Remake and Re-imagine the Dynamite Deka series

The Issue

We need SEGA to remake/reimagine the Dynamite Deka series, and I'll tell you a little bit about the series' history and how it could be brought back.

Dynamite Deka (meaning Dynamite Detective in Japanese) is an arcade beat 'em up game released by SEGA, and the first beat 'em up to ever use texture-mapped 3D polygon graphics. The game used a sophisticated move set by contemporary beat 'em up standards, commonly being likened to that of fighting games in this respect. It also has quick time events, the ability to combine items to make more powerful weapons, and, in two-player mode, the ability for both players to combine special moves and combos.

The game was co-developed by SEGA AM1 and SEGA Technical Institute, and released in Japan in 1996. In order for the game to appeal to a Western audience, SEGA acquired the licensing rights for Die Hard, with the permission of 20th Century Fox (now 20th Century Studios), and it was released in 1996 by SEGA in cooperation with Fox Interactive (now 20th Century Games) as Die Hard Arcade, and was released as a product based on the Die Hard movie franchise. Of course, because SEGA did not hold the Japanese video game rights for Die Hard, in Japan the game was stripped of its Die Hard license and was released and published as its own original property, hence the title Dynamite Deka. Die Hard Arcade was the last game to be developed by SEGA Technical Institute before it was dissolved. The music and sound effects were done by Howard Drossin.

The story of the game is pretty simple. Two SWAT members, Bruno Delinger and Cindy Holiday (John McClane and Kris Thompsen in Die Hard Arcade), are sent to rescue the President's daughter, Caroline Powell, while the police and a backup SWAT team try to rescue the rest of the hostages, from a group of terrorists. There are various bosses you fight throughout the game, including a biker called Hog, a Mexican wrestler named Jocko, the twin team of Mr. Oishi (a sumo wrestler) and Mr. Tubbs (an army general), a nameless muscle-bound fire chief equipped with small grenades, and two pairs of laser-shooting Spiderbots. The final boss, of which all the others, of course, are henchmen, is known as Wolf "White Fang" Hongo. At the end of the game, if both players are still alive, the two players will fight each other on the rooftop of the skyscraper to gain the sole appreciation of the President's daughter (similar to the ending of Double Dragon), as her new bodyguard.

Die Hard Arcade is signified by its over-the-top, heavily gore-free violence, which is played for comedic effect, closely to that of hit action films at the time. Originally released as an arcade game in 1996, the game was ported to the SEGA Saturn in 1997, and the PlayStation 2 in the SEGA Ages line in 2006, but only in Japan. The Saturn version included a port of SEGA's 1979 arcade game, Deep Scan, which could be used to gain extra credits. SEGA released a sequel called Dynamite Cop for arcades 1998 and the SEGA Dreamcast in 1999 without the Die Hard license.

In Dynamite Cop, known in Japan as Dynamite Deka 2, up to two players can play as either Bruno Delinger, Jean Ivy, or Eddie Brown, and fight through a series of levels aboard a cruise ship and on a deserted island to save the President's daughter (again) from a band of modern-day pirates led by Wolf Hongo, the main villain from the first game. Like the first game, the music and sound effects were done by Howard Drossin. Also, a chicken-leg from Golden Axe made an appearance in the game. The Dreamcast version included SEGA's 1980 arcade classic, Tranquilizer Gun, as a bonus game. Clearing all missions would allow you to play Tranquilizer Gun an unlimited amount of times. A second sequel, Asian Dynamite, known in Japan as Dynamite Deka EX: Asian Dynamite, was only released in arcades. After that, this series never carried on. I think we should change that.

We need SEGA to remake and reimagine Dynamite Deka and it should be co-developed by SEGA AM1, Ryu Ga Gotoku Studio, and some development team from SEGA of America. They should get Howard Drossin to do the music and sound effects.

They should also make a remake and reimagining of Zombie Revenge, a 3D beat 'em up spin-off of The House of the Dead, and it should also be co-developed by SEGA AM1 and Ryu Ga Gotoku Studio.

avatar of the starter
Mos FordPetition Starter

17

The Issue

We need SEGA to remake/reimagine the Dynamite Deka series, and I'll tell you a little bit about the series' history and how it could be brought back.

Dynamite Deka (meaning Dynamite Detective in Japanese) is an arcade beat 'em up game released by SEGA, and the first beat 'em up to ever use texture-mapped 3D polygon graphics. The game used a sophisticated move set by contemporary beat 'em up standards, commonly being likened to that of fighting games in this respect. It also has quick time events, the ability to combine items to make more powerful weapons, and, in two-player mode, the ability for both players to combine special moves and combos.

The game was co-developed by SEGA AM1 and SEGA Technical Institute, and released in Japan in 1996. In order for the game to appeal to a Western audience, SEGA acquired the licensing rights for Die Hard, with the permission of 20th Century Fox (now 20th Century Studios), and it was released in 1996 by SEGA in cooperation with Fox Interactive (now 20th Century Games) as Die Hard Arcade, and was released as a product based on the Die Hard movie franchise. Of course, because SEGA did not hold the Japanese video game rights for Die Hard, in Japan the game was stripped of its Die Hard license and was released and published as its own original property, hence the title Dynamite Deka. Die Hard Arcade was the last game to be developed by SEGA Technical Institute before it was dissolved. The music and sound effects were done by Howard Drossin.

The story of the game is pretty simple. Two SWAT members, Bruno Delinger and Cindy Holiday (John McClane and Kris Thompsen in Die Hard Arcade), are sent to rescue the President's daughter, Caroline Powell, while the police and a backup SWAT team try to rescue the rest of the hostages, from a group of terrorists. There are various bosses you fight throughout the game, including a biker called Hog, a Mexican wrestler named Jocko, the twin team of Mr. Oishi (a sumo wrestler) and Mr. Tubbs (an army general), a nameless muscle-bound fire chief equipped with small grenades, and two pairs of laser-shooting Spiderbots. The final boss, of which all the others, of course, are henchmen, is known as Wolf "White Fang" Hongo. At the end of the game, if both players are still alive, the two players will fight each other on the rooftop of the skyscraper to gain the sole appreciation of the President's daughter (similar to the ending of Double Dragon), as her new bodyguard.

Die Hard Arcade is signified by its over-the-top, heavily gore-free violence, which is played for comedic effect, closely to that of hit action films at the time. Originally released as an arcade game in 1996, the game was ported to the SEGA Saturn in 1997, and the PlayStation 2 in the SEGA Ages line in 2006, but only in Japan. The Saturn version included a port of SEGA's 1979 arcade game, Deep Scan, which could be used to gain extra credits. SEGA released a sequel called Dynamite Cop for arcades 1998 and the SEGA Dreamcast in 1999 without the Die Hard license.

In Dynamite Cop, known in Japan as Dynamite Deka 2, up to two players can play as either Bruno Delinger, Jean Ivy, or Eddie Brown, and fight through a series of levels aboard a cruise ship and on a deserted island to save the President's daughter (again) from a band of modern-day pirates led by Wolf Hongo, the main villain from the first game. Like the first game, the music and sound effects were done by Howard Drossin. Also, a chicken-leg from Golden Axe made an appearance in the game. The Dreamcast version included SEGA's 1980 arcade classic, Tranquilizer Gun, as a bonus game. Clearing all missions would allow you to play Tranquilizer Gun an unlimited amount of times. A second sequel, Asian Dynamite, known in Japan as Dynamite Deka EX: Asian Dynamite, was only released in arcades. After that, this series never carried on. I think we should change that.

We need SEGA to remake and reimagine Dynamite Deka and it should be co-developed by SEGA AM1, Ryu Ga Gotoku Studio, and some development team from SEGA of America. They should get Howard Drossin to do the music and sound effects.

They should also make a remake and reimagining of Zombie Revenge, a 3D beat 'em up spin-off of The House of the Dead, and it should also be co-developed by SEGA AM1 and Ryu Ga Gotoku Studio.

avatar of the starter
Mos FordPetition Starter

The Decision Makers

SEGA AM1
SEGA AM1
SEGA
Ryu Ga Gotoku Studio
Ryu Ga Gotoku Studio
SEGA
Howard Drossin
Howard Drossin

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Petition created on April 9, 2023