Protect Gamers' Digital Rights: Ban Excessive Data Collection and Restore Consumer Control

Protect Gamers' Digital Rights: Ban Excessive Data Collection and Restore Consumer Control

Recent signers:
Steven Brown and 16 others have signed recently.

The Issue

1. What’s the problem?
People who play games and use digital services want change.
They want the video game industry to handle things better when it comes to:

How they collect and use player data (privacy).
What players actually own when they buy games.
How much access game software has to players’ computers.
 
2. What caused concern recently?
New rules in End User License Agreements (EULAs) — these are agreements players accept when installing or using games.
New anti-cheat software running at the deepest system level (kernel-level).
This software is supposed to stop cheating, but it also:

Collects a lot of personal data.
Has very deep access to your computer’s system.
This deep access can create security risks (like opening doors for hackers or malware).
 
3. What’s wrong with game ownership now?
When you buy a game digitally, you usually don’t really own it — you only get a license to use it.
That means the company can take away or change your access at any time, even if you paid full price.
Also, many games now ban or limit mods, even in single-player games where modding used to be a creative freedom and fun part of the game.
 
4. What do studies and evidence say?
Research shows many games collect way more data than needed.
Often, companies use this data to make money by sharing or selling it to advertisers and other third parties — without clearly telling players.
This creates mistrust because players don’t know what’s happening with their information.
 
5. What do gamers want?
Gamers want control over their personal data.
They want to understand what they are agreeing to when they accept EULAs.
They want true ownership of the games they pay for.
They want to keep the ability to mod games in offline or non-competitive settings.
 
6. What are the proposed changes?
Stop allowing kernel-level anti-cheat software unless it’s absolutely needed — and only with clear explanation and consent.
Require companies to clearly tell players what data they collect before using the game or creating accounts.
Require explicit permission from players for any data collected beyond what’s necessary to play.
Guarantee real ownership of digital games — players should not lose access after purchase.
Protect modding rights for offline and single-player games.
Force independent checks (audits) of game companies to make sure they follow data protection laws.
 
7. What’s the call to action?
Sign the petition demanding transparency, fair ownership, and strong privacy protections in games.
Together, gamers can push the industry to respect and protect their rights and privacy.

21

Recent signers:
Steven Brown and 16 others have signed recently.

The Issue

1. What’s the problem?
People who play games and use digital services want change.
They want the video game industry to handle things better when it comes to:

How they collect and use player data (privacy).
What players actually own when they buy games.
How much access game software has to players’ computers.
 
2. What caused concern recently?
New rules in End User License Agreements (EULAs) — these are agreements players accept when installing or using games.
New anti-cheat software running at the deepest system level (kernel-level).
This software is supposed to stop cheating, but it also:

Collects a lot of personal data.
Has very deep access to your computer’s system.
This deep access can create security risks (like opening doors for hackers or malware).
 
3. What’s wrong with game ownership now?
When you buy a game digitally, you usually don’t really own it — you only get a license to use it.
That means the company can take away or change your access at any time, even if you paid full price.
Also, many games now ban or limit mods, even in single-player games where modding used to be a creative freedom and fun part of the game.
 
4. What do studies and evidence say?
Research shows many games collect way more data than needed.
Often, companies use this data to make money by sharing or selling it to advertisers and other third parties — without clearly telling players.
This creates mistrust because players don’t know what’s happening with their information.
 
5. What do gamers want?
Gamers want control over their personal data.
They want to understand what they are agreeing to when they accept EULAs.
They want true ownership of the games they pay for.
They want to keep the ability to mod games in offline or non-competitive settings.
 
6. What are the proposed changes?
Stop allowing kernel-level anti-cheat software unless it’s absolutely needed — and only with clear explanation and consent.
Require companies to clearly tell players what data they collect before using the game or creating accounts.
Require explicit permission from players for any data collected beyond what’s necessary to play.
Guarantee real ownership of digital games — players should not lose access after purchase.
Protect modding rights for offline and single-player games.
Force independent checks (audits) of game companies to make sure they follow data protection laws.
 
7. What’s the call to action?
Sign the petition demanding transparency, fair ownership, and strong privacy protections in games.
Together, gamers can push the industry to respect and protect their rights and privacy.

The Decision Makers

Electronic Frontier Foundation
Electronic Frontier Foundation

Supporter Voices

Petition Updates