Keep Dissidia Final Fantasy NT Alive!

The Issue

Dissisia Final Fantasy NT 3v3 multiplayer fighter game was released in the arcade in 2015, and in 2018, Square Enix brought the game to the PC and PS4. While the game did well in the arcade and featured a wide array of popular franchise characters, Dissidia Final Fantasy NT's complicated battle mechanics, bloated 3v3 battles, and unreliable online systems did not win over console fans. In 2019, a free edition was released for the PS4 and PC, but still failed to attract an audience.
Dissidia Final Fantasy NT received its last major update for the arcade version, the update hit on February 20th and for the console versions, March 5th. While updates for the game will cease, producer Ichiro Hazama confirmed that the online service will continue across all platforms. "The online service will still continue running so it won't be a case where you cannot play the game anymore," Hazama said during a live steam. The stream also clarified that the online service would also "eventually end", but players will be informed about the timing of that later "when the time is near." The live stream was also used to temper fan expectations for the future. Despite support for Dissidia Final Fantasy NT coming to a rather sudden end, there are currently no plans for a sequel to the fighting spin-off that began life on the PSP. "We don't want to make false anticipations, so we want to make it clear that right now there are no plans for a [Dissidia Final Fantasy] 2 at all," director Takeo Kujiraoka explained. 

Despite that, Dissidia Final Fantasy NT has received significant support over the years. A number of classic Final Fantasy heroes and villains were added to the game, always first arriving in Japanese arcades before making their way to console a little while later. Dissidia Final Fantasy NT is a fantastic game. Like the 2009 PSP game that spawned it, its Final Fantasy fan-pleasing sights and sounds. Seeing classic characters and locations rendered in fancy PlayStation 4 graphics is a real kick, and highlights include the Dragoon Knight Kain from FFIV in his sleek purple armour and Kefka, the Joker-esque maniacal final boss from FFVI. The series’ hallmark impressive cutscenes are present in the story mode, and although it’s not the most coherent or fleshed-out plotline it’s enough of an excuse for all of these characters to be having a good old scrap. Even the arranged music is fantastic, and being able to unlock original themes that span the entire series’ history is a nostalgic joy. Its combat system, on the other hand, is an acquired taste due to an initially overwhelming number of unusual ideas in play. The basics are fairly simple, though: for instance, each of the 28 characters has a class – Vanguard, Assassin, or Marksman – and their rock-paper-scissors balancing creates a need for coordination and teamwork. Vanguard are your hard-hitting damage dealers, Assassins have increased mobility moves like a triple jump, and the Marksman’s job is stick to the rear and pepper their target with lots of area-effect spells and multiple-hit projectiles. A well-balanced team featuring a nice mix of character types and all communicating and sticking to their roles feels great to be part of. Dashing in to protect your Marksman from an assault is just as satisfying as dropping a huge magic attack on top of a couple of enemy Vanguards who are duking it out. There are two ways to attack, one of which does no physical damage but is absolutely essential to success. Hitting an opponent with one of your six basic Bravery attacks (three grounded, three airborne) steals Bravery points from them to add to your own pool. This is where the fun of trying out the differences between the characters is found. For instance, Squall - an Assassin class - has a few different multi-hit slash attacks, while his FFVIII nemesis Ultimecia - a Marksman - can drop dark magic bolts on her enemies from afar, and use close-range bursts of energy on anyone rushing in to get at her. Once you’ve built up your Bravery number, the challenge is in landing the big payoff: the HP attack. This, unsurprisingly, is what you use to damage your opponent’s health bar. You only have one of these equipped at a time – it might be a big, heavily telegraphed maneuver like a big pillar of magic or a charged sword slash – so they need to be used strategically. If you miss, you risk your opponent dodging and leaving you vulnerable to counter-attack, which will drain your Bravery. To make things more interesting, cores periodically spawn around the map, and the team that destroys them fills a gauge that grants the ability to call upon one of Final Fantasy’s spectacular-looking gigantic Summons. These monsters hang around for a good solid minute of wreaking havoc, giving the summoning team buffs, and generally turning the tide of the match. Thankfully, this isn’t some random event that unfairly hands a match to a team that should’ve lost: once the gauge is filled, a player has to hold down the touchpad to fill a meter, leaving themselves completely vulnerable for the duration to call down the Summon. So again, good teamwork is required to keep them safe. If a relatively straight-up ruck doesn’t do it for you, you can also play in the more objective-focused Core Battle mode in which you have to concentrate on defending your core while attacking the other team’s. I find these matches quickly turn into chaotic light shows because all of the action is pushed into two specific areas, where in the standard matches the battle is defined more by the characters and strategies the teams have chosen. 

VERDICT 

If you’re a Final Fantasy fan or just love arena type fighting games, then you’re in for a treat! From beautiful breathtakingly visuals to iconic musical timeless scores. This game has everything for fans and gamers alike, and if you’re still on the fence on this great title, then pick up the free ver. Just what ever you do, don't miss out on this great gem and don’t let this game die out!

