

Bring back the features Overwatch 2 was advertised on that were later cut


Bring back the features Overwatch 2 was advertised on that were later cut
The Issue
When Overwatch launched in 2016, it seemed like a game that was going to change the world. And change it did from advances in 3D animation to improved representation to just generally being everywhere enough to captivate fans worldwide. So when a sequel of sorts was announced at Blizzcon in 2019 hopes seemed high. The game advertised everything from new features like talent trees to progressing the lore (in terms of its present-day not just origins and flashbacks and stuff) for the first time in years to a full on story mode.
Flash forward to 2022 when the game actually launches (some say it was rushed out because of the Blitzchung incident somehow some say it taking long was why the last year of "Overwatch 1" had basically bare-minimum new content) and Murphy's Law is in full effect. Lootboxes were replaced with battlepasses as some attempt at a solution to the gambling-or-not debate, new heroes being available to the player were tied to purchasing the freaking battlepasses, and most importantly the new advertised features were nowhere to be seen. PvE was later added back in mission packs that you, surprise surprise, have to pay for but that doesn't feel like enough. And to add insult to injury no more Overwatch League (and implications of if anything like it might begin again left as ambiguous as the ending of The Sopranos).
And now the worst part of all of this is it seems like the fandom has stopped actually liking the thing they're a fan of. Every little thing is scrutinized for potential failure (and that's perhaps why the Microsoft buyout of Blizzard was met with such mixed reactions, some crying foul and some hailing them as potential game-savers), positive developments or even the fixing of negative ones are met with cynicism about money-hungriness (e.g. that a cartoon of the Overwatch lore (something I've always thought could revitalize the fandom) would be released scene-by-scene on a battlepass and it hasn't been made yet because they haven't figured out how to (either altogether or without getting caught) make the cast and crew pay to be in it instead of get paid), and any attempt to praise things Blizzard gets right is met with either accusations that that's to cover up something or the sort of rhetoric that might as well accuse the men who still like the game of having homosexual sex with some sort of anthropomorphic personification of Blizzard in which they take the submissive role.
I just want the fandom to actually be a fandom again and the game to be worth that kind of love and amount-of-fan-content like what happened during OW's initial popularity wave. While the ideal unlikely pipe dream would be to overhaul the overhaul for another new version of the game that fuses the best elements of OW1 and OW2 (perhaps called something like Overwatch: Heroes Rising [or another similar subtitle]), if we can't have something like that to get people back to actually loving the game again, the least Blizzard could do is to justify OW2 being OW2 by bringing it back to what it was meant to be so the initial advertising isn't false advertising

15
The Issue
When Overwatch launched in 2016, it seemed like a game that was going to change the world. And change it did from advances in 3D animation to improved representation to just generally being everywhere enough to captivate fans worldwide. So when a sequel of sorts was announced at Blizzcon in 2019 hopes seemed high. The game advertised everything from new features like talent trees to progressing the lore (in terms of its present-day not just origins and flashbacks and stuff) for the first time in years to a full on story mode.
Flash forward to 2022 when the game actually launches (some say it was rushed out because of the Blitzchung incident somehow some say it taking long was why the last year of "Overwatch 1" had basically bare-minimum new content) and Murphy's Law is in full effect. Lootboxes were replaced with battlepasses as some attempt at a solution to the gambling-or-not debate, new heroes being available to the player were tied to purchasing the freaking battlepasses, and most importantly the new advertised features were nowhere to be seen. PvE was later added back in mission packs that you, surprise surprise, have to pay for but that doesn't feel like enough. And to add insult to injury no more Overwatch League (and implications of if anything like it might begin again left as ambiguous as the ending of The Sopranos).
And now the worst part of all of this is it seems like the fandom has stopped actually liking the thing they're a fan of. Every little thing is scrutinized for potential failure (and that's perhaps why the Microsoft buyout of Blizzard was met with such mixed reactions, some crying foul and some hailing them as potential game-savers), positive developments or even the fixing of negative ones are met with cynicism about money-hungriness (e.g. that a cartoon of the Overwatch lore (something I've always thought could revitalize the fandom) would be released scene-by-scene on a battlepass and it hasn't been made yet because they haven't figured out how to (either altogether or without getting caught) make the cast and crew pay to be in it instead of get paid), and any attempt to praise things Blizzard gets right is met with either accusations that that's to cover up something or the sort of rhetoric that might as well accuse the men who still like the game of having homosexual sex with some sort of anthropomorphic personification of Blizzard in which they take the submissive role.
I just want the fandom to actually be a fandom again and the game to be worth that kind of love and amount-of-fan-content like what happened during OW's initial popularity wave. While the ideal unlikely pipe dream would be to overhaul the overhaul for another new version of the game that fuses the best elements of OW1 and OW2 (perhaps called something like Overwatch: Heroes Rising [or another similar subtitle]), if we can't have something like that to get people back to actually loving the game again, the least Blizzard could do is to justify OW2 being OW2 by bringing it back to what it was meant to be so the initial advertising isn't false advertising

15
The Decision Makers
Petition Updates
Share this petition
Petition created on December 27, 2023