BULLY OFFLINE | Official Clarification on Rockstar & Take Two’s Stance Regarding Bully MPs

The Issue

Welcome to our Change.Org Petition for Request Clarification on Bully Multiplayer Projects and Guidelines for Future Projects by Fans.

We are fans of Bully and long-time supporters of Rockstar Games’ creative legacy. This petition is not an accusation, not a demand and not a call for legal documents.

It is a respectful request for public clarification from the intellectual property holders. Rockstar Games or Take-Two Interactive regarding their stance on fan-made multiplayer projects related to Bully.

What this petition is about?
Recently, the fan project commonly known as Bully Online ceased development following a public statement from its creator. That statement has already been made and this petition is not directed at that creator or their team. Same with BullyMP!

To be absolutely clear:

This petition is NOT aimed at Swegta, Fat Pigeon Development or BullyMP.
SWEGTA the Bully Enthusiast YouTuber shared his own account of events explained in his latest video. We are not asking him to explain further or respond again.
Instead, this petition simply asks for direct clarification from the IP holders themselves.

Why this matters?
Over the years, Rockstar Games has cultivated one of the most passionate fanbases in gaming history.

That passion often expresses itself through:

  • Mods
  • Community servers
  • Retrospectives
  • Preservation projects

In other Rockstar communities (such as FiveM, RedM and modding tools), public clarification has helped creators understand boundaries and avoid confusion. In the case of Bully, no such public guidance rulebook currently exists as we could find. We know about EULA stuff but total different thing together.

The absence of a clear, visible official statement has led to:

  • Conflicting interpretations
  • Community speculation
  • Misinformation spreading unintentionally
  • This petition exists to reduce confusion, not escalate conflict.

What we are respectfully asking for?
We are asking Rockstar Games and/or Take-Two Interactive for one simple thing:

A brief public statement clarifying whether fan-made multiplayer or online projects for Bully are categorically disallowed, restricted under certain conditions or evaluated on a case-by-case basis. Just clarity and public information about the rules on Bully Multiplayer creations.

The purpose of this petition is to seek clarification directly from the intellectual property holders. Such as Rockstar Games and/or Take-Two Interactive as they are the only parties who can definitively confirm their own stance on projects of this nature.

What this petition is NOT asking for
To avoid any misunderstanding, this petition is not requesting:

  • The reinstatement of Bully Online
  • Legal action against any individual or group
  • Disclosure of private legal communications
  • Confirmation or denial of any specific claims made by third parties
  • Accusations of scams, wrongdoing or bad faith
  • This is about policy clarity, not blame.

Why now?
Interest in Bully has seen renewed attention through retrospectives, community discussions and fan projects such as Bully Online. The sudden end of a high-profile project has highlighted how unclear the boundaries are for creators who want to engage with the IP responsibly on making servers.

Regarding Ko-fi and Early Access Support
In the early days of Bully Online, a Ko-fi page offered early-access perks for supporters, with roughly 70 people contributing around $8 each. Internet Wayback Machine. (www.ko-fi.com/bullyonline)

About 70 people contributed roughly $8 each, either as a one-time purchase or a monthly subscription. We don't have records exactly of how much was gained and what was given back in refunds. Just comments. So if you been refunded let us know in the comments or whatnot.

Perks for $8 supporters included:

  1. Whitelist Access – Early access to the game in its very initial development state in December.

Experimental Content Access, such as:

  1. Blue Name (special visual indicator for supporters in-game)
  2. Additional Permissions advertised on the site (not fully detailed)
  3. Camera 📷 feature
  4. Access to the Bully Online Discord channel within SWEGTALK.

Many supporters reportedly received refunds after the project ended. However, some online discussions suggest not all supporters may have received one.

The timing of refunds or payments could be linked to the Ko-fi page, though there is no direct evidence confirming this, yet. Only the Ko-Fi page.
Even Swegta’s video explaining the shutdown relies mostly on word of mouth, without visual documentation. This doesn’t imply dishonesty. Swegta may be truthful.

Yet some fans feel that aspects of the timeline don’t fully align with the initial narrative.
Situations like this illustrate the challenges of early-access projects and community funded servers, emphasizing the importance of clear communication from IP holders so that fans and future creators can understand expectations and boundaries.

