Ask JackNJellify to fix TPOT intro

The Issue

I absolutely love TPOT. The lore, the storyline, the characters, everything about it is amazing (just look at the voice credits and be amazed at how many characters they squeeze into a single voice actor). Hence, I was a little upset when I was watching TPOT 21 today and noticed Gaty in the intro. In my mind, I remembered how One had physically removed Gaty from the timeline, and it kinda broke the whole series' immersive properties because it was such a glaring continuity glitch. Here's my story:

 

In TPOT (The Power of Two), the story and continuity