LET US CODE POKEMON FANGAMES, Nintendo!!!

The Issue

So, if you search up "Fakemon" or "Pokémon Fangame" on YouTube, you'll see a ton of buzz and controversy. The buzz is the Fakemon regions that YOUR fans make with their own passion, and the controversy is your cease-and-desist letters. I really love Pokémon, but I want to make a fangame for it. So please, allow Pokémon fangames. I have always loved Pokémon, but please let us. I have seen and made many Fakemon regions, and I wanna see them be turned into fangames I could play. Heck, it's always been my dream to make a Pokémon fangame. It's one of the biggest reasons I got into wanting to code and make games! My love for Fakemon regions made me want to make games. But your system of cowardly cease-and-desisting every fangame is too restricting, but apparently you guys are too scared of the fact that your fans are better at game development and design than you are. Sega is a lot less restrictive. And FNaF. AND UNDERTALE, WHICH IS ONE OF THE MOST SUCCESSFUL GAMES IN THE ENTIRE WORLD! And Nintendo, your parent company, partnered up with Toby Fox to get Sans in Smash Ultimate. He started out as a rom hacker. So let us ROM hack and make fangames too!!! I just wish that you were fine with free Pokémon fangames, and it would mean the world to me. If you allowed fangames, you would have both free advertising from people stumbling across these and wondering "Ooooh, maybe I should check out the source material". And this happened to me with the FNaF fangame, Jollibee's. Never played it, but I watched videos, which was the only way I found out about the real-life food chain. And finally, fangames can mean that even if you take 8 years to announce the next game and then 20 years to develop it afterwards, just for a 50-year delay, then there will still be content to make fans less insane. In conclusion, it would mean the literal WORLD to me and many other fans if you let us develop games.

 

Okay but, you still want creative control. I can understand that somewhat. So, to fix that, introducing the idea of... PAID LISCENSE SYSTEM!!!

So, how would this work, you may ask? Well pretty much, first you must pay an upfront fee, of course after you inspect it LENIENTLY to see if it's okay. And then you have the fangame cost a bit, with all profit going towards Nintendo and/or Game Freak. This is a good way to handle this, without limiting possibilities like from a Pokémon Maker, but still without too much creative control.

1

The Issue

So, if you search up "Fakemon" or "Pokémon Fangame" on YouTube, you'll see a ton of buzz and controversy. The buzz is the Fakemon regions that YOUR fans make with their own passion, and the controversy is your cease-and-desist letters. I really love Pokémon, but I want to make a fangame for it. So please, allow Pokémon fangames. I have always loved Pokémon, but please let us. I have seen and made many Fakemon regions, and I wanna see them be turned into fangames I could play. Heck, it's always been my dream to make a Pokémon fangame. It's one of the biggest reasons I got into wanting to code and make games! My love for Fakemon regions made me want to make games. But your system of cowardly cease-and-desisting every fangame is too restricting, but apparently you guys are too scared of the fact that your fans are better at game development and design than you are. Sega is a lot less restrictive. And FNaF. AND UNDERTALE, WHICH IS ONE OF THE MOST SUCCESSFUL GAMES IN THE ENTIRE WORLD! And Nintendo, your parent company, partnered up with Toby Fox to get Sans in Smash Ultimate. He started out as a rom hacker. So let us ROM hack and make fangames too!!! I just wish that you were fine with free Pokémon fangames, and it would mean the world to me. If you allowed fangames, you would have both free advertising from people stumbling across these and wondering "Ooooh, maybe I should check out the source material". And this happened to me with the FNaF fangame, Jollibee's. Never played it, but I watched videos, which was the only way I found out about the real-life food chain. And finally, fangames can mean that even if you take 8 years to announce the next game and then 20 years to develop it afterwards, just for a 50-year delay, then there will still be content to make fans less insane. In conclusion, it would mean the literal WORLD to me and many other fans if you let us develop games.

 

Okay but, you still want creative control. I can understand that somewhat. So, to fix that, introducing the idea of... PAID LISCENSE SYSTEM!!!

So, how would this work, you may ask? Well pretty much, first you must pay an upfront fee, of course after you inspect it LENIENTLY to see if it's okay. And then you have the fangame cost a bit, with all profit going towards Nintendo and/or Game Freak. This is a good way to handle this, without limiting possibilities like from a Pokémon Maker, but still without too much creative control.

The Decision Makers

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Petition created on January 25, 2026