Mortal Online 2 - Change Invisible Bridge in Necro Dungeon

Recent signers:
Nicholas Miles and 9 others have signed recently.

The Issue

While the invisible maze is an interesting and fun implementation on paper, it leads to various ways for small groups to gatekeep an entire half of the necromancy dungeon using exploits and in-game mechanics. 

In the current state of Mortal Online 2, guilds in question use elementalism spells and the newly added bow knock back abilities to stop anyone from crossing the bridge. While the difficulty of crossing the bridge's second half was increased when elementalism was released, it was still possible using magic reflects and heals. Not only did bow abilities further increase difficulty with their increased range and accuracy, but make it so you can be knocked off at the very start of the bridge. Guilds in question also create unfair advantages by entering the dungeon from the exit with a mount's ability to allow others players to ride on the mount, thereby bypassing the bridge entirely. 

I am proposing a change to the invisible bridge. Instead of a invisible maze, it should be replaced by an invisible wider straight bridge from the start to the end of the room. This bridge should also contain ai enemies to match the dungeons aesthetic similar to the many bridges in Minotaur dungeon.

 This change will immediately bring players to the area who previously dismissed the dungeon as a lost cause due to inaccessibility to it's second half and give groups who come to necro dungeon a fighting chance to complete the dungeon.

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Recent signers:
Nicholas Miles and 9 others have signed recently.

The Issue

While the invisible maze is an interesting and fun implementation on paper, it leads to various ways for small groups to gatekeep an entire half of the necromancy dungeon using exploits and in-game mechanics. 

In the current state of Mortal Online 2, guilds in question use elementalism spells and the newly added bow knock back abilities to stop anyone from crossing the bridge. While the difficulty of crossing the bridge's second half was increased when elementalism was released, it was still possible using magic reflects and heals. Not only did bow abilities further increase difficulty with their increased range and accuracy, but make it so you can be knocked off at the very start of the bridge. Guilds in question also create unfair advantages by entering the dungeon from the exit with a mount's ability to allow others players to ride on the mount, thereby bypassing the bridge entirely. 

I am proposing a change to the invisible bridge. Instead of a invisible maze, it should be replaced by an invisible wider straight bridge from the start to the end of the room. This bridge should also contain ai enemies to match the dungeons aesthetic similar to the many bridges in Minotaur dungeon.

 This change will immediately bring players to the area who previously dismissed the dungeon as a lost cause due to inaccessibility to it's second half and give groups who come to necro dungeon a fighting chance to complete the dungeon.

The Decision Makers

Star Vault AB
Star Vault AB

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