The Reality of Taking Funds in ANY Server in ANY game. Regardless of the Circumstances.
Here’s the hard painted picture for anyone who’s been in the scene long enough taking money for a project tied to an IP, people don’t officially own is always risky. Always check EULA and Rules of Monetization.

It doesn’t matter if it’s “just a few bucks” or a fun side project money flows and Uncle Sam notices.
Even small amounts can trigger reporting obligations or legal complications. Unless EULA or game creators state otherwise.

If you’re running an early-access or any community-funded server, you’ve got to handle it clean, documented and transparent. That’s how you protect yourself and your community.
Projects like this are a reminder that early-access funding is not just about perks or hype.

It’s also about managing communities, understanding the IP you’re working with and treating server responsibly seriously because in this world, word travels fast and sloppy money handling can leave a sour taste no patch can fix. FiveM servers had their fair share of that mess.

Addressing this now helps:

Prevent future confusion
Protect fan creators from unknowingly crossing lines
Preserve goodwill between Rockstar and its community
 
Community Outreach
Many creators and commentators including thoughtful retrospectives and discussions within the community have expressed appreciation for Bully Online as a concept while also acknowledging the uncertainty surrounding its shutdown. Hence why we are asking for direct clarification from IP Holders themselves.

This petition reflects a shared sentiment:

Fans are not asking for permission to do anything they are asking to understand where the lines are in the sand.
 
Our closing statement.
Rockstar Games has built its reputation on unforgettable worlds and devoted communities. Transparency builds trust and trust keeps communities healthy. Distrust and Questionable Opaque Auora isn't healthy.

We respectfully ask Rockstar Games and Take-Two Interactive to help put speculation to rest by offering clear, public guidance and IP Holders input on Bully Online Multiplayer Projects rules and guidelines directly from the source such as IP Holders. Take Two etc.

Thank you for your time and consideration looking at this petition!

Share this around if you agree or not 😁🙂

15

The Issue

Welcome to our Change.Org Petition for Request Clarification on Bully Multiplayer Projects and Guidelines for Future Projects by Fans.

We are fans of Bully and long-time supporters of Rockstar Games’ creative legacy. This petition is not an accusation, not a demand and not a call for legal documents.

It is a respectful request for public clarification from the intellectual property holders. Rockstar Games or Take-Two Interactive regarding their stance on fan-made multiplayer projects related to Bully.

What this petition is about?
Recently, the fan project commonly known as Bully Online ceased development following a public statement from its creator. That statement has already been made and this petition is not directed at that creator or their team. Same with BullyMP!

To be absolutely clear:

This petition is NOT aimed at Swegta, Fat Pigeon Development or BullyMP.
SWEGTA the Bully Enthusiast YouTuber shared his own account of events explained in his latest video. We are not asking him to explain further or respond again.
Instead, this petition simply asks for direct clarification from the IP holders themselves.

Why this matters?
Over the years, Rockstar Games has cultivated one of the most passionate fanbases in gaming history.

That passion often expresses itself through:

  • Mods
  • Community servers
  • Retrospectives
  • Preservation projects

In other Rockstar communities (such as FiveM, RedM and modding tools), public clarification has helped creators understand boundaries and avoid confusion. In the case of Bully, no such public guidance rulebook currently exists as we could find. We know about EULA stuff but total different thing together.

The absence of a clear, visible official statement has led to:

  • Conflicting interpretations
  • Community speculation
  • Misinformation spreading unintentionally
  • This petition exists to reduce confusion, not escalate conflict.

What we are respectfully asking for?
We are asking Rockstar Games and/or Take-Two Interactive for one simple thing:

A brief public statement clarifying whether fan-made multiplayer or online projects for Bully are categorically disallowed, restricted under certain conditions or evaluated on a case-by-case basis. Just clarity and public information about the rules on Bully Multiplayer creations.

The purpose of this petition is to seek clarification directly from the intellectual property holders. Such as Rockstar Games and/or Take-Two Interactive as they are the only parties who can definitively confirm their own stance on projects of this nature.

