Fix Prodigy English


Fix Prodigy English
The Issue
Overview
Prodigy English, the counterpart to Prodigy Math (Sister Petition), is an educational game designed to empower grammar, vocabulary, and general writing/reading skills.
This may seem like a good thing if it wasn't for the drastic comparison between members and non-members.
With Prodigy Math, free-to-play players are neglected, but it's nothing compared to the free-to-play players of Prodigy English.
Prodigy English is based on games like Animal Crossing, where you collect materials and decorate your world. You start in a village, having 5 notable interactives: The Market Stall (used to trade materials with NPCs), The General Store (used to purchase and sell materials), The Stylist (used to buy items to dress up your player), The Wishing Well (used to get bonuses and items), and The Docks (used to upgrade your tools and to change player appearance).
To keep players engaged, the Market Stall, General Store, Stylist, and your tools all need to be upgraded to access more materials. Your tools can be upgraded once, while the rest can be upgraded twice.
To upgrade items, you need Wishcoins, a currency used for the Wishing Well. They can be obtained by goals or bonuses provided by memberships. The latter will be discussed later.
This is doable without a membership, but the main problem is afterward.
After everything is upgraded, students are left to do one thing: Be creative with no limita- wait...
Students are limited so they can only create an item if they have the recipe. This doesn't seem that bad, seeing the general store provides a few recipes, but it only provides a few. Students, to continue obtaining them, have to wish for recipes. Again, this doesn't seem that bad, until you realize that:
- Free-to-play players can only get 26 Wishcoins per day.
- The wish that grants a recipe costs 100 Wishcoins.
- There is a small chance of getting a recipe.
- You can only wish once per day.
Members, on the other hand, get ~62 Wishcoins per day and can obtain more from the weekly member box and selling items. They can easily have an excessive amount of Wishcoins and barely have to work.
Keeping that in mind, and going back to how students have to upgrade items, this creates the problematic possibility that members answer fewer English questions upgrading items as they only have to collect materials (Wishcoins are obtained with no work at all). In comparison, non-members have to work excessively and answer more English questions (because they have to work for Wishcoins).
Additionally, in the General Store, there is always one member-locked item (priced in Wishcoins instead of Gold, a more common currency), and if the player upgrades the store, non-members can obtain a member-locked item. Again, this seems like a good thing, but the item is always at an exaggerated price of Wshcoins. Of course, the price doesn't look exaggerated to members, as they do not have to work. It's important to note that items reset daily, meaning it puts pressure on students who free-to-play to work excessively to get what they want.
The in-game goals help, but they normally go ignored by member students due to the surplus of Wishcoins, which means non-members work more than member students.
From a teacher's perspective, this makes not buying memberships for their class more appealing, as well as making the fact that a parent bought a membership for their child a total pain.
Course of Action
Nerf/downgrade/debuff memberships! They do not help the educational aspect at all and only make it less effective.
On top of this, stop exaggerating prices to create a paywall - the paywall is more likely to stress/bore students rather than being a harmless, easily ignored thing.
Please sign to make sure students who use the game learn!

8
The Issue
Overview
Prodigy English, the counterpart to Prodigy Math (Sister Petition), is an educational game designed to empower grammar, vocabulary, and general writing/reading skills.
This may seem like a good thing if it wasn't for the drastic comparison between members and non-members.
With Prodigy Math, free-to-play players are neglected, but it's nothing compared to the free-to-play players of Prodigy English.
Prodigy English is based on games like Animal Crossing, where you collect materials and decorate your world. You start in a village, having 5 notable interactives: The Market Stall (used to trade materials with NPCs), The General Store (used to purchase and sell materials), The Stylist (used to buy items to dress up your player), The Wishing Well (used to get bonuses and items), and The Docks (used to upgrade your tools and to change player appearance).
To keep players engaged, the Market Stall, General Store, Stylist, and your tools all need to be upgraded to access more materials. Your tools can be upgraded once, while the rest can be upgraded twice.
To upgrade items, you need Wishcoins, a currency used for the Wishing Well. They can be obtained by goals or bonuses provided by memberships. The latter will be discussed later.
This is doable without a membership, but the main problem is afterward.
After everything is upgraded, students are left to do one thing: Be creative with no limita- wait...
Students are limited so they can only create an item if they have the recipe. This doesn't seem that bad, seeing the general store provides a few recipes, but it only provides a few. Students, to continue obtaining them, have to wish for recipes. Again, this doesn't seem that bad, until you realize that:
- Free-to-play players can only get 26 Wishcoins per day.
- The wish that grants a recipe costs 100 Wishcoins.
- There is a small chance of getting a recipe.
- You can only wish once per day.
Members, on the other hand, get ~62 Wishcoins per day and can obtain more from the weekly member box and selling items. They can easily have an excessive amount of Wishcoins and barely have to work.
Keeping that in mind, and going back to how students have to upgrade items, this creates the problematic possibility that members answer fewer English questions upgrading items as they only have to collect materials (Wishcoins are obtained with no work at all). In comparison, non-members have to work excessively and answer more English questions (because they have to work for Wishcoins).
Additionally, in the General Store, there is always one member-locked item (priced in Wishcoins instead of Gold, a more common currency), and if the player upgrades the store, non-members can obtain a member-locked item. Again, this seems like a good thing, but the item is always at an exaggerated price of Wshcoins. Of course, the price doesn't look exaggerated to members, as they do not have to work. It's important to note that items reset daily, meaning it puts pressure on students who free-to-play to work excessively to get what they want.
The in-game goals help, but they normally go ignored by member students due to the surplus of Wishcoins, which means non-members work more than member students.
From a teacher's perspective, this makes not buying memberships for their class more appealing, as well as making the fact that a parent bought a membership for their child a total pain.
Course of Action
Nerf/downgrade/debuff memberships! They do not help the educational aspect at all and only make it less effective.
On top of this, stop exaggerating prices to create a paywall - the paywall is more likely to stress/bore students rather than being a harmless, easily ignored thing.
Please sign to make sure students who use the game learn!

8
The Decision Makers
Petition created on May 22, 2022