Support Development of a James Bond Game in Alaska


Support Development of a James Bond Game in Alaska
The issue
The James Bond video game franchise, centering on Ian Fleming's fictional British MI6 agent, has captivated fans worldwide. Known predominantly for its shooter games, the franchise also explores other genres like role-playing and adventure. With intellectual property owned by Danjaq, these games have historically aligned with the legacy of the Bond films.
In recent years, the franchise has faced a hiatus and is currently under the direction of IO Interactive since 2014. This presents a unique opportunity to introduce fresh, innovative settings, and what better place than Ketchikan, Alaska? A future James Bond game set in this intriguing locale could offer players an unparalleled experience filled with suspense and action against Alaska’s stunning backdrop.
Ketchikan, with its dramatic landscapes, towering mountains, and dense forests, provides an ideal setting for a Bond adventure. The potential for visually stunning missions and new adversaries inspired by this environment is immense. Incorporating modern technology, transportation, and gadgets into the Alaskan wilderness could bring a thrilling new chapter to the series.
I believe that situating a James Bond game in Ketchikan, Alaska, not only rejuvenates the franchise but also honors its tradition of pushing creative boundaries. The untouched beauty and mystery of Alaska could create a memorable gaming experience that Bond fans and gaming enthusiasts alike will relish.
Join me in urging IO Interactive and Danjaq to consider Ketchikan, Alaska, as the next destination for our beloved James Bond. Let’s bring Bond to the wild, untamed wilderness of Alaska, offering an unforgettable blend of adventure and strategy.
Early era (1983–1994)
[edit]
In 1983, Parker Brothers released the first officially licensed James Bond video game, James Bond 007, for multiple platforms.[1] An earlier unofficial game, Shaken but Not Stirred, had been released in 1982.[2]
Since 1983, there have been numerous video games based on the films, Ian Fleming's novels, and original scripts created by the developer or publisher of the game. Mindscape,[3] Domark,[4] Interplay,[5] and THQ[6] all created James Bond games.
The video games were somewhat profitable[citation needed] in the 1980s and early 1990s, featuring a mixture of styles including side-scrolling action and text adventure.
Nintendo era (1995–1998)
[edit]
The popularity of the James Bond video game series did not rise quickly until 1997's GoldenEye 007 by Rare for the Nintendo 64. GoldenEye 007 expanded on the plot of the film GoldenEye and is a first-person shooter with a multiplayer mode.[7] The game received very positive reviews[8] and sold over eight million copies.[9]
In 1998, Nintendo released James Bond 007 for the Game Boy developed by Saffire. The game features a story including characters from multiple James Bond films, such as Oddjob and Jaws. It also incorporates gambling minigames, such as Baccarat and Blackjack.
Electronic Arts era (1999–2005)
[edit]
Electronic Arts (EA) took over the license from MGM Interactive when a video game based on Tomorrow Never Dies was in development in 1998. Taking the initial concepts for the video game adaptation, developer Black Ops Entertainment handled the final form of the title and the game saw the light of day in 1999 on PlayStation[10] and met mixed reviews from critics, albeit becoming a financial success. The following entry was to be based on The World Is Not Enough, consisting of several versions released on multiple platforms, including one on Nintendo 64 developed by Eurocom,[11] a version for PlayStation developed by Black Ops Entertainment, and Game Boy Color by 2n Productions, with all three meeting different results in spite of being commercially successful. Unlike the former two versions – first-person shooters – the Game Boy Color version is played from a top-down perspective.[12]
In 2001, EA released Agent Under Fire for PlayStation 2, GameCube, and Xbox, featuring an original storyline[13] and lacking the likeness of then Bond actor Pierce Brosnan.[11] The game added the elements of "rail" shooting and driving segments to a first-person shooter. The game sold nearly 5 million copies, making it the second-most successful game in the series, while only receiving mixed reviews. There are no differences between the console versions.
In 2002, Nightfire was released, coinciding with the 40th anniversary of the film franchise and using Brosnan's likeness for the Bond character, but not his voice.[11] It was developed by Eurocom for the GameCube, PlayStation 2, and Xbox consoles, with a PC port by Gearbox Software and a Mac port by Aspyr. The computer versions are substantially different from the console versions, featuring different missions, a modified story line, and online play. In 2003, the game also had a Game Boy Advance version by JV Games, which also differs from both the console versions and PC versions.
