Fix Middle-earth: Shadow of Mordor
This petition had 735 supporters
How can Monolith Productions and Warner Brothers Interactive expect consumers to spend $60 on a game that looks like it came from the Playstation 2 era? Behaviour Interactive was tasked to port Middle-earth: Shadow of Mordor for last gen consoles. Budcat Creations' 2005 port of Double Fine's Psychonauts (PS2) seems to have more work done than the Playstation 3 and Xbox 360 ports of Monolith's game. With games like Bungie's Destiny, Ubisoft's Watch Dogs, and Activision's Call of Duty: Advanced Warfare being made as close to identical on both last gen and next gen consoles, it is truly inexcusable to have such a poor quality game made available to consumers that have not invested in shelling out hundreds to purchase a new system. The 2 month delay for the last gen ports was bad enough. The end result made the wait feel like wasted time.
Back in February 2014, design director Michael de Plater told IGN.com, "We’re very focused on the PS4 and Xbox One,” he said. “We’re focusing on the next-gen platforms, and then going to do whatever we can to get as much as possible on current-gen. To break it down, some of the stuff we’re pretty confident will still be very similar on current gen: the core mechanics, like combat, stealth, ranged and movements; the basic control and gameplay, that should all be really solid. What it won’t have is the same level of depth and variety and simulation within the 'Nemesis system'. The story will be the same and the core gameplay will be the same, but [the 'Nemesis system' is] just so huge in terms of content, calculations and AI we’ll just have to try and get as much of it in as we can."
Then came the reviews...
"...PS3 version is out, and the game looks a little bit on the awful side – with muddy textures, an awful frame rate, poor animation, texture pop-in, screen tearing, unbearably long load times and just about all of the nasty stuff we don’t want in our games. That would be okay if the core game was identical, but it isn’t. The vaunted Nemesis system is incredibly limited. It really is just a mere shadow – and isn’t really the same game. It’s not just ugly on a technical level, as a result of its limited systems, it’s objectively less fun." -Geoffrey Tim, Lazygamer.net
"...the most daunting flaw of the PS3 version – the graphics. Straight off the bat, the visuals in this port are poor, shoddy, low-res, and for what they are they take a surprising amount of time to load. At numerous points, the game showed a close-up of a chieftain, only to fail to load the colour and texture for quite a while. Also worth mentioning, this version doesn’t seem able to handle a mob fight of 10-15 enemies, my console struggled and lagged heavily just to get through the fight. Some of the visual textures and surfaces feel incredibly unpolished – certain mountain and buildings have rigid, crude lines that stick out sorely with seemingly no attempt made to fix this in terms of anti-aliasing. As for loading times, even going to the menu, upgrading your character, or checking the map will require the game to load again for at least 10-15 seconds. Ultimately, the graphical flaws, roughness and general inadequacy of this port prevent it from being worth a purchase, in any circumstance." -Sam Thorne, Bearfink.com
If nothing more, have patches and updates to improve the game. Perhaps Bluepoint Games should have been tasked to port (or fix the current port). Should you cast away your last generation console just to acquire a new system to play Monolith's Middle-earth: Shadow of Mordor? Or would you demand the game you deserve for the price you have paid? Don't settle for less than mediocre. I see the effort, but the valiance is not spectacular.
Today: D'Andre is counting on you
D'Andre Martin needs your help with “Monolith Productions and Warner Brothers Interactive: Fix Middle-earth: Shadow of Mordor”. Join D'Andre and 734 supporters today.