Nintendo: Bring Achievements to the Switch and Switch 2


Nintendo: Bring Achievements to the Switch and Switch 2
The Issue
To Nintendo and the Developers Behind the Nintendo Switch and Switch 2:
Who is impacted?
Millions of Nintendo players—casual fans, completionists, streamers, and content creators—are impacted by the absence of a system-wide achievement system on the Switch and Switch 2. While other major platforms such as Xbox, PlayStation, Steam, and Epic Games offer global systems that track progress, reward exploration, and encourage long-term engagement, Nintendo players have no such option. As a result, even the most impressive accomplishments—completing every shrine, collecting every item, or mastering a difficult challenge—go unrecognized outside the boundaries of a single save file.
This limitation affects how deeply players connect to their games, how long they stay invested, and how they share their experiences with others. It also limits opportunities for developers to highlight hidden content, creative mechanics, or challenges that could be surfaced through achievement design.
What is at stake?
What’s at stake is not just recognition—it’s the added value that achievements bring to the entire gaming experience. When achievements are present, they extend the life of a game, give players new goals after completing the story, and foster a culture of curiosity and deeper exploration. Without achievements, Nintendo risks falling behind in a space where engagement and community interaction are increasingly important.
Nintendo’s own first-party games are perfectly suited to an achievement system. Games like Breath of the Wild, Metroid Dread, Donkey Kong Bonanza, and Fire Emblem: Three Houses are already filled with intricate systems, side content, and hidden paths—achievements would highlight and celebrate this design depth.
Key benefits of achievements include:
- "Replay Value: Encouraging players to return to titles long after finishing the main campaign"
- "Exploration & Discovery: Rewarding players for uncovering hidden content and experimenting with mechanics"
- "Long-Term Progression: Providing a consistent way to track accomplishments across multiple titles"
- "Community & Connection: Creating shared goals for players to compare, discuss, and celebrate"
- "Motivation & Satisfaction: Giving many players the extra push to try new things, improve, and keep playing"
Why is now the time to act?
The Nintendo Switch and Switch 2 have an active and growing user base. Players are more connected and engaged than ever, and the demand for achievements has been steadily rising. It’s consistently ranked as one of the most requested software features.
A flexible, optional achievement system would not compromise Nintendo’s values—it would elevate them. This is not about copying other consoles; it’s about responding to the expectations of modern players and deepening the connection between fans and the games they love. Many internal systems already track player milestones—this would simply give those efforts visibility and meaning across the platform.
We believe Nintendo has the creativity and capability to implement a system that fits its unique identity while respecting how players want to interact with their games in 2025 and beyond.
Please consider this feature as a meaningful enhancement to the Nintendo experience. The demand is strong, and the community is ready.
53
The Issue
To Nintendo and the Developers Behind the Nintendo Switch and Switch 2:
Who is impacted?
Millions of Nintendo players—casual fans, completionists, streamers, and content creators—are impacted by the absence of a system-wide achievement system on the Switch and Switch 2. While other major platforms such as Xbox, PlayStation, Steam, and Epic Games offer global systems that track progress, reward exploration, and encourage long-term engagement, Nintendo players have no such option. As a result, even the most impressive accomplishments—completing every shrine, collecting every item, or mastering a difficult challenge—go unrecognized outside the boundaries of a single save file.
This limitation affects how deeply players connect to their games, how long they stay invested, and how they share their experiences with others. It also limits opportunities for developers to highlight hidden content, creative mechanics, or challenges that could be surfaced through achievement design.
What is at stake?
What’s at stake is not just recognition—it’s the added value that achievements bring to the entire gaming experience. When achievements are present, they extend the life of a game, give players new goals after completing the story, and foster a culture of curiosity and deeper exploration. Without achievements, Nintendo risks falling behind in a space where engagement and community interaction are increasingly important.
Nintendo’s own first-party games are perfectly suited to an achievement system. Games like Breath of the Wild, Metroid Dread, Donkey Kong Bonanza, and Fire Emblem: Three Houses are already filled with intricate systems, side content, and hidden paths—achievements would highlight and celebrate this design depth.
Key benefits of achievements include:
- "Replay Value: Encouraging players to return to titles long after finishing the main campaign"
- "Exploration & Discovery: Rewarding players for uncovering hidden content and experimenting with mechanics"
- "Long-Term Progression: Providing a consistent way to track accomplishments across multiple titles"
- "Community & Connection: Creating shared goals for players to compare, discuss, and celebrate"
- "Motivation & Satisfaction: Giving many players the extra push to try new things, improve, and keep playing"
Why is now the time to act?
The Nintendo Switch and Switch 2 have an active and growing user base. Players are more connected and engaged than ever, and the demand for achievements has been steadily rising. It’s consistently ranked as one of the most requested software features.
A flexible, optional achievement system would not compromise Nintendo’s values—it would elevate them. This is not about copying other consoles; it’s about responding to the expectations of modern players and deepening the connection between fans and the games they love. Many internal systems already track player milestones—this would simply give those efforts visibility and meaning across the platform.
We believe Nintendo has the creativity and capability to implement a system that fits its unique identity while respecting how players want to interact with their games in 2025 and beyond.
Please consider this feature as a meaningful enhancement to the Nintendo experience. The demand is strong, and the community is ready.
53
The Decision Makers
Supporter Voices
Share this petition
Petition created on July 27, 2025