Have a bigger company buy and save Rec Room
Have a bigger company buy and save Rec Room
Recent signers:
Gauge English and 19 others have signed recently.
The Issue
Rec Room, the beloved multiplayer social VR game that has brought countless hours of joy and creativity to players around the world, has recently announced its shutdown. This decision has left a vast community of dedicated players and creators heartbroken, as they face the prospect of losing a unique platform that has fostered friendships, creativity, and collaboration.
As a game that has been instrumental in shaping the social and virtual reality landscape, Rec Room offers players a space to express themselves, collaborate on projects, and connect with others in engaging and meaningful ways. The game's impact is notable, not just in terms of its innovative approach to interactive environments, but also in its ability to bring people together across distances and backgrounds.
This unexpected announcement has prompted an urgent need for action. We believe that a larger, financially-stable company could acquire Rec Room, ensuring its continuity and potential growth. With the right resources and support, Rec Room could thrive, introducing new features, experiences, and opportunities for its dedicated community.
Consider the transformative role that larger companies have played in stabilizing and expanding platforms in the past. Companies like Microsoft’s acquisition of Minecraft or Facebook's purchase of Oculus have protected and enhanced these brands, allowing them to reach new heights.
We are calling upon companies with the resources, vision, and understanding of the gaming industry to recognize the potential of Rec Room and to act swiftly in securing its future. The community's passion and dedication deserve a chance to continue thriving, and with the backing of a powerful supporter, there is no limit to what Rec Room can achieve.
Please sign this petition to urge potential buyers to consider acquiring Rec Room, preserving a community and creative hub that means so much to so many worldwide.
As a game that has been instrumental in shaping the social and virtual reality landscape, Rec Room offers players a space to express themselves, collaborate on projects, and connect with others in engaging and meaningful ways. The game's impact is notable, not just in terms of its innovative approach to interactive environments, but also in its ability to bring people together across distances and backgrounds.
This unexpected announcement has prompted an urgent need for action. We believe that a larger, financially-stable company could acquire Rec Room, ensuring its continuity and potential growth. With the right resources and support, Rec Room could thrive, introducing new features, experiences, and opportunities for its dedicated community.
Consider the transformative role that larger companies have played in stabilizing and expanding platforms in the past. Companies like Microsoft’s acquisition of Minecraft or Facebook's purchase of Oculus have protected and enhanced these brands, allowing them to reach new heights.
We are calling upon companies with the resources, vision, and understanding of the gaming industry to recognize the potential of Rec Room and to act swiftly in securing its future. The community's passion and dedication deserve a chance to continue thriving, and with the backing of a powerful supporter, there is no limit to what Rec Room can achieve.
Please sign this petition to urge potential buyers to consider acquiring Rec Room, preserving a community and creative hub that means so much to so many worldwide.

Suny GoatPetition Starter
41
Recent signers:
Gauge English and 19 others have signed recently.
The Issue
Rec Room, the beloved multiplayer social VR game that has brought countless hours of joy and creativity to players around the world, has recently announced its shutdown. This decision has left a vast community of dedicated players and creators heartbroken, as they face the prospect of losing a unique platform that has fostered friendships, creativity, and collaboration.
As a game that has been instrumental in shaping the social and virtual reality landscape, Rec Room offers players a space to express themselves, collaborate on projects, and connect with others in engaging and meaningful ways. The game's impact is notable, not just in terms of its innovative approach to interactive environments, but also in its ability to bring people together across distances and backgrounds.
This unexpected announcement has prompted an urgent need for action. We believe that a larger, financially-stable company could acquire Rec Room, ensuring its continuity and potential growth. With the right resources and support, Rec Room could thrive, introducing new features, experiences, and opportunities for its dedicated community.
Consider the transformative role that larger companies have played in stabilizing and expanding platforms in the past. Companies like Microsoft’s acquisition of Minecraft or Facebook's purchase of Oculus have protected and enhanced these brands, allowing them to reach new heights.
We are calling upon companies with the resources, vision, and understanding of the gaming industry to recognize the potential of Rec Room and to act swiftly in securing its future. The community's passion and dedication deserve a chance to continue thriving, and with the backing of a powerful supporter, there is no limit to what Rec Room can achieve.
Please sign this petition to urge potential buyers to consider acquiring Rec Room, preserving a community and creative hub that means so much to so many worldwide.
As a game that has been instrumental in shaping the social and virtual reality landscape, Rec Room offers players a space to express themselves, collaborate on projects, and connect with others in engaging and meaningful ways. The game's impact is notable, not just in terms of its innovative approach to interactive environments, but also in its ability to bring people together across distances and backgrounds.
This unexpected announcement has prompted an urgent need for action. We believe that a larger, financially-stable company could acquire Rec Room, ensuring its continuity and potential growth. With the right resources and support, Rec Room could thrive, introducing new features, experiences, and opportunities for its dedicated community.
Consider the transformative role that larger companies have played in stabilizing and expanding platforms in the past. Companies like Microsoft’s acquisition of Minecraft or Facebook's purchase of Oculus have protected and enhanced these brands, allowing them to reach new heights.
We are calling upon companies with the resources, vision, and understanding of the gaming industry to recognize the potential of Rec Room and to act swiftly in securing its future. The community's passion and dedication deserve a chance to continue thriving, and with the backing of a powerful supporter, there is no limit to what Rec Room can achieve.
Please sign this petition to urge potential buyers to consider acquiring Rec Room, preserving a community and creative hub that means so much to so many worldwide.

Suny GoatPetition Starter
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Petition created on March 30, 2026
