for leaving games. Yes, you read it correctly. If you abandon a game for whatever reason, whether it's an emergency, a problem with your internet, or simply because you don't want to waste your time getting blown out, 2K believes you deserve punishment. Let's be honest—life happens. Maybe your Wi-Fi goes off. Maybe you have a real-life emergency and must go immediately. Maybe you're just done playing for the day. None of this matters to 2K. The game does not care if you had a valid reason for quitting. It sees you leave and promptly imposes penalties as if you had committed a crime. And what if you're quitting because you're being blown out? What is the issue? Why does 2K believe it is their responsibility to force players to stay in a game they do not want to play? If a team is losing by 30 or more points, why make them suffer through it? That is not fun. That is not competitive. That is simply wasting people's time. This ban mechanism harms more than just competitive gamers; it also targets casuals. Not everyone plays 2K as if it was their work. Some people only want to get on and play a few games before moving on. However, if you leave a game because you aren't enjoying it, 2K will punish you with bans, timeouts, or matchmaking limitations. How does this make sense? Look, if a player is regularly quitting games, they may deserve a cooldown period. But banning folks for leaving a game now and then? That is beyond foolish. 2K needs to think about what they're doing rather than making brainless decisions to keep people stuck in a game they don't want to play. At the end of the day, this confirms what we already knew: 2K does not care about the players. They're not interested in having fun. They don't value fairness. They just care about how you play and how much money you make. If you thought NBA 2K25 was bad in general, just wait until you step into MyTeam—a mode that was once fun, rewarding, and full of excitement, but is now nothing more than a frustrating, money-hungry disaster. One of the most serious difficulties is the auction house delay. In former years, if you won a player in the auction, you would receive them immediately. But now? You must wait HOURS to acquire the player you purchased. Why? What's the point here? It's not as if the game is doing some high-tech transaction; this is just another absurd move by 2K that makes no sense. Let's be honest: MyTeam used to be entertaining. The effort was worthwhile, the results were fulfilling, and there was a sense of accomplishment. What about now? The entire mode is simply a money grab. Ridiculous Pack Odds - 2K wants you to spend real money on packs, but the chances of getting a decent player are so slim that it's really gambling. Pay-to-Win is Worse Than Ever. If you don't spend money, you'll be stuck with obsolete cards while others play with overpowered 99-rated players from the start. No Real Grind Incentive - Even if you work hard, the incentives are insufficient. Grinding for a top-tier card takes ages, and by the time you have it, they've released a new card that is even better. Instead of strengthening MyTeam and making it more enjoyable, 2K has ruined the mode through greed, poor design decisions, and useless restrictions such as having to wait hours for a player you already own.
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The Decision Makers
Petition created on March 19, 2025