What this petition is NOT asking for
To avoid any misunderstanding, this petition is not requesting:

  • The reinstatement of Bully Online
  • Legal action against any individual or group
  • Disclosure of private legal communications
  • Confirmation or denial of any specific claims made by third parties
  • Accusations of scams, wrongdoing or bad faith
  • This is about policy clarity, not blame.

Why now?
Interest in Bully has seen renewed attention through retrospectives, community discussions and fan projects such as Bully Online. The sudden end of a high-profile project has highlighted how unclear the boundaries are for creators who want to engage with the IP responsibly on making servers.

Regarding Ko-fi and Early Access Support
In the early days of Bully Online, a Ko-fi page offered early-access perks for supporters, with roughly 70 people contributing around $8 each. Internet Wayback Machine. (www.ko-fi.com/bullyonline)

About 70 people contributed roughly $8 each, either as a one-time purchase or a monthly subscription. We don't have records exactly of how much was gained and what was given back in refunds. Just comments. So if you been refunded let us know in the comments or whatnot.

Perks for $8 supporters included:

  1. Whitelist Access – Early access to the game in its very initial development state in December.

Experimental Content Access, such as:

  1. Blue Name (special visual indicator for supporters in-game)
  2. Additional Permissions advertised on the site (not fully detailed)
  3. Camera 📷 feature
  4. Access to the Bully Online Discord channel within SWEGTALK.

Many supporters reportedly received refunds after the project ended. However, some online discussions suggest not all supporters may have received one.

The timing of refunds or payments could be linked to the Ko-fi page, though there is no direct evidence confirming this, yet. Only the Ko-Fi page.
Even Swegta’s video explaining the shutdown relies mostly on word of mouth, without visual documentation. This doesn’t imply dishonesty. Swegta may be truthful.

Yet some fans feel that aspects of the timeline don’t fully align with the initial narrative.
Situations like this illustrate the challenges of early-access projects and community funded servers, emphasizing the importance of clear communication from IP holders so that fans and future creators can understand expectations and boundaries.

The Reality of Taking Funds in ANY Server in ANY game. Regardless of the Circumstances.
Here’s the hard painted picture for anyone who’s been in the scene long enough taking money for a project tied to an IP, people don’t officially own is always risky. Always check EULA and Rules of Monetization.

It doesn’t matter if it’s “just a few bucks” or a fun side project money flows and Uncle Sam notices.
Even small amounts can trigger reporting obligations or legal complications. Unless EULA or game creators state otherwise.

If you’re running an early-access or any community-funded server, you’ve got to handle it clean, documented and transparent. That’s how you protect yourself and your community.
Projects like this are a reminder that early-access funding is not just about perks or hype.

It’s also about managing communities, understanding the IP you’re working with and treating server responsibly seriously because in this world, word travels fast and sloppy money handling can leave a sour taste no patch can fix. FiveM servers had their fair share of that mess.

Addressing this now helps:

Prevent future confusion
Protect fan creators from unknowingly crossing lines
Preserve goodwill between Rockstar and its community
 
Community Outreach
Many creators and commentators including thoughtful retrospectives and discussions within the community have expressed appreciation for Bully Online as a concept while also acknowledging the uncertainty surrounding its shutdown. Hence why we are asking for direct clarification from IP Holders themselves.

This petition reflects a shared sentiment:

Fans are not asking for permission to do anything they are asking to understand where the lines are in the sand.
 
Our closing statement.
Rockstar Games has built its reputation on unforgettable worlds and devoted communities. Transparency builds trust and trust keeps communities healthy. Distrust and Questionable Opaque Auora isn't healthy.

We respectfully ask Rockstar Games and Take-Two Interactive to help put speculation to rest by offering clear, public guidance and IP Holders input on Bully Online Multiplayer Projects rules and guidelines directly from the source such as IP Holders. Take Two etc.

Thank you for your time and consideration looking at this petition!

Share this around if you agree or not 😁🙂

Support now

15


The Decision Makers

Rockstar Games
Rockstar Games
Rockstar Games Official Office
Take Two
Take Two
Take Two Interactive

Supporter Voices

Petition updates