Bring the 2004 remake of the game Metal Gear Solid to modern platforms.

The Issue

In the early 2000s a small game studio called Silicon Knights was tasked by Nintendo and Konami to develop a remake of the popular PlayStation game Metal Gear Solid for the Nintendo GameCube as part of a deal between Nintendo and Konami. The game was built using assets from the sequel to Metal Gear Solid called Metal Gear Solid 2: Sons of Liberty which came out on the PlayStation 2 and later got an enhanced release that came out on personal computers and the Microsoft Xbox and was a smash hit with a new game engine, improved graphics and gameplay mechanics, the game sold millions of copies. The remake of Metal Gear Solid was meant to combine the original game and it’s sequel into one which meant using many assets that the sequel used. The enemy ai was improved from Sons of Liberty to make the game more challenging but also more realistic then the original which had ai that had aged dramatically over the past few years. Mechanics from the sequel were added in like first person aiming, nonlethal weapons, the ability to do a rolling attack that could knock down enemies and even the option to hang from a ledge. The music and voice acting was all brand new, the copyright for the original music had expired by the time development started so they had Konami’s music team help Silicon Knights created brand new music. The voices had to be recorded again because the original audio was not recorded in a soundproof studio, Konami was worried that players would be able to hear passing cars due to the GameCube’s audio quality which was much better then the PlayStation’s. The remake was shown off at different events in 2003, attention however was more focused on the upcoming Metal Gear Solid 3: Snake Eater which had been announced around the same time. The remake was dubbed Metal Gear Solid: The Twin Snakes and came out on the GameCube the following year months before Snake Eater hit shelves. Twin Snakes was well received by critics and gamers, but some fans criticized the game design being unfair and broken in some areas, one boss fight was considered to easy because of the first person aiming mechanic. The game still was able to sell over a million copies which made Konami and Nintendo pleased with the team’s hard work, this game was the last project that Silicon Knights made before their contract with Nintendo expired. Over the years the game has become very rare due to it not being available on any other platforms and being developed by Silicon Knights who in 2014 closed their doors, making it even more difficult for the game to see a port to modern platforms. Konami has shifted focus from console games and on to pachinko machines and mobile phone games, they do still release a new console game every once and a while but it’s usually not what fans want. The game deserves to see new light on modern platforms, it’s an underrated remake that only had an audience of GameCube players. To get this game on newer platforms the source code would be needed and Konami would have to be willing to seek out the rights from Nintendo. If the source code cannot be found then Konami could have Nintendo use their GameCube emulator which was recently used for Super Mario 3D All Stars, this would also be much easier and cheaper then actually porting the game with the source code.

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The Issue

In the early 2000s a small game studio called Silicon Knights was tasked by Nintendo and Konami to develop a remake of the popular PlayStation game Metal Gear Solid for the Nintendo GameCube as part of a deal between Nintendo and Konami. The game was built using assets from the sequel to Metal Gear Solid called Metal Gear Solid 2: Sons of Liberty which came out on the PlayStation 2 and later got an enhanced release that came out on personal computers and the Microsoft Xbox and was a smash hit with a new game engine, improved graphics and gameplay mechanics, the game sold millions of copies. The remake of Metal Gear Solid was meant to combine the original game and it’s sequel into one which meant using many assets that the sequel used. The enemy ai was improved from Sons of Liberty to make the game more challenging but also more realistic then the original which had ai that had aged dramatically over the past few years. Mechanics from the sequel were added in like first person aiming, nonlethal weapons, the ability to do a rolling attack that could knock down enemies and even the option to hang from a ledge. The music and voice acting was all brand new, the copyright for the original music had expired by the time development started so they had Konami’s music team help Silicon Knights created brand new music. The voices had to be recorded again because the original audio was not recorded in a soundproof studio, Konami was worried that players would be able to hear passing cars due to the GameCube’s audio quality which was much better then the PlayStation’s. The remake was shown off at different events in 2003, attention however was more focused on the upcoming Metal Gear Solid 3: Snake Eater which had been announced around the same time. The remake was dubbed Metal Gear Solid: The Twin Snakes and came out on the GameCube the following year months before Snake Eater hit shelves. Twin Snakes was well received by critics and gamers, but some fans criticized the game design being unfair and broken in some areas, one boss fight was considered to easy because of the first person aiming mechanic. The game still was able to sell over a million copies which made Konami and Nintendo pleased with the team’s hard work, this game was the last project that Silicon Knights made before their contract with Nintendo expired. Over the years the game has become very rare due to it not being available on any other platforms and being developed by Silicon Knights who in 2014 closed their doors, making it even more difficult for the game to see a port to modern platforms. Konami has shifted focus from console games and on to pachinko machines and mobile phone games, they do still release a new console game every once and a while but it’s usually not what fans want. The game deserves to see new light on modern platforms, it’s an underrated remake that only had an audience of GameCube players. To get this game on newer platforms the source code would be needed and Konami would have to be willing to seek out the rights from Nintendo. If the source code cannot be found then Konami could have Nintendo use their GameCube emulator which was recently used for Super Mario 3D All Stars, this would also be much easier and cheaper then actually porting the game with the source code.

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The Decision Makers

Konami Digital Entertainment
Konami Digital Entertainment
Video game company
Nintendo
Nintendo
Consumer electronics company
Silicon Knights
Silicon Knights

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