Buff "Helcurt" - Mobile Legends: Bang Bang

El problema

The imbalance, unevenness, favoritism, injustice and ridiculously ruin the atmosphere and the experience of the Moonton game.

Moonton, video game developer and creator of Mobile Legends: Bang Bang, has a bad habit of ruining everything that is balanced and works well, due to the preference and influence of the public figures that surround this unbalanced company.

It has been more than 2 years since one of the most beloved and famous characters and hero of the international community of Mobile Legends players: Bang Bang came to light, was born from the shadows, "Helcurt", said hero came out with very balanced abilities , making other assassins like Harley, Saber, Hayato, Natalia, etc. in power. This hero had very good skills, but still lacked more power for a better balance when playing, since although he had very good damage and skills, he lacked defense, life, and resistance, with a ridiculous configuration of stats, where it had lower movement speed, attack speed, physical penetration, and base ability power than other heroes and assassins, it had very good base damage, but lacked everything else.

The hero "Helcurt" also known as "Toilet paper" for his ridiculous defense and resistance where he died from simple basic attacks like a flea, he had very unbalanced abilities, that is, his passive was ridiculous, he silenced for a short period of time ridiculous where a human blink lasted longer, 1.5 seconds, to the enemy hero who will apply a CC (Movement Control) on him, but his ridiculous defense meant that when applying any CC, he died and did not take advantage of his passive, also his Ultime ability , where it is provided silence only if it teleported to the enemy's location, with a ridiculous 1.5 second silence.

Today, mid-2021, it is impossible to play with that hero, especially in high ranks like Legend, Mythic, Great Mythic, since it does not serve in normal battles. the use of him in qualifying under 95%, while the use of him in classics under 50%, nobody plays with him anymore because they know that it is impossible to win a game with him in advanced qualifying mode.

Our request, the request that the Internet community of Mobile Legends: Bang Bang players make to Moonton in advance is that they fix the hero "Helcurt", a Buff, that they leave him as he came out at the beginning, from the beginning, remove all his nerfs, since he was previously a balanced hero, currently he is an unbalanced hero disproportionate to others, who leave him the same as he came out and fix some of his abilities, such as his passive and his active abilities. for instance:

Nerf: Shadow Transition

Helcurt teleports to the target location and deals 150( +70% Total Physical ATK) (Physical Damage) to enemies within the area, slowing them by 40% for 1.5s. Using this skill after (Dark Night Falls) also silences them for 1.5s.

A skill with super high mobility. Using in the early game allows Helcurt to move through walls to speed up jungling. Using in middle-late game makes it a good initiating skill or escape by moving through terrains.

Buff: Shadow Transition

Helcurt teleports to the target location causing a CC to anyone who reaches his skill range, paralyzing them for 1.0 seconds, silencing them for 2.0 seconds and slowing them by 50% for 2.0 seconds. Using this ability after (Dark Night Falls) causes its transition range to be farther and its cooldown 50% faster, base 6 second cooldown.

A skill with super high mobility. Using in the early game allows Helcurt to move through walls and jungles to speed up the jungle. Using it in the mid-late game makes it a good ability to start or escape by moving through terrain.

Nerf: Deadly Stinger

(Passive): Each Basic Attack grants Helcurt one Deadly Poison Stinger. Up to 5 stingers can be stored. Effect lasts for 8s, after which the number of stingers decreases over time. (Active): Helcurt fire Deadly Poison Stingers forward, each dealing 180( +80% Extra Physical ATK) (Physical Damage) to enemies (Minions and Creeps only take 70% of potential damage) and slowing them by 8%(the effect stacks) for 3s.

Storing up to 5 stingers to maximize the damage as it's the core damage skill. Since it can penetrate the targets, choose a good angle to hit more enemies or jungle monsters to speed up the jungling.