In 2004, EA released Everything or Nothing, developed by EA Redwood, for the GameCube, PlayStation 2 and Xbox. Unlike the two previous installments, Everything or Nothing is a third-person shooter with driving missions, and it stars the voices and likenesses of Pierce Brosnan, Judi Dench, Willem Dafoe and John Cleese,[14] among others. It was written by the scriptwriter of GoldenEye and Tomorrow Never Dies, screenwriter Bruce Feirstein, with a plot connected to the Roger Moore Bond film A View to a Kill. It was released to mostly positive reviews. A different version of Everything or Nothing was also developed by Griptonite Games for the Game Boy Advance.
Later that year, GoldenEye: Rogue Agent was released on the same platforms with the exception of the Game Boy Advance version. A first-person shooter loosely connected to the Bond franchise a spin-off, it stars a former MI6 spy[11] known as "GoldenEye", who works for Auric Goldfinger against Dr. Julius No. The game received mixed reviews. The game was released on PlayStation 2, Xbox, GameCube and Nintendo DS. EA listed 007 Racing and GoldenEye: Rogue Agent as spin-offs, out of their canonical order they have built.
2005 saw the release of From Russia with Love, based on the 1963 film of the same name. It stars Sean Connery as James Bond, and the other characters had the same likeness of the original cast. The game is a third-person shooter in the same style as Everything or Nothing, with expansions in the story and certain details changed (such as trading SPECTRE for OCTOPUS, due to legal problems).[11] The game received positive reviews, and was released on GameCube, Xbox, PS2 and PSP.
Electronic Arts announced in 2006 a game based on then-upcoming Casino Royale,[15][16] but it ended up being cancelled, because it would not be ready by the film's release in November. This fact, which would lead MGM to lose millions in licensing fees, along with EA's commitment to move away from movie franchise games and focus more on internal intellectual properties, led the company to abandon the Bond franchise in May 2006.[17]
Activision era (2006–2013)
[edit]
Shortly after Electronic Arts abandoned the license, in May 2006, Activision acquired non-exclusive rights to develop and publish James Bond games, which were to become exclusive in 2007.[18] Activision's first game was Quantum of Solace, which was based on the 2008 film of the same name as well as the previous film Casino Royale.[19] It was developed by Treyarch for PlayStation 3, Xbox 360, Wii and PC; Eurocom for PlayStation 2 and Vicarious Visions for the Nintendo DS. The game was released on 31 October 2008 and received mixed reviews, with the PlayStation 2 version receiving the best reviews.[20]
At E3 2010, Nintendo revealed GoldenEye 007, a remake of the 1997 game that was released on Nintendo 64. The remake initially targeted and was released for the Wii and Nintendo DS with a more modernized plot based on a script by Bruce Feirstein, with then-Bond actor Daniel Craig portraying 007.[21] The Wii version was developed by Eurocom and ran on EngineX, a game engine previously used for the rail shooter Dead Space: Extraction, while the Nintendo DS version was developed by n-Space. It was released in November 2010 in all regions to positive reviews from critics. Approximately a year later, an enhanced port of the game entitled GoldenEye 007: Reloaded was released for PlayStation 3 and Xbox 360. The port featured HD graphics, new missions and PlayStation Move support on the PS3 version.
Activision's third Bond game, Blood Stone was released on the same day as GoldenEye 007 in November 2010. Developed by Bizarre Creations, the game returned to being a third person shooter, featured an original story and starred Daniel Craig, Judi Dench[11] and Joss Stone, the latter of which also sang on the game's theme song "I'll Take It All".[22] It was released for PlayStation 3, Xbox 360, PC and DS and received mixed reviews from critics. Developer Bizarre Creations was closed down by Activision in early 2011 just a few months after the game's release.
