Promote an environment for students to strive for High-Performance in class

Promote an environment for students to strive for High-Performance in class

The Issue

As a student in our local district, I often find myself with nothing to do after completing my tasks. Teachers seem to expect us to do nothing, leaving us unstimulated and unengaged. We propose implementing a policy that allows students who maintain an A grade or above to play games in class once all their work is completed for that class.

This is not just a request for fun. The American Psychological Association highlights numerous studies proving that gameplay can boost learning (American Psychological Association, 2014). It promotes cognitive development by boosting problem-solving skills, improving memory, and enhancing multitasking abilities. Furthermore, another study from the University of Oxford argued that video game play could be associated with positive aspects of mental health (University of Oxford, 2020).

Therefore, playing games doesn't equate to wasting time. It means evolving our teaching and learning strategies to adapt to the changing world.

We ask the district to reevaluate its stance, consider the academic research advocating for game-based learning, and think about the needs and wants of its high-performing students. Please sign this petition to support intellectual growth and engagement in our classrooms. As a student in our local district, after finishing every task I could do, I found myself idle in class. Teachers often expect us to do nothing, leaving us unstimulated and unengaged. We propose implementing a policy allowing students who maintain an A grade or above to play games in class once all their work is completed (for that class).

This isn't merely a request for fun. The American Psychological Association highlights numerous studies proving that gameplay can boost learning (American Psychological Association, 2014). It promotes cognitive development-boosting problem-solving skills, improving memory, and enhancing multi-tasking abilities. Furthermore, another study from the University of Oxford argued that video game play could be associated with positive aspects of mental health (University of Oxford, 2020). 

Therefore, playing games doesn't equate to wasting time. It means evolving our teaching and learning strategies to adapt to the changing world. We are not advocating for unchecked gaming but for a moderated, balanced form of using the activity as an educational tool. 

We ask the district to reevaluate its stance, consider the academic research advocating for game-based learning, and think about the needs and wants of its high-performing students. Please sign this petition to support intellectual growth and engagement in our classrooms.

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The Issue

As a student in our local district, I often find myself with nothing to do after completing my tasks. Teachers seem to expect us to do nothing, leaving us unstimulated and unengaged. We propose implementing a policy that allows students who maintain an A grade or above to play games in class once all their work is completed for that class.

This is not just a request for fun. The American Psychological Association highlights numerous studies proving that gameplay can boost learning (American Psychological Association, 2014). It promotes cognitive development by boosting problem-solving skills, improving memory, and enhancing multitasking abilities. Furthermore, another study from the University of Oxford argued that video game play could be associated with positive aspects of mental health (University of Oxford, 2020).

Therefore, playing games doesn't equate to wasting time. It means evolving our teaching and learning strategies to adapt to the changing world.

We ask the district to reevaluate its stance, consider the academic research advocating for game-based learning, and think about the needs and wants of its high-performing students. Please sign this petition to support intellectual growth and engagement in our classrooms. As a student in our local district, after finishing every task I could do, I found myself idle in class. Teachers often expect us to do nothing, leaving us unstimulated and unengaged. We propose implementing a policy allowing students who maintain an A grade or above to play games in class once all their work is completed (for that class).

This isn't merely a request for fun. The American Psychological Association highlights numerous studies proving that gameplay can boost learning (American Psychological Association, 2014). It promotes cognitive development-boosting problem-solving skills, improving memory, and enhancing multi-tasking abilities. Furthermore, another study from the University of Oxford argued that video game play could be associated with positive aspects of mental health (University of Oxford, 2020). 

Therefore, playing games doesn't equate to wasting time. It means evolving our teaching and learning strategies to adapt to the changing world. We are not advocating for unchecked gaming but for a moderated, balanced form of using the activity as an educational tool. 

We ask the district to reevaluate its stance, consider the academic research advocating for game-based learning, and think about the needs and wants of its high-performing students. Please sign this petition to support intellectual growth and engagement in our classrooms.

The Decision Makers

Glenn Youngkin
Former Virginia Governor
James N. "Jimmy" Bierman, Jr.
James N. "Jimmy" Bierman, Jr.
Fairfax County Supervisor

Petition Updates