Buff: Deadly Stinger

(Passive): Each basic attack grants Helcurt a deadly Poison Stinger. Up to 5 stingers can be stored. The effect does not wear off until used, after which the number of stingers does not decrease over time. (Active): Helcurt fires Deadly Poison Stingers forward, each dealing 250 (+ 100% Extra Physical ATK) (Physical Damage) (4% poison dealing 4% of the target's life in damage form true at 4 seconds after hit, this effect can stack relative to the number of stingers hit, with a maximum of 20%) slows enemies by 10% for each stinger hit (the effect stacks relative to the number of stingers hit). stingers hit with a maximum of 50%) for 4 seconds, 2 second base cooldown.

Store up to 5 stingers to maximize damage as it is the primary damage skill. Since it can penetrate the targets, choose a good angle to hit more enemies or jungle monsters to speed up the jungle.

Nerf: Dark Night Falls

(Passive): Permanently increases Attack Speed by 10%. (Active): Helcurt summons the night, reducing the vision range of all enemy heroes and depriving their sight of allies for 3.5s, while increasing his own Attack Speed by 10% and Movement Speed by 65% for 8s. During the night, the number of stingers stored won't decrease. (Dark Night Falls has no effect on Helcurt when used by an enemy.)

Use it anytime anywhere to make all enemy heroes lose vision by 3.5s (except Helcurt). A very useful skill. The bonus movement speed allows him to go to the fight quickly or chase an enemy. The bonus attack speed substantially increases his burst damage. Let the enemies fear the invisibility. P.S: It's not effective on enemy Helcurt.

Buff: Dark Night Falls

(Passive): Permanently increases attack speed and movement speed by 20%. (Active): Helcurt summons Night, reducing the vision range of all enemy Heroes and depriving his allies of sight for 6 seconds, while increasing his own attack speed by 20% and his movement speed by 60% for 10 seconds. During the night, the amount of stingers will fully recharge to 5 only 1 time when using Night Falls, also silencing all heroes for 2 seconds. (Dark Night Falls has no effect on Helcurt when used by an enemy.) 50 second base cooldown.

Use anytime, anywhere to have all enemy heroes lose their vision within 6 seconds (except Helcurt). A very useful skill. The bonus movement speed allows you to go into a fight quickly or chase down an enemy. The bonus attack speed substantially increases your explosive damage. Let enemies fear invisibility. PS: Not effective on enemy Helcurt.

Nerf: Race Advantage

If enemy heroes inflict CC effect on Helcurt, they will be silenced for 1.5s. This effect has a cooldown of 4s.

A very sick passive skill. This allows Helcurt to take damage from skills and silenced targets. P.S: Hitting by a long ranged skill will not trigger this passive!

Buff: Race Advantage

If enemy Heroes inflict an ability on Helcurt, they will be silenced for 2.0 seconds. Permanent passive without cooling.

A very sick passive ability. This allows Helcurt to take damage from abilities from targets to silence them. PS: Hitting with a long range ability will activate this passive!

This allows Helcurt to counter his low defense and durability, making the only way to kill him is by launching a massive damage ability like Ultime on him and killing Helcurt in a single attack, also attacking him with basic attacks.

Nerf: Statistics

Role: Assassin

 Specialty: Assassination / Thrust

 Cost: 32,000 gold or 600 diamonds

 Movement Speed: 255

 Physical Damage: 121

 Magic Damage: 0

 Physical Defense: 17

 Magic Defense: 15

 HP: 2599

 Mana: 440

 Attack Speed: 0.934

 HP Regen: 7

 Mana Regeneration: 3 2

 Critical Hit Chance: 0

 Critical Ability Chance: 0

 Critical Damage: 0

Buff: Statistics

Role: Assassin

 Specialty: Assassination

 Cost: 600 diamonds

 Movement speed: 300

 Physical damage: 200

 Magic Damage: 0

 Physical Defense: 0

 Magic Defense: 0

 HP: 2000

 Mana: 500

 Attack Speed: 1.0

 HP regen: 20

 Mana Regeneration: 5

 Critical Hit Chance: 20%

 Critical Ability Chance: 20%

 Critical Damage: 20%

 Physical penetration: 20%

 Magic Penetration: 20%

208

El problema

The imbalance, unevenness, favoritism, injustice and ridiculously ruin the atmosphere and the experience of the Moonton game.