On 19 April 2012, Activision announced plans for a game titled 007 Legends to coincide with the fiftieth anniversary of the James Bond film franchise.[23] The game was described as a "greatest hits compilation",[23] retelling six film narratives with an overarching storyline to connect them together. The missions were revealed to be based upon Goldfinger, On Her Majesty's Secret Service, Moonraker, Licence to Kill and Die Another Day. On 9 November 2012, Activision added the last mission to the game, released as a downloadable content, which was based on Skyfall. The game was released for PlayStation 3, Xbox 360, PC and Wii U and received mixed reviews from critics. Developer Eurocom shut down soon after the game's release in December 2012.[24][25]
On 4 January 2013, Activision and Steam's online stores removed online availability and pages for Quantum of Solace, Blood Stone, and 007 Legends without explanation or warning,[26] only to confirm three days later that the James Bond game license was revoked.[27] A month later, Activision themselves declared that they would be backing away from licensed games in a formal statement.[28]
Hiatus and IO Interactive era (2014–present)
[edit]
On 7 January 2014, president and co-founder of Telltale Games, Kevin Bruner had expressed an interest in making a future James Bond game if he were afforded the chance. He stated that "I'm a giant James Bond fan and I'm always frustrated by games that make him a mass murderer." When he was asked which license he would adapt next if money and licensing hurdles were not a factor. "He's a super-spy, and that's a different skillset. The films make him less of a mass murderer, and there's not much killing in the books – more spying and intrigue."[29] A rumour surfaced in June 2017 that Telltale was working on a video game entitled 007 Solstice.[30] However, its status proved unlikely when Telltale filed for bankruptcy and closed down in November 2018.[31]
On 21 January 2016, president of Curve Digital Dominic Wheatley expressed his interest alongside the company in the series, saying "I'd be very happy to have a James Bond licence. We could do a cracking game around that," adding that these opportunities are overlooked by the bigger firms, since Electronic Arts and Activision have their own IPs and no longer want to "promote someone else's brand."[32]
In November 2020, IO Interactive announced Project 007, a brand new James Bond video game, working closely with licensors MGM and Eon Productions. IO described the game as a "wholly original Bond story" where "players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first Bond origin story."[33][34] The game is currently under development with no set release date, as of November 2024.[35] Its target platforms include at least the Nintendo Switch 2, which was announced during its Nintendo Direct on April 2, 2025.[36] The game was officially unveiled as 007 First Light in June 2025.[37]
Show your support and passion for a new and exciting Bond gaming journey by signing this petition today!
1
The issue
The James Bond video game franchise, centering on Ian Fleming's fictional British MI6 agent, has captivated fans worldwide. Known predominantly for its shooter games, the franchise also explores other genres like role-playing and adventure. With intellectual property owned by Danjaq, these games have historically aligned with the legacy of the Bond films.
In recent years, the franchise has faced a hiatus and is currently under the direction of IO Interactive since 2014. This presents a unique opportunity to introduce fresh, innovative settings, and what better place than Ketchikan, Alaska? A future James Bond game set in this intriguing locale could offer players an unparalleled experience filled with suspense and action against Alaska’s stunning backdrop.
Ketchikan, with its dramatic landscapes, towering mountains, and dense forests, provides an ideal setting for a Bond adventure. The potential for visually stunning missions and new adversaries inspired by this environment is immense. Incorporating modern technology, transportation, and gadgets into the Alaskan wilderness could bring a thrilling new chapter to the series.
I believe that situating a James Bond game in Ketchikan, Alaska, not only rejuvenates the franchise but also honors its tradition of pushing creative boundaries. The untouched beauty and mystery of Alaska could create a memorable gaming experience that Bond fans and gaming enthusiasts alike will relish.
Join me in urging IO Interactive and Danjaq to consider Ketchikan, Alaska, as the next destination for our beloved James Bond. Let’s bring Bond to the wild, untamed wilderness of Alaska, offering an unforgettable blend of adventure and strategy.
Early era (1983–1994)
[edit]
In 1983, Parker Brothers released the first officially licensed James Bond video game, James Bond 007, for multiple platforms.[1] An earlier unofficial game, Shaken but Not Stirred, had been released in 1982.[2]
Since 1983, there have been numerous video games based on the films, Ian Fleming's novels, and original scripts created by the developer or publisher of the game. Mindscape,[3] Domark,[4] Interplay,[5] and THQ[6] all created James Bond games.
The video games were somewhat profitable[citation needed] in the 1980s and early 1990s, featuring a mixture of styles including side-scrolling action and text adventure.
