Dead by Daylight: Going Postal - add Postal Dude to Dead by Daylight

Dead by Daylight: Going Postal - add Postal Dude to Dead by Daylight

Recent signers:
jonathan fontenot and 11 others have signed recently.

The Issue

The Postal Dude from the controversial and iconic video game series Postal should be added to Dead by Daylight as a playable killer. Below is a document with a rundown of what his power could be, as well as perks, a handful of addons, and cosmetics. This killer would bring a fun new playstyle with a high skill ceiling. Please take a look using the link below, and sign the damn petition.  

 

file:///C:/Users/user/Desktop/Postal%20Dude%20DBD%20concept.pdf

 

Here's the rundown if the link doesn't work

 

     The Dude
The Dude Regrets Nothing
His perks Run From Me, Abandon Hope, and Blessed are the Meek! give the survivors a
false sense of security, only to rip it away as he goes postal. 

 

     Ability
    Firey Drink
The Dude can throw a Molotov Cocktail at the survivors. Upon being hit, the survivor will be
injured, and injured survivors will be downed. If the Molotov misses, it will leave a lingering
flame. If The Dude walks through the flame, he will gain 5% haste for 3 seconds. Survivors
passing through the flame will become Engulfed. Engulfed survivors must run to avoid
losing a health state. After running, the flame will be put out. This takes 10 seconds. The
flame will not go out if the survivor is within the terror radius of The Dude. If they are unable
to put out the flame within 45 seconds, they will lose a health state and the flame will
dissipate. The fire on the ground will persist until another Molotov is thrown, unless it is on
a generator, hook, or exit gate switch, in which case it will last 10 seconds. Molotov
Cocktail must recharge between throws for 10 seconds
    Share the Pain
If The Dude or another Survivor walks into another survivor while Engulfed in flames, that
survivor will also become Engulfed. Survivors Engulfed this way are given 60 seconds to rid
themselves of the flame and must run for 15 seconds to do so. If a survivor drops or vaults
a pallet while Engulfed the pallet will burn for 10 seconds before breaking.
    Regret Nothing
For every generator completed, The Dude will be given a grenade, up to a maximum of 1.
The Dude can use 1 grenade to blow himself up. The Entity will bring him back at a random,
uncompleted generator. Blowing up takes 5 seconds, and respawning takes an additional 5
seconds. Survivors caught in the explosion are downed. 

 

"The earth is hungry. Its heart throbs and demands cleansing. The earth is also thirsty.” -The
Dude

 

     Perks:
    Run From Me
They’re fast, you’re faster
Survivors who are hit during off-hook invulnerability are given an additional 2 seconds of
Haste, followed by 50/55/60 seconds of Exhaustion and Hindered
“Life is cheap - death is free” -The Dude
    Abandon Hope
Let them live, let them hope
After losing a survivor in a chase, you gain Undetectable for 3/6/12 seconds or until you
enter the next chase. If a chase starts before the 3/6/12 seconds, gain 2% haste for 2
seconds
“Die sissy” -The Dude
    Blessed are the Meek!
They make easy targets
Whenever the obsession is healed, they become Oblivious and Exposed for 3/6/12
seconds and they scream
“Beg for it” -The Dude 

12

Recent signers:
jonathan fontenot and 11 others have signed recently.

The Issue

The Postal Dude from the controversial and iconic video game series Postal should be added to Dead by Daylight as a playable killer. Below is a document with a rundown of what his power could be, as well as perks, a handful of addons, and cosmetics. This killer would bring a fun new playstyle with a high skill ceiling. Please take a look using the link below, and sign the damn petition.  

 

file:///C:/Users/user/Desktop/Postal%20Dude%20DBD%20concept.pdf

 

Here's the rundown if the link doesn't work

 

     The Dude
The Dude Regrets Nothing
His perks Run From Me, Abandon Hope, and Blessed are the Meek! give the survivors a
false sense of security, only to rip it away as he goes postal. 

 

     Ability
    Firey Drink
The Dude can throw a Molotov Cocktail at the survivors. Upon being hit, the survivor will be
injured, and injured survivors will be downed. If the Molotov misses, it will leave a lingering
flame. If The Dude walks through the flame, he will gain 5% haste for 3 seconds. Survivors
passing through the flame will become Engulfed. Engulfed survivors must run to avoid
losing a health state. After running, the flame will be put out. This takes 10 seconds. The
flame will not go out if the survivor is within the terror radius of The Dude. If they are unable
to put out the flame within 45 seconds, they will lose a health state and the flame will
dissipate. The fire on the ground will persist until another Molotov is thrown, unless it is on
a generator, hook, or exit gate switch, in which case it will last 10 seconds. Molotov
Cocktail must recharge between throws for 10 seconds
    Share the Pain
If The Dude or another Survivor walks into another survivor while Engulfed in flames, that
survivor will also become Engulfed. Survivors Engulfed this way are given 60 seconds to rid
themselves of the flame and must run for 15 seconds to do so. If a survivor drops or vaults
a pallet while Engulfed the pallet will burn for 10 seconds before breaking.
    Regret Nothing
For every generator completed, The Dude will be given a grenade, up to a maximum of 1.
The Dude can use 1 grenade to blow himself up. The Entity will bring him back at a random,
uncompleted generator. Blowing up takes 5 seconds, and respawning takes an additional 5
seconds. Survivors caught in the explosion are downed. 

 

"The earth is hungry. Its heart throbs and demands cleansing. The earth is also thirsty.” -The
Dude

 

     Perks:
    Run From Me
They’re fast, you’re faster
Survivors who are hit during off-hook invulnerability are given an additional 2 seconds of
Haste, followed by 50/55/60 seconds of Exhaustion and Hindered
“Life is cheap - death is free” -The Dude
    Abandon Hope
Let them live, let them hope
After losing a survivor in a chase, you gain Undetectable for 3/6/12 seconds or until you
enter the next chase. If a chase starts before the 3/6/12 seconds, gain 2% haste for 2
seconds
“Die sissy” -The Dude
    Blessed are the Meek!
They make easy targets
Whenever the obsession is healed, they become Oblivious and Exposed for 3/6/12
seconds and they scream
“Beg for it” -The Dude 

Supporter Voices

Petition Updates