

Keep The Sandworm Alive for the Duration of Marshall Guard


Keep The Sandworm Alive for the Duration of Marshall Guard
The Issue
Are you tired of not getting enough hits in on the Sandworm during the alliance exercise? Teammates in on different timezones? Offline and counting on auto rally to score you some points but you end up SOL?
(ps. Don't donate cash. Just sign and skip. Idk why they ask for money. Idk who's getting that cash but it isn't me 🤬)
This petition is to urge the developers of Last War to make MG a longer time duration. Simply, let the Sandworm stay alive for the full duration of the alliance exercise to allow players to initiate auto rallies thus promoting harmony for different timezones.
Current problem:
The Worm dies too quickly during alliance events, preventing active and offline players from participating fully in the 30-minute event window.
What We’re Requesting:
Make the Worm invulnerable (like the original Marshall Guard) so it remains alive for the entire 30-minute event duration, allowing continuous rallies.
Why This Matters
For Active Players:
- “We’re just so freaking active” - high participation actually becomes a disadvantage
- Strong alliances kill the Worm too fast, cutting the event short
- No way to increase difficulty to match alliance strength
- Players who want to keep contributing are locked out
For Offline Players:
- Missing the narrow window when the Worm is alive
- Can’t benefit from auto-fill rallies after the worm dies
- Lose out on rewards and participation simply due to timezone/schedule
For Alliance Coordination:
- “Leave one space for rally so that others offline can participate” - players are having to game the system just to be inclusive
- Should be strategizing, not rationing participation
The Solution (What Worked Before)
The original Marshall Guard system had it right:
- Boss stayed alive for the full event duration
- Players could launch continuous rallies
- Offline players’ rallies would auto-fill
- Active players could keep contributing
- Everyone had equal opportunity regardless of timezone
Simple Fix: Let the Sandworm stay alive until the end of the 30-minute window. The boss doesn’t need to die. Just let us keep hitting it.
Bottom Line: This benefits everyone
Active players stay engaged, offline players can participate, and alliances aren’t punished for being strong, active, and/or coordinated.

13
The Issue
Are you tired of not getting enough hits in on the Sandworm during the alliance exercise? Teammates in on different timezones? Offline and counting on auto rally to score you some points but you end up SOL?
(ps. Don't donate cash. Just sign and skip. Idk why they ask for money. Idk who's getting that cash but it isn't me 🤬)
This petition is to urge the developers of Last War to make MG a longer time duration. Simply, let the Sandworm stay alive for the full duration of the alliance exercise to allow players to initiate auto rallies thus promoting harmony for different timezones.
Current problem:
The Worm dies too quickly during alliance events, preventing active and offline players from participating fully in the 30-minute event window.
What We’re Requesting:
Make the Worm invulnerable (like the original Marshall Guard) so it remains alive for the entire 30-minute event duration, allowing continuous rallies.
Why This Matters
For Active Players:
- “We’re just so freaking active” - high participation actually becomes a disadvantage
- Strong alliances kill the Worm too fast, cutting the event short
- No way to increase difficulty to match alliance strength
- Players who want to keep contributing are locked out
For Offline Players:
- Missing the narrow window when the Worm is alive
- Can’t benefit from auto-fill rallies after the worm dies
- Lose out on rewards and participation simply due to timezone/schedule
For Alliance Coordination:
- “Leave one space for rally so that others offline can participate” - players are having to game the system just to be inclusive
- Should be strategizing, not rationing participation
The Solution (What Worked Before)
The original Marshall Guard system had it right:
- Boss stayed alive for the full event duration
- Players could launch continuous rallies
- Offline players’ rallies would auto-fill
- Active players could keep contributing
- Everyone had equal opportunity regardless of timezone
Simple Fix: Let the Sandworm stay alive until the end of the 30-minute window. The boss doesn’t need to die. Just let us keep hitting it.
Bottom Line: This benefits everyone
Active players stay engaged, offline players can participate, and alliances aren’t punished for being strong, active, and/or coordinated.

13
Petition Updates
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Petition created on January 24, 2026