Petition updateHasbro, Please Take No Action Regarding the Open Gaming License v1​.​0aHasbro Continues to Move, but Has Not Met Our Demands
Ryan DanceyRenton, WA, United States
Jan 18, 2023

As you may know, Hasbro & Wizards of the Coast published another (this is their third) statement about their plans for Dungeons & Dragons today.

They continue to move from their initially brutal positions but they have still not done what we require them to do, which is to make a statement that they cannot and will not attempt to deauthorize or revoke v1.0a of the OGL.

Reminder: In their first statement they defined their goals as protecting their intellectual property and stopping successful projects from making money from Open Game Content.

In their second statement they changed their rationale and prioritized policing open game content in a shameful attempt to link their business tactics to the struggle for human rights and dignity; and control the use of the D&D intellectual property; and stopping successful projects from making money from Open Game Content.

Today they've attempted to change their grievances again; in their third statement they now say their objectives are cultivating an inclusive play environment and limiting Open Game Content to products for tabletop-only projects.

Let me be clear, as the person who was the architect of the OGL:

  1. The Dungeons & Dragons IP is completely protected by v1.0a of the OGL. No person or company can make anything that uses the D&D brands or trademarks without Hasbro's explicit permission; which is not provided by the OGL.
  2. The OGL is not about tabletop roleplaying games. It is a general purpose license designed to be used in any kind of project whatsoever that can use Open Game Content: on tabletops; in the digital realm; in books; in software; or in audiovisual media.
  3. Your rights to use Open Game Content - meaning your right to copy, modify and distribute it, including the System Reference Documents published by Hasbro and licensed to you including the rules of the 3.0, 3.5, 5.0 and 5.1 releases CANNOT BE DEAUTHORIZED OR REVOKED.

When a senior Hasbro executive like Kyle Brink writes:

"Nothing will impact any content you have published under OGL 1.0a. That will always be licensed under OGL 1.0a." he is making a true statement. What is also, and very importantly true, is that anything that HASBRO has published under the OGL 1.0a will ALSO always be licensed under OGL 1.0a. Hasbro does not have the power to "unlicense" that content.

Hasbro also does not have the power to change the terms of v1.0a. They cannot modify the license to insert new terms limiting your use of the content, or removing your right to use the Open Game Content they published as per the terms of the license

FOREVER

It is necessary to KEEP UP THE PRESSURE on them until they concede this point and agree to our demand that they state plainly that they do not have the right to deauthorize or revoke v1.0a of the OGL.

We are having an impact. We've forced them to completely abandon the attempt to strong-arm the publishers into accepting new, hostile terms. We've forced them to give up all the business objectives of the revisions they wanted to enforce on the community - all that remains is an attempt to manage the massive, continuing PR fallout from this mess.

They need to end the chaos and pain they are causing our community. They need to act NOW.

Thanks again to all who have signed. Please keep circulating the link so that we continue to grow the total number of signatures. Every new signer is fuel for the people inside Wizards of the Coast who are fighting this battle on our behalf. Our energy sustains them and empowers them.

WE ARE WINNING.

RyanD

 

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