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The Issue

Dissisia Final Fantasy NT 3v3 multiplayer fighter game was released in the arcade in 2015, and in 2018, Square Enix brought the game to the PC and PS4. While the game did well in the arcade and featured a wide array of popular franchise characters, Dissidia Final Fantasy NT's complicated battle mechanics, bloated 3v3 battles, and unreliable online systems did not win over console fans. In 2019, a free edition was released for the PS4 and PC, but still failed to attract an audience.
Dissidia Final Fantasy NT received its last major update for the arcade version, the update hit on February 20th and for the console versions, March 5th. While updates for the game will cease, producer Ichiro Hazama confirmed that the online service will continue across all platforms. "The online service will still continue running so it won't be a case where you cannot play the game anymore," Hazama said during a live steam. The stream also clarified that the online service would also "eventually end", but players will be informed about the timing of that later "when the time is near." The live stream was also used to temper fan expectations for the future. Despite support for Dissidia Final Fantasy NT coming to a rather sudden end, there are currently no plans for a sequel to the fighting spin-off that began life on the PSP. "We don't want to make false anticipations, so we want to make it clear that right now there are no plans for a [Dissidia Final Fantasy] 2 at all," director Takeo Kujiraoka explained. 

Despite that, Dissidia Final Fantasy NT has received significant support over the years. A number of classic Final Fantasy heroes and villains were added to the game, always first arriving in Japanese arcades before making their way to console a little while later. Dissidia Final Fantasy NT is a fantastic game. Like the 2009 PSP game that spawned it, its Final Fantasy fan-pleasing sights and sounds. Seeing classic characters and locations rendered in fancy PlayStation 4 graphics is a real kick, and highlights include the Dragoon Knight Kain from FFIV in his sleek purple armour and Kefka, the Joker-esque maniacal final boss from FFVI. The series’ hallmark impressive cutscenes are present in the story mode, and although it’s not the most coherent or fleshed-out plotline it’s enough of an excuse for all of these characters to be having a good old scrap. Even the arranged music is fantastic, and being able to unlock original themes that span the entire series’ history is a nostalgic joy. Its combat system, on the other hand, is an acquired taste due to an initially overwhelming number of unusual ideas in play. The basics are fairly simple, though: for instance, each of the 28 characters has a class – Vanguard, Assassin, or Marksman – and their rock-paper-scissors balancing creates a need for coordination and teamwork. Vanguard are your hard-hitting damage dealers, Assassins have increased mobility moves like a triple jump, and the Marksman’s job is stick to the rear and pepper their target with lots of area-effect spells and multiple-hit projectiles. A well-balanced team featuring a nice mix of character types and all communicating and sticking to their roles feels great to be part of. Dashing in to protect your Marksman from an assault is just as satisfying as dropping a huge magic attack on top of a couple of enemy Vanguards who are duking it out. There are two ways to attack, one of which does no physical damage but is absolutely essential to success. Hitting an opponent with one of your six basic Bravery attacks (three grounded, three airborne) steals Bravery points from them to add to your own pool. This is where the fun of trying out the differences between the characters is found. For instance, Squall - an Assassin class - has a few different multi-hit slash attacks, while his FFVIII nemesis Ultimecia - a Marksman - can drop dark magic bolts on her enemies from afar, and use close-range bursts of energy on anyone rushing in to get at her. Once you’ve built up your Bravery number, the challenge is in landing the big payoff: the HP attack. This, unsurprisingly, is what you use to damage your opponent’s health bar. You only have one of these equipped at a time – it might be a big, heavily telegraphed maneuver like a big pillar of magic or a charged sword slash – so they need to be used strategically. If you miss, you risk your opponent dodging and leaving you vulnerable to counter-attack, which will drain your Bravery. To make things more interesting, cores periodically spawn around the map, and the team that destroys them fills a gauge that grants the ability to call upon one of Final Fantasy’s spectacular-looking gigantic Summons. These monsters hang around for a good solid minute of wreaking havoc, giving the summoning team buffs, and generally turning the tide of the match. Thankfully, this isn’t some random event that unfairly hands a match to a team that should’ve lost: once the gauge is filled, a player has to hold down the touchpad to fill a meter, leaving themselves completely vulnerable for the duration to call down the Summon. So again, good teamwork is required to keep them safe. If a relatively straight-up ruck doesn’t do it for you, you can also play in the more objective-focused Core Battle mode in which you have to concentrate on defending your core while attacking the other team’s. I find these matches quickly turn into chaotic light shows because all of the action is pushed into two specific areas, where in the standard matches the battle is defined more by the characters and strategies the teams have chosen. 

VERDICT 

If you’re a Final Fantasy fan or just love arena type fighting games, then you’re in for a treat! From beautiful breathtakingly visuals to iconic musical timeless scores. This game has everything for fans and gamers alike, and if you’re still on the fence on this great title, then pick up the free ver. Just what ever you do, don't miss out on this great gem and don’t let this game die out!

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Petition created on April 21, 2020