Nintendo era (1995–1998)
[edit]
The popularity of the James Bond video game series did not rise quickly until 1997's GoldenEye 007 by Rare for the Nintendo 64. GoldenEye 007 expanded on the plot of the film GoldenEye and is a first-person shooter with a multiplayer mode.[7] The game received very positive reviews[8] and sold over eight million copies.[9]
In 1998, Nintendo released James Bond 007 for the Game Boy developed by Saffire. The game features a story including characters from multiple James Bond films, such as Oddjob and Jaws. It also incorporates gambling minigames, such as Baccarat and Blackjack.
Electronic Arts era (1999–2005)
[edit]
Electronic Arts (EA) took over the license from MGM Interactive when a video game based on Tomorrow Never Dies was in development in 1998. Taking the initial concepts for the video game adaptation, developer Black Ops Entertainment handled the final form of the title and the game saw the light of day in 1999 on PlayStation[10] and met mixed reviews from critics, albeit becoming a financial success. The following entry was to be based on The World Is Not Enough, consisting of several versions released on multiple platforms, including one on Nintendo 64 developed by Eurocom,[11] a version for PlayStation developed by Black Ops Entertainment, and Game Boy Color by 2n Productions, with all three meeting different results in spite of being commercially successful. Unlike the former two versions – first-person shooters – the Game Boy Color version is played from a top-down perspective.[12]
In 2001, EA released Agent Under Fire for PlayStation 2, GameCube, and Xbox, featuring an original storyline[13] and lacking the likeness of then Bond actor Pierce Brosnan.[11] The game added the elements of "rail" shooting and driving segments to a first-person shooter. The game sold nearly 5 million copies, making it the second-most successful game in the series, while only receiving mixed reviews. There are no differences between the console versions.
In 2002, Nightfire was released, coinciding with the 40th anniversary of the film franchise and using Brosnan's likeness for the Bond character, but not his voice.[11] It was developed by Eurocom for the GameCube, PlayStation 2, and Xbox consoles, with a PC port by Gearbox Software and a Mac port by Aspyr. The computer versions are substantially different from the console versions, featuring different missions, a modified story line, and online play. In 2003, the game also had a Game Boy Advance version by JV Games, which also differs from both the console versions and PC versions.
In 2004, EA released Everything or Nothing, developed by EA Redwood, for the GameCube, PlayStation 2 and Xbox. Unlike the two previous installments, Everything or Nothing is a third-person shooter with driving missions, and it stars the voices and likenesses of Pierce Brosnan, Judi Dench, Willem Dafoe and John Cleese,[14] among others. It was written by the scriptwriter of GoldenEye and Tomorrow Never Dies, screenwriter Bruce Feirstein, with a plot connected to the Roger Moore Bond film A View to a Kill. It was released to mostly positive reviews. A different version of Everything or Nothing was also developed by Griptonite Games for the Game Boy Advance.
Later that year, GoldenEye: Rogue Agent was released on the same platforms with the exception of the Game Boy Advance version. A first-person shooter loosely connected to the Bond franchise a spin-off, it stars a former MI6 spy[11] known as "GoldenEye", who works for Auric Goldfinger against Dr. Julius No. The game received mixed reviews. The game was released on PlayStation 2, Xbox, GameCube and Nintendo DS. EA listed 007 Racing and GoldenEye: Rogue Agent as spin-offs, out of their canonical order they have built.
2005 saw the release of From Russia with Love, based on the 1963 film of the same name. It stars Sean Connery as James Bond, and the other characters had the same likeness of the original cast. The game is a third-person shooter in the same style as Everything or Nothing, with expansions in the story and certain details changed (such as trading SPECTRE for OCTOPUS, due to legal problems).[11] The game received positive reviews, and was released on GameCube, Xbox, PS2 and PSP.
