Rust Legacy - Bring it back to Steam
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When I was 13 years old I was told by a friend in school of a game recently released called Rust. After watching a few clips I decided to scrape up $20 and buy the game. Little did I know that I was about to hop into one of the greatest games I would ever play, which created long-lasting friendships and memories that to this day I still look back on.
The news that legacy would be taken away was devastating. See when one talks about a game that got them through their childhood it's usually the likes of Mario, Zelda, Pokémon, etc. Games that one can easily return to. The fans of Legacy can't fulfill that nostalgia.
The new Rust felt... boring, an impostor of the original, a failed attempt at something so great. Why try and fix something that isn't broken? Yes, Legacy had anti-cheat problems, it wasn't advertised as much as other games but it still had a massive following even with those issues, which begs to ask the question why? Why did the old Rust have to be scrapped for something so different?
Below are some reasons as to why the new Rust is simply not the good old Legacy that thousands fell in love with.
- The feel of raiding. In the new Rust the raiding disappeared, when encountering a hostile group there is no preparation for online raiding. The game takes to long to even get semi-established so the risk of online raiding is too high, so players now just do it late at night when other players are offline. This is not a strategy that supports the game in any way, this allows for a grind for nothing experience, which makes it boring.
- The arcade survival type feeling you got from Legacy is gone. I'm talking about how in the new Rust it usually revolves around 90% gathering 10% fighting. You can spend hours upon hours gathering to get caught off guard in a minute-long firefight. Whereas Legacy had an entirely opposite approach, allowing for more fun firefights and ultimately creating a greater experience with more memories.
- Knowing the map. In Legacy, no one ever complained of the repetition of the same map as it was considered skill to know exactly where you are. Knowing the layout of locations took time and effort, which would ultimately be of great benefit. Not to mention the memories of fighting in Hangar, Split Rad and even all the way to Hacker Valley.
- When the original players purchased the game we bought it for Legacy, in fact thousands of players bought the game for what it originally was. It was fun, pretty much arcade-like, the map was loving, the guns were great to use and every area had their own unique feel to them. Deleting it off Steam was a spit in the face to the thousands of fans that loved the game for what it was. Making Legacy its very own standalone game would keep the current fans of the new Rust happy and bring back thousands of old players. Watch an old Legacy video on YouTube and find dozens of comments from recent, of fans desperately seeking that Legacy nostalgia.
- The new Rust is made for people with all the time in the world, the sense of luck is gone. The feeling of running into split-rad and finding an M4 or any gun was amazing, coming back to base with your first weapon made for a great sense of achievement.
- Massive groups... and I mean massive. The new Rust supports groups of ridiculous size, not 10, 20 or even 30. These groups roam in their 40's to 50's, allowing for no challenge. Where's the fun when the group can join the server and practically own it with Bows and Spears? I don't know if this is a problem in North American servers but it certainly is in Oceania. The biggest groups you would find in Legacy would be in their 10's at max and a group of say 4 skilled players could give them a really good fight.
- The gun dynamics. In the new Rust you can see a bullet come towards you and dodge it, I don't know if this is considered a more realistic type approach? To me it makes firefights feel sluggish, extremely slow at times, this leaves players to just end up spraying in a targets general direction and hope for the best. Legacy firefights were instant registration when a bullet hit your target, making for a much faster-paced fight, more adrenaline, and overall more skill.
- How the new Rust killed the once-friendly community of the game. In Legacy yes there was the odd few who would immediately shoot a naked on sight, that's just the nature of the game and ultimately survival of the fittest. However... there was A LOT of friendly players in Legacy, some you'd simply say "Hi" to as you passed by or others you would alliance with. In the new Rust I have never encountered any of the sort, I don't think I have ever been asked if I'm friendly, instead you are immediately shot at by a large group. This can be tied in with the loot for nothing experience, the risk of losing your loot is too high which makes players so hostile. Even other naked's will attempt to kill you with their rock so that they can get your rock.
We want that fulfillment of achievement, the intensity of firefights and the joy of a successful raid like Legacy gave us. Rust Legacy was giving an end it didn't deserve, and it's return would give fans a true form of nostalgia.
At the end of the day, this is for a game we all loved. A game that didn't die out due to diminishing numbers, but was scrapped for something that felt so disconnected to the original. Rust Legacy could easily be its own standalone game with the fan base it had. Sign this petition to show Garry and Facepunch that it deserves to be back, for the memories, for those long weekends of constant firefights and raiding, when survival games had real passion in them...
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