Moonton, video game developer and creator of Mobile Legends: Bang Bang, has a bad habit of ruining everything that is balanced and works well, due to the preference and influence of the public figures that surround this unbalanced company.

It has been more than 2 years since one of the most beloved and famous characters and hero of the international community of Mobile Legends players: Bang Bang came to light, was born from the shadows, "Helcurt", said hero came out with very balanced abilities , making other assassins like Harley, Saber, Hayato, Natalia, etc. in power. This hero had very good skills, but still lacked more power for a better balance when playing, since although he had very good damage and skills, he lacked defense, life, and resistance, with a ridiculous configuration of stats, where it had lower movement speed, attack speed, physical penetration, and base ability power than other heroes and assassins, it had very good base damage, but lacked everything else.

The hero "Helcurt" also known as "Toilet paper" for his ridiculous defense and resistance where he died from simple basic attacks like a flea, he had very unbalanced abilities, that is, his passive was ridiculous, he silenced for a short period of time ridiculous where a human blink lasted longer, 1.5 seconds, to the enemy hero who will apply a CC (Movement Control) on him, but his ridiculous defense meant that when applying any CC, he died and did not take advantage of his passive, also his Ultime ability , where it is provided silence only if it teleported to the enemy's location, with a ridiculous 1.5 second silence.

Today, mid-2021, it is impossible to play with that hero, especially in high ranks like Legend, Mythic, Great Mythic, since it does not serve in normal battles. the use of him in qualifying under 95%, while the use of him in classics under 50%, nobody plays with him anymore because they know that it is impossible to win a game with him in advanced qualifying mode.

Our request, the request that the Internet community of Mobile Legends: Bang Bang players make to Moonton in advance is that they fix the hero "Helcurt", a Buff, that they leave him as he came out at the beginning, from the beginning, remove all his nerfs, since he was previously a balanced hero, currently he is an unbalanced hero disproportionate to others, who leave him the same as he came out and fix some of his abilities, such as his passive and his active abilities. for instance:

Nerf: Shadow Transition

Helcurt teleports to the target location and deals 150( +70% Total Physical ATK) (Physical Damage) to enemies within the area, slowing them by 40% for 1.5s. Using this skill after (Dark Night Falls) also silences them for 1.5s.

A skill with super high mobility. Using in the early game allows Helcurt to move through walls to speed up jungling. Using in middle-late game makes it a good initiating skill or escape by moving through terrains.

Buff: Shadow Transition

Helcurt teleports to the target location causing a CC to anyone who reaches his skill range, paralyzing them for 1.0 seconds, silencing them for 2.0 seconds and slowing them by 50% for 2.0 seconds. Using this ability after (Dark Night Falls) causes its transition range to be farther and its cooldown 50% faster, base 6 second cooldown.

A skill with super high mobility. Using in the early game allows Helcurt to move through walls and jungles to speed up the jungle. Using it in the mid-late game makes it a good ability to start or escape by moving through terrain.

Nerf: Deadly Stinger

(Passive): Each Basic Attack grants Helcurt one Deadly Poison Stinger. Up to 5 stingers can be stored. Effect lasts for 8s, after which the number of stingers decreases over time. (Active): Helcurt fire Deadly Poison Stingers forward, each dealing 180( +80% Extra Physical ATK) (Physical Damage) to enemies (Minions and Creeps only take 70% of potential damage) and slowing them by 8%(the effect stacks) for 3s.

Storing up to 5 stingers to maximize the damage as it's the core damage skill. Since it can penetrate the targets, choose a good angle to hit more enemies or jungle monsters to speed up the jungling.

