Remove the Phantom Arachnocrab from the Guild Hunt


Remove the Phantom Arachnocrab from the Guild Hunt
The Issue
Petition: A Formal and Earnest Appeal for the Immediate Removal of the Phantom Arachnocrab from Guild Hunt Rotations in Blue Protocol: Star Resonance
To the Esteemed Developers and Publishers at A Plus Japan and the Dedicated Team Behind Blue Protocol: Star Resonance,
I write to you today not merely as an individual player, but as a representative voice for a great many devoted adventurers who have immersed themselves in the captivating world of Regnas. Since the global launch of Blue Protocol: Star Resonance in the autumn of 2025, countless hours have been spent exploring its vibrant landscapes, mastering the intricate Imagine system, forging alliances in guilds, and reveling in the thrill of cooperative combat. It is a game of remarkable beauty and potential—one that has brought joy, camaraderie, and a sense of wondrous discovery to players across the globe.
Yet, it is with a heavy heart and a profound sense of urgency that I must draw your attention to a singular element that has, regrettably, cast a long and unwelcome shadow over an otherwise exemplary feature: the Guild Hunt mode. Specifically, I refer to the inclusion of the Phantom Arachnocrab in the boss rotation—a creature that, while undoubtedly imaginative in its arachnid-crustacean design, has proven to be an egregious source of frustration, discouragement, and outright exasperation for the community at large.
Allow me, if you will indulge this lengthy exposition, to elaborate upon the manifold reasons why this particular boss has become the unwelcome houseguest of Guild Hunts, one who overstays its welcome, pinches uninvited, and generally behaves in a manner most unbecoming of a well-mannered antagonist.
First and foremost, consider the mechanics employed by this eight-legged abomination. The Phantom Arachnocrab delights in deploying a root ability that immobilizes players with the reliability of industrial-strength adhesive, followed immediately by a pounce attack of such ferocious velocity and precision that it routinely results in instantaneous demise—particularly for those fulfilling the vital role of damage dealers. Even players equipped with the finest gear and Imagines find themselves powerless against this sequence, as the window for evasion or counterplay is narrower than a goblin's patience. It is not a test of skill, dear developers; it is a lottery of despair, where survival hinges more upon capricious fortune than upon the strategic acumen that your game so admirably encourages elsewhere.
Compounding this travesty is the Phantom Arachnocrab's infamous subterranean escapade, a mechanic so profoundly unjust as to border on the theatrical cruelty of a villain in a penny dreadful. In this phase, the beast burrows into the very floor of the arena, rendering itself utterly invulnerable to all forms of assault—be it sword, spell, or well-timed Imagine invocation—while the beleaguered party is left to flail impotently at empty air. Yet, this is no mere respite for the combatants; nay, it is a prelude to pandemonium. As it lurks beneath the surface like some vengeful subterranean mole, the Arachnocrab methodically conjures concentric rings of searing damage precisely atop the positions of each player, forcing a frantic ballet of repositioning under duress. These rings, pulsing with malevolent energy, expand inexorably, compelling adventurers to scatter like startled minnows in a shrinking pond, all while the boss remains an untouchable phantom. The result? A chaotic scramble that punishes positioning, disrupts healing chains, and often culminates in a cascade of deaths, as the rings overlap in their merciless advance. One cannot help but ponder: was this intended as a clever test of awareness, or merely a sadistic jest to watch players dance upon hot coals? In either case, it transforms what might have been a moment of tactical respite into an exercise in futile exasperation.
Secondly, the practical consequences of encountering this boss in a Guild Hunt instance—especially on Hard difficulty, where bosses appear in pairs—are nothing short of catastrophic for group morale and efficiency. Upon its appearance, parties frequently dissolve in a hasty retreat, with members electing to abandon the instance entirely and restart in the hopeful pursuit of a more hospitable foe.
