- Cevat YerliCEO
- John Riccitiello (CEO)CEO
Fix all the major and "game-stopper" bugs in Crysis 3
As customers, EA/Crytek are obligated to provide us with an enjoyable and mostly bug-free Crysis multiplayer experience. This did not happen with Crysis 2, where we, the player base, had our trust of EA/Crytek damaged due to their complete lack of support and abandonment of the game -- not only did they stop releasing patches early after the game was released, but they severed all contact will the community and seriously damaged relations with their established core Crysis fan base. Also, they left the game to be overrun by hackers.
When Crysis 3 was released, many former Crysis 2 players were hesitant to buy it because of the above but did instead because it seemed EA/Crytek had changed their ways with things such as regular code and data patches and close contact with the customer base and player community. That was a month ago, until EA/Crytek released code patch 1.4 and data patch G and said that they had no intention of releasing any more patches essentially implying that they were abandoning the game Crysis 2 style and leaving it to the mercy of the hackers. Concurrent to that, many major "game-stopper" bugs still existed and data patch G and code patch 1.4 introduced new issues of their own.
If you are a Crysis 3 player or potential EA customer looking to buy Crysis 3, you owe it to yourself and to the community to demand that EA/Crytek change their ways and not abandon Crysis 3 as they did with Crysis 2 and leave it to the mercy of the hackers.
John Riccitiello (CEO)
We, the Crysis 3 player community and customer base demand that EA/Crytek remedy at least the following major issues plaguing Crysis 3 multiplayer ( including those linked at the end ) :
-- As of code patch 1.4 and data patch G the game play mechanics and weapon balance found in Crysis 3 are agreed by most in the community to be completely broken. Most assault rifles have such extreme recoil that they can only be used from close to mid range.
-- The signature weapon of the game, namely the Predator Bow, is broken ( that is, the player has no arrows when they spawn ) as of code patch 1.4 and data patch G making Crysis 3's signature game mode, Hunter, unplayable and making the bow unusable.**
-- A repeat offense from EA/Crytek and something they didn't learn from Crysis 2 was segregating the player base by introducing a pay-to-play DLC and also introducing an overpowered weapon called the Rhino. This has led to the Rhino being banned on many servers and its widespread abuse. It has been suggested that the Rhino could be balanced by reducing its magazine size and reducing its range -- as it stands now one can kill five players with the Rhino without reloading. Also, since Crytek created essentially two lobbies / play-lists for the DLC and non-DLC players, they segregated the player base between those who had the DLC and those who didn't which had the effect of causing almost no one to want to play on DLC servers and hence those servers being continually empty. So we have a self perpetuating cycle of people who see empty DLC servers and don't join them and we have empty DLC servers because no one joins them. This is an exact repeat of the Crysis 2 DLC debacle.
-- The ridiculous auto-aim associated with the Predator Bow as well as the Predator Bow's arrow having a "hitbox" the size of a "tree trunk." This results in a lot of frustration in multiplayer and causes many people to leave games or quit Crysis 3 entirely. Combined with Crysis 3's ping compensation and broken killcam the "arrow" often has the illusion of flying through solid structures and one-hit-kills players.
-- The killcam. It comes in varieties from "semi-accurate" to "completely-broken/unrealistic" and does not accurately recreate kills. For some reason it is particularly "broken" on the map Williamsburg. This causes much frustration because it may misrepresent how the enemy player killed the viewer and may portray the enemy player as a "hacker" or inaccurately represent how the player viewing the killcam was killed causing confusion and more frustration.
-- Random game crashes and freezes and the dreaded DXGI_ERROR_DEVICE_REMOVED crash.
-- Poor hit detection and/or ping compensation. This is very irritating because it often favors high ping players who join local servers. Bullets and/or arrows sometimes appear to fly around corners or through solid rock and kill a low ping player from that player's perspective. Due to the broken killcam, these projectiles have the illusion of flying through a solid structure but do not actually internally in the game or in the server leading to severe player frustration. The low ping player often has the disadvantage and dies due to what seem to be apparently fewer bullets from their perspective in close-quarters-combat and also has to put more bullets into high ping players to kill them. Also, the ping compensator will often cause a high ping player to "warp", ie. instantaneously jump from one location to another, from the low ping player's perspective.
-- Players that use game pads on the PC are unable to play because the sensitivity is too low no matter what the in-game sensitivity is set to. So far EA/Crytek has not responded to this in a satisfactory manor.**
-- Poor utilization of system resources. There are many reports from users across the system spectrum --from low end to high end-- of issues with FPS drops, micro-stutter and constantly changing GPU utilization especially on specific regions of some maps. The most infamous map known to exhibit these issues is Museum. FPS drops usually occur when the player has water in their field of view especially when there is intense activity on the server such as combat.
( ** these seem to have been addressed in an unofficial patch )
For the complete list of bugs -- serious to minor -- that need to be addressed, please consult these forums threads :
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