Buff: Deadly Stinger

(Passive): Each basic attack grants Helcurt a deadly Poison Stinger. Up to 5 stingers can be stored. The effect does not wear off until used, after which the number of stingers does not decrease over time. (Active): Helcurt fires Deadly Poison Stingers forward, each dealing 250 (+ 100% Extra Physical ATK) (Physical Damage) (4% poison dealing 4% of the target's life in damage form true at 4 seconds after hit, this effect can stack relative to the number of stingers hit, with a maximum of 20%) slows enemies by 10% for each stinger hit (the effect stacks relative to the number of stingers hit). stingers hit with a maximum of 50%) for 4 seconds, 2 second base cooldown.

Store up to 5 stingers to maximize damage as it is the primary damage skill. Since it can penetrate the targets, choose a good angle to hit more enemies or jungle monsters to speed up the jungle.

Nerf: Dark Night Falls

(Passive): Permanently increases Attack Speed by 10%. (Active): Helcurt summons the night, reducing the vision range of all enemy heroes and depriving their sight of allies for 3.5s, while increasing his own Attack Speed by 10% and Movement Speed by 65% for 8s. During the night, the number of stingers stored won't decrease. (Dark Night Falls has no effect on Helcurt when used by an enemy.)

Use it anytime anywhere to make all enemy heroes lose vision by 3.5s (except Helcurt). A very useful skill. The bonus movement speed allows him to go to the fight quickly or chase an enemy. The bonus attack speed substantially increases his burst damage. Let the enemies fear the invisibility. P.S: It's not effective on enemy Helcurt.

Buff: Dark Night Falls

(Passive): Permanently increases attack speed and movement speed by 20%. (Active): Helcurt summons Night, reducing the vision range of all enemy Heroes and depriving his allies of sight for 6 seconds, while increasing his own attack speed by 20% and his movement speed by 60% for 10 seconds. During the night, the amount of stingers will fully recharge to 5 only 1 time when using Night Falls, also silencing all heroes for 2 seconds. (Dark Night Falls has no effect on Helcurt when used by an enemy.) 50 second base cooldown.

Use anytime, anywhere to have all enemy heroes lose their vision within 6 seconds (except Helcurt). A very useful skill. The bonus movement speed allows you to go into a fight quickly or chase down an enemy. The bonus attack speed substantially increases your explosive damage. Let enemies fear invisibility. PS: Not effective on enemy Helcurt.

Nerf: Race Advantage

If enemy heroes inflict CC effect on Helcurt, they will be silenced for 1.5s. This effect has a cooldown of 4s.

A very sick passive skill. This allows Helcurt to take damage from skills and silenced targets. P.S: Hitting by a long ranged skill will not trigger this passive!

Buff: Race Advantage

If enemy Heroes inflict an ability on Helcurt, they will be silenced for 2.0 seconds. Permanent passive without cooling.

A very sick passive ability. This allows Helcurt to take damage from abilities from targets to silence them. PS: Hitting with a long range ability will activate this passive!

This allows Helcurt to counter his low defense and durability, making the only way to kill him is by launching a massive damage ability like Ultime on him and killing Helcurt in a single attack, also attacking him with basic attacks.

Nerf: Statistics

Role: Assassin

 Specialty: Assassination / Thrust

 Cost: 32,000 gold or 600 diamonds

 Movement Speed: 255

 Physical Damage: 121

 Magic Damage: 0

 Physical Defense: 17

 Magic Defense: 15

 HP: 2599

 Mana: 440

 Attack Speed: 0.934

 HP Regen: 7

 Mana Regeneration: 3 2

 Critical Hit Chance: 0

 Critical Ability Chance: 0

 Critical Damage: 0

Buff: Statistics

Role: Assassin

 Specialty: Assassination

 Cost: 600 diamonds

 Movement speed: 300

 Physical damage: 200

 Magic Damage: 0

 Physical Defense: 0

 Magic Defense: 0

 HP: 2000

 Mana: 500

 Attack Speed: 1.0

 HP regen: 20

 Mana Regeneration: 5

 Critical Hit Chance: 20%

 Critical Ability Chance: 20%

 Critical Damage: 20%

 Physical penetration: 20%

 Magic Penetration: 20%

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Petición creada en 21 de agosto de 2021