Electronic Arts announced in 2006 a game based on then-upcoming Casino Royale,[15][16] but it ended up being cancelled, because it would not be ready by the film's release in November. This fact, which would lead MGM to lose millions in licensing fees, along with EA's commitment to move away from movie franchise games and focus more on internal intellectual properties, led the company to abandon the Bond franchise in May 2006.[17]
Activision era (2006–2013)
[edit]
Shortly after Electronic Arts abandoned the license, in May 2006, Activision acquired non-exclusive rights to develop and publish James Bond games, which were to become exclusive in 2007.[18] Activision's first game was Quantum of Solace, which was based on the 2008 film of the same name as well as the previous film Casino Royale.[19] It was developed by Treyarch for PlayStation 3, Xbox 360, Wii and PC; Eurocom for PlayStation 2 and Vicarious Visions for the Nintendo DS. The game was released on 31 October 2008 and received mixed reviews, with the PlayStation 2 version receiving the best reviews.[20]
At E3 2010, Nintendo revealed GoldenEye 007, a remake of the 1997 game that was released on Nintendo 64. The remake initially targeted and was released for the Wii and Nintendo DS with a more modernized plot based on a script by Bruce Feirstein, with then-Bond actor Daniel Craig portraying 007.[21] The Wii version was developed by Eurocom and ran on EngineX, a game engine previously used for the rail shooter Dead Space: Extraction, while the Nintendo DS version was developed by n-Space. It was released in November 2010 in all regions to positive reviews from critics. Approximately a year later, an enhanced port of the game entitled GoldenEye 007: Reloaded was released for PlayStation 3 and Xbox 360. The port featured HD graphics, new missions and PlayStation Move support on the PS3 version.
Activision's third Bond game, Blood Stone was released on the same day as GoldenEye 007 in November 2010. Developed by Bizarre Creations, the game returned to being a third person shooter, featured an original story and starred Daniel Craig, Judi Dench[11] and Joss Stone, the latter of which also sang on the game's theme song "I'll Take It All".[22] It was released for PlayStation 3, Xbox 360, PC and DS and received mixed reviews from critics. Developer Bizarre Creations was closed down by Activision in early 2011 just a few months after the game's release.
On 19 April 2012, Activision announced plans for a game titled 007 Legends to coincide with the fiftieth anniversary of the James Bond film franchise.[23] The game was described as a "greatest hits compilation",[23] retelling six film narratives with an overarching storyline to connect them together. The missions were revealed to be based upon Goldfinger, On Her Majesty's Secret Service, Moonraker, Licence to Kill and Die Another Day. On 9 November 2012, Activision added the last mission to the game, released as a downloadable content, which was based on Skyfall. The game was released for PlayStation 3, Xbox 360, PC and Wii U and received mixed reviews from critics. Developer Eurocom shut down soon after the game's release in December 2012.[24][25]
On 4 January 2013, Activision and Steam's online stores removed online availability and pages for Quantum of Solace, Blood Stone, and 007 Legends without explanation or warning,[26] only to confirm three days later that the James Bond game license was revoked.[27] A month later, Activision themselves declared that they would be backing away from licensed games in a formal statement.[28]
Hiatus and IO Interactive era (2014–present)
[edit]
On 7 January 2014, president and co-founder of Telltale Games, Kevin Bruner had expressed an interest in making a future James Bond game if he were afforded the chance. He stated that "I'm a giant James Bond fan and I'm always frustrated by games that make him a mass murderer." When he was asked which license he would adapt next if money and licensing hurdles were not a factor. "He's a super-spy, and that's a different skillset. The films make him less of a mass murderer, and there's not much killing in the books – more spying and intrigue."[29] A rumour surfaced in June 2017 that Telltale was working on a video game entitled 007 Solstice.[30] However, its status proved unlikely when Telltale filed for bankruptcy and closed down in November 2018.[31]
On 21 January 2016, president of Curve Digital Dominic Wheatley expressed his interest alongside the company in the series, saying "I'd be very happy to have a James Bond licence. We could do a cracking game around that," adding that these opportunities are overlooked by the bigger firms, since Electronic Arts and Activision have their own IPs and no longer want to "promote someone else's brand."[32]
In November 2020, IO Interactive announced Project 007, a brand new James Bond video game, working closely with licensors MGM and Eon Productions. IO described the game as a "wholly original Bond story" where "players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first Bond origin story."[33][34] The game is currently under development with no set release date, as of November 2024.[35] Its target platforms include at least the Nintendo Switch 2, which was announced during its Nintendo Direct on April 2, 2025.[36] The game was officially unveiled as 007 First Light in June 2025.[37]
Show your support and passion for a new and exciting Bond gaming journey by signing this petition today!
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Petition created on 3 June 2025