Save Adobe Animate: Stop the March 2026 Shutdown!

Recent signers:
kang soyoung and 19 others have signed recently.

The Issue

For over 30 years, Adobe Animate (formerly Adobe Flash) has been a primary tool—evolving from the Flash era that powered the golden age of web animation into the essential 2D vector powerhouse I use every day. It's how I design characters, build interactive stories, export for web/TV, and even teach others. This isn't just software to people—it's the foundation of their creative life and career.

On February 2, 2026, Adobe officially announced they will discontinue Adobe Animate effective March 1, 2026—no longer available for purchase on Adobe.com. Existing users can keep using installed versions, but for non-enterprise customers like most of us, full support, technical help, app access, and content downloads end March 1, 2027. After that, no security fixes, no bug support, and serious risks to opening old FLA/XFL projects. Enterprise gets until 2029, but the vast majority of indie creators, students, educators, and professionals get just one more year.

Adobe says this is because "new platforms and paradigms" better serve users, pointing to After Effects (for complex keyframing) and Adobe Express (for simple effects). But those don't replace Animate's unique strengths: seamless vector-based 2D animation, timeline precision, bone tools, symbol libraries, FLA backward compatibility, and easy HTML5/JS export. Migrating decades of work means lost features, broken rigs, huge re-learning, or switching to pricier competitors like Toon Boom or Moho.

Adobe Animate was also to animate several hit animated shows like Battle for Dream Island, Animator vs. Animation, Teen Titans Go, Eddsworld, Dick Figures, Foster's Home for Imaginary Friends, My Little Pony, Smiling Friends, El Tigre, The Amazing World Of Gumball, and many more.

This discontinuation threatens thousands—maybe millions—of creators worldwide:

  • Students & educators in animation schools rely on Animate as the industry-standard intro to 2D vector work—losing it disrupts entire programs and the next generation of talent.
  • Indie animators & freelancers have irreplaceable project libraries in FLA format—without reliable long-term access, years of work could become inaccessible or unusable.
  • Professionals in games, web, TV, and advertising built workflows around Animate's speed and flexibility—abrupt changes force costly pivots and kill productivity.
  • The animation ecosystem Adobe helped nurture for 25+ years (from Flash's web revolution) risks fragmentation and lost history.

We get that tech evolves, but killing a still-vital tool without a proper lifeline is unacceptable. Adobe has the resources to do better—extend indefinite access for existing users, build robust free migration/export tools, or even open-source parts to let the community carry it forward.

We urgently demand Adobe take these steps before March 1, 2026:

  • Commit to indefinite availability of Adobe Animate for existing Creative Cloud users (via "Show Older Apps") with no forced cutoff in 2027.
  • Provide free, official migration tools and guides to export/convert FLA/XFL projects reliably to future-proof formats.
  • Open a real dialogue—engage the animation community via forums, surveys, or a working group to explore sustainable options for 2D animation in Creative Cloud.

Adobe, you've empowered generations of creators. Don't erase this cornerstone now. Listen to the people who built their lives around Animate.

If Animate has ever helped you create, learn, or earn—sign today, share in animation groups (Reddit, Discord, forums), and tag Adobe leaders. With momentum now, we can make them reconsider. Let's #SaveAdobeAnimate and protect the future of 2D animation!

Thank you for your support and let's keep Adobe Animate forever!!!

Victory
This petition made change with 94 supporters!
Recent signers:
kang soyoung and 19 others have signed recently.

The Issue

For over 30 years, Adobe Animate (formerly Adobe Flash) has been a primary tool—evolving from the Flash era that powered the golden age of web animation into the essential 2D vector powerhouse I use every day. It's how I design characters, build interactive stories, export for web/TV, and even teach others. This isn't just software to people—it's the foundation of their creative life and career.

On February 2, 2026, Adobe officially announced they will discontinue Adobe Animate effective March 1, 2026—no longer available for purchase on Adobe.com. Existing users can keep using installed versions, but for non-enterprise customers like most of us, full support, technical help, app access, and content downloads end March 1, 2027. After that, no security fixes, no bug support, and serious risks to opening old FLA/XFL projects. Enterprise gets until 2029, but the vast majority of indie creators, students, educators, and professionals get just one more year.

Adobe says this is because "new platforms and paradigms" better serve users, pointing to After Effects (for complex keyframing) and Adobe Express (for simple effects). But those don't replace Animate's unique strengths: seamless vector-based 2D animation, timeline precision, bone tools, symbol libraries, FLA backward compatibility, and easy HTML5/JS export. Migrating decades of work means lost features, broken rigs, huge re-learning, or switching to pricier competitors like Toon Boom or Moho.

Adobe Animate was also to animate several hit animated shows like Battle for Dream Island, Animator vs. Animation, Teen Titans Go, Eddsworld, Dick Figures, Foster's Home for Imaginary Friends, My Little Pony, Smiling Friends, El Tigre, The Amazing World Of Gumball, and many more.

This discontinuation threatens thousands—maybe millions—of creators worldwide:

  • Students & educators in animation schools rely on Animate as the industry-standard intro to 2D vector work—losing it disrupts entire programs and the next generation of talent.
  • Indie animators & freelancers have irreplaceable project libraries in FLA format—without reliable long-term access, years of work could become inaccessible or unusable.
  • Professionals in games, web, TV, and advertising built workflows around Animate's speed and flexibility—abrupt changes force costly pivots and kill productivity.
  • The animation ecosystem Adobe helped nurture for 25+ years (from Flash's web revolution) risks fragmentation and lost history.

We get that tech evolves, but killing a still-vital tool without a proper lifeline is unacceptable. Adobe has the resources to do better—extend indefinite access for existing users, build robust free migration/export tools, or even open-source parts to let the community carry it forward.

We urgently demand Adobe take these steps before March 1, 2026:

  • Commit to indefinite availability of Adobe Animate for existing Creative Cloud users (via "Show Older Apps") with no forced cutoff in 2027.
  • Provide free, official migration tools and guides to export/convert FLA/XFL projects reliably to future-proof formats.
  • Open a real dialogue—engage the animation community via forums, surveys, or a working group to explore sustainable options for 2D animation in Creative Cloud.

Adobe, you've empowered generations of creators. Don't erase this cornerstone now. Listen to the people who built their lives around Animate.

If Animate has ever helped you create, learn, or earn—sign today, share in animation groups (Reddit, Discord, forums), and tag Adobe leaders. With momentum now, we can make them reconsider. Let's #SaveAdobeAnimate and protect the future of 2D animation!

Thank you for your support and let's keep Adobe Animate forever!!!

Victory

This petition made change with 94 supporters!

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The Decision Makers

Adobe Inc.
Adobe Inc.
Adobe World Headquarters, San Jose, California, U.S.

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Petition created on February 2, 2026