Thirdly, let us reflect upon the very essence of enjoyment in your splendid creation. Guild Hunts are intended as a celebration of teamwork, a grand symphony of classes harmonizing to overcome formidable challenges. Other bosses provide this in abundance: elegant dances of positioning, timely interrupts, and rewarding coordination. The Phantom Arachnocrab, however, offers no such grace. It is a joyless affair, akin to inviting a dour relative to a festive banquet who insists upon recounting the same tiresome anecdote while spilling soup upon the tablecloth. Players emerge not exhilarated, but depleted—emotionally, temporally, and motivationally. This discourages participation, erodes guild bonds, and risks alienating the very community that sustains the game's vitality.
Furthermore, the irony is not lost upon us that even the rewards tied to this creature taunt us in their inadequacy. Drops such as the Amber of Time prove incongruous or insufficient for meaningful progression related to the boss itself, adding insult to the injury already inflicted during the encounter.
In summary, dear developers, the Phantom Arachnocrab stands as an outlier—a blemish upon an otherwise polished gem. It is not merely difficult; it is punitive in a manner that feels misaligned with the spirit of Blue Protocol: Star Resonance. We, the undersigned, beseech you to consider the following remedies:
- The permanent removal of the Phantom Arachnocrab from all Guild Hunt rotations, both Normal and Hard.
- Its replacement with a more balanced adversary, or perhaps a comprehensive rework of its mechanics to restore fairness and fun.
- As a gesture of goodwill, the provision of commemorative badges or minor compensations for those who have endured its torments thus far.
We sign this petition not out of malice, but out of profound affection for your creation. We yearn to see Guild Hunts restored to their rightful place as a highlight of our adventures in Regnas—a source of laughter, triumph, and shared stories rather than sighs of resignation.
With the utmost respect and hopeful anticipation for your considerate response,
A Coalition of Weary but Loyal Adventurers (On behalf of guilds far and wide)
Goal: 1,000 signatures (and, should enthusiasm prevail, many more)
Please, fellow players: affix your signature below, share this missive across Discords, Reddits, and every corner of our community. Let us ensure that no more pincers mar our hunts!
Yours in eternal hope for crab-free horizons, 🦀🚫
Crab lives matter? No. OUR SANITY DOES.
#FreeGuildHunts #ArachnocrabMustFall #CrablessFuture #BPSR

2
The Issue
Petition: A Formal and Earnest Appeal for the Immediate Removal of the Phantom Arachnocrab from Guild Hunt Rotations in Blue Protocol: Star Resonance
To the Esteemed Developers and Publishers at A Plus Japan and the Dedicated Team Behind Blue Protocol: Star Resonance,
I write to you today not merely as an individual player, but as a representative voice for a great many devoted adventurers who have immersed themselves in the captivating world of Regnas. Since the global launch of Blue Protocol: Star Resonance in the autumn of 2025, countless hours have been spent exploring its vibrant landscapes, mastering the intricate Imagine system, forging alliances in guilds, and reveling in the thrill of cooperative combat. It is a game of remarkable beauty and potential—one that has brought joy, camaraderie, and a sense of wondrous discovery to players across the globe.
Yet, it is with a heavy heart and a profound sense of urgency that I must draw your attention to a singular element that has, regrettably, cast a long and unwelcome shadow over an otherwise exemplary feature: the Guild Hunt mode. Specifically, I refer to the inclusion of the Phantom Arachnocrab in the boss rotation—a creature that, while undoubtedly imaginative in its arachnid-crustacean design, has proven to be an egregious source of frustration, discouragement, and outright exasperation for the community at large.
Allow me, if you will indulge this lengthy exposition, to elaborate upon the manifold reasons why this particular boss has become the unwelcome houseguest of Guild Hunts, one who overstays its welcome, pinches uninvited, and generally behaves in a manner most unbecoming of a well-mannered antagonist.
First and foremost, consider the mechanics employed by this eight-legged abomination. The Phantom Arachnocrab delights in deploying a root ability that immobilizes players with the reliability of industrial-strength adhesive, followed immediately by a pounce attack of such ferocious velocity and precision that it routinely results in instantaneous demise—particularly for those fulfilling the vital role of damage dealers. Even players equipped with the finest gear and Imagines find themselves powerless against this sequence, as the window for evasion or counterplay is narrower than a goblin's patience. It is not a test of skill, dear developers; it is a lottery of despair, where survival hinges more upon capricious fortune than upon the strategic acumen that your game so admirably encourages elsewhere.
Compounding this travesty is the Phantom Arachnocrab's infamous subterranean escapade, a mechanic so profoundly unjust as to border on the theatrical cruelty of a villain in a penny dreadful. In this phase, the beast burrows into the very floor of the arena, rendering itself utterly invulnerable to all forms of assault—be it sword, spell, or well-timed Imagine invocation—while the beleaguered party is left to flail impotently at empty air. Yet, this is no mere respite for the combatants; nay, it is a prelude to pandemonium. As it lurks beneath the surface like some vengeful subterranean mole, the Arachnocrab methodically conjures concentric rings of searing damage precisely atop the positions of each player, forcing a frantic ballet of repositioning under duress. These rings, pulsing with malevolent energy, expand inexorably, compelling adventurers to scatter like startled minnows in a shrinking pond, all while the boss remains an untouchable phantom. The result? A chaotic scramble that punishes positioning, disrupts healing chains, and often culminates in a cascade of deaths, as the rings overlap in their merciless advance. One cannot help but ponder: was this intended as a clever test of awareness, or merely a sadistic jest to watch players dance upon hot coals? In either case, it transforms what might have been a moment of tactical respite into an exercise in futile exasperation.
Secondly, the practical consequences of encountering this boss in a Guild Hunt instance—especially on Hard difficulty, where bosses appear in pairs—are nothing short of catastrophic for group morale and efficiency. Upon its appearance, parties frequently dissolve in a hasty retreat, with members electing to abandon the instance entirely and restart in the hopeful pursuit of a more hospitable foe.
Thirdly, let us reflect upon the very essence of enjoyment in your splendid creation. Guild Hunts are intended as a celebration of teamwork, a grand symphony of classes harmonizing to overcome formidable challenges. Other bosses provide this in abundance: elegant dances of positioning, timely interrupts, and rewarding coordination. The Phantom Arachnocrab, however, offers no such grace. It is a joyless affair, akin to inviting a dour relative to a festive banquet who insists upon recounting the same tiresome anecdote while spilling soup upon the tablecloth. Players emerge not exhilarated, but depleted—emotionally, temporally, and motivationally. This discourages participation, erodes guild bonds, and risks alienating the very community that sustains the game's vitality.
Furthermore, the irony is not lost upon us that even the rewards tied to this creature taunt us in their inadequacy. Drops such as the Amber of Time prove incongruous or insufficient for meaningful progression related to the boss itself, adding insult to the injury already inflicted during the encounter.
In summary, dear developers, the Phantom Arachnocrab stands as an outlier—a blemish upon an otherwise polished gem. It is not merely difficult; it is punitive in a manner that feels misaligned with the spirit of Blue Protocol: Star Resonance. We, the undersigned, beseech you to consider the following remedies:
- The permanent removal of the Phantom Arachnocrab from all Guild Hunt rotations, both Normal and Hard.
- Its replacement with a more balanced adversary, or perhaps a comprehensive rework of its mechanics to restore fairness and fun.
- As a gesture of goodwill, the provision of commemorative badges or minor compensations for those who have endured its torments thus far.
We sign this petition not out of malice, but out of profound affection for your creation. We yearn to see Guild Hunts restored to their rightful place as a highlight of our adventures in Regnas—a source of laughter, triumph, and shared stories rather than sighs of resignation.
With the utmost respect and hopeful anticipation for your considerate response,
A Coalition of Weary but Loyal Adventurers (On behalf of guilds far and wide)
Goal: 1,000 signatures (and, should enthusiasm prevail, many more)
Please, fellow players: affix your signature below, share this missive across Discords, Reddits, and every corner of our community. Let us ensure that no more pincers mar our hunts!
Yours in eternal hope for crab-free horizons, 🦀🚫
Crab lives matter? No. OUR SANITY DOES.
#FreeGuildHunts #ArachnocrabMustFall #CrablessFuture #BPSR

2
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Petition created on January 4, 2026