Make a playable route in Kimi Ga Shine in which you can save both Alice and Reko.


Make a playable route in Kimi Ga Shine in which you can save both Alice and Reko.
The Issue
Alice and Reko are the some of the most beloved characters in the popular game Your Turn To Die, or Kimi Ga Shine originally. While it is a death game, so it's expected for people to, you know... die, and while killing popular characters is a way to gain sympathy and emotion, there is a flaw in this strategy.
There are many ways that Alice and Reko could have easily survived. For example, the situation of the Final Attraction is as follows: Q-Taro and Gin are back-to-back on a target, which has a poison needle attached to it. After a certain amount of time, Gin will be pricked by the poison needle, causing his blood to be filled with lethal poison, resulting in his eventual death. Q-Taro has the option to flip a switch which allows him to be the one pricked instead of Gin, although he does not take this opportunity until Gin has been pricked twice in the "Alice lives" route.
The "puzzle" is set up so the three lower-tier participants in the coin-trading game, Reko, Nao, and Sara, are set on an elevated platform. They eventually find a loose tile, which they are able to pull out, revealing a pit full of spikes. There is a scale at the bottom of the pit, and over 35.5 kg must be placed on it to save Gin. The girls conclude that a person must jump down to the pit and be impaled by the spikes to save Gin. However, there is a much easier solution to this. Tia Safalin stated that one did not have to fall to the spikes to save Gin, but rather descend, indicating that one could lower themselves, avoiding the spikes, and save Gin. Sara catches this and tries to think of anything that could be used as a rope, concluding that the Web of Happiness, a ropelike object, could be used. This hope is quickly dashed when the doll Reko tests the web, and it breaks easily. The girls give up on the idea of using a rope to get down, despite the obvious solution. Reko wears a long, sturdy, leatherlike jacket, and Nao wears a painter's apron. Both have a fair amount of outerwear and accessories that, when tied together, could form a rope. And yet none of them think of this.
They conclude that they must push the doll version of Reko, and this is where the path splits: you may either push Reko, indirectly causing Alice to die, or wait, causing the real Reko to be stabbed by the fake Reko elsewhere.
However, there are many other ways the story could have gone. Alice could have collapsed on the ground in shock instead of rushing to the room of lies, or refused to catch the doll Reko's head, considering he didn't even want to look at the doll Reko's corpse, causing the head to explode far away from Alice, possibly injuring, but not killing him.
They could even make an "ultra-hard" route to attain where you have to complete certain obscure requirements to cause them to survive, set by hidden parameters involving relationship with both of them, et cetera. It would be a good reward for dedicated players who spend time trying to make every right choice.
Overall, there are tons of possibilities for them both to have survived, and a third "happy ending" route should be available for us YTTD fans who love both Reko AND Alice.

The Issue
Alice and Reko are the some of the most beloved characters in the popular game Your Turn To Die, or Kimi Ga Shine originally. While it is a death game, so it's expected for people to, you know... die, and while killing popular characters is a way to gain sympathy and emotion, there is a flaw in this strategy.
There are many ways that Alice and Reko could have easily survived. For example, the situation of the Final Attraction is as follows: Q-Taro and Gin are back-to-back on a target, which has a poison needle attached to it. After a certain amount of time, Gin will be pricked by the poison needle, causing his blood to be filled with lethal poison, resulting in his eventual death. Q-Taro has the option to flip a switch which allows him to be the one pricked instead of Gin, although he does not take this opportunity until Gin has been pricked twice in the "Alice lives" route.
The "puzzle" is set up so the three lower-tier participants in the coin-trading game, Reko, Nao, and Sara, are set on an elevated platform. They eventually find a loose tile, which they are able to pull out, revealing a pit full of spikes. There is a scale at the bottom of the pit, and over 35.5 kg must be placed on it to save Gin. The girls conclude that a person must jump down to the pit and be impaled by the spikes to save Gin. However, there is a much easier solution to this. Tia Safalin stated that one did not have to fall to the spikes to save Gin, but rather descend, indicating that one could lower themselves, avoiding the spikes, and save Gin. Sara catches this and tries to think of anything that could be used as a rope, concluding that the Web of Happiness, a ropelike object, could be used. This hope is quickly dashed when the doll Reko tests the web, and it breaks easily. The girls give up on the idea of using a rope to get down, despite the obvious solution. Reko wears a long, sturdy, leatherlike jacket, and Nao wears a painter's apron. Both have a fair amount of outerwear and accessories that, when tied together, could form a rope. And yet none of them think of this.
They conclude that they must push the doll version of Reko, and this is where the path splits: you may either push Reko, indirectly causing Alice to die, or wait, causing the real Reko to be stabbed by the fake Reko elsewhere.
However, there are many other ways the story could have gone. Alice could have collapsed on the ground in shock instead of rushing to the room of lies, or refused to catch the doll Reko's head, considering he didn't even want to look at the doll Reko's corpse, causing the head to explode far away from Alice, possibly injuring, but not killing him.
They could even make an "ultra-hard" route to attain where you have to complete certain obscure requirements to cause them to survive, set by hidden parameters involving relationship with both of them, et cetera. It would be a good reward for dedicated players who spend time trying to make every right choice.
Overall, there are tons of possibilities for them both to have survived, and a third "happy ending" route should be available for us YTTD fans who love both Reko AND Alice.

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Petition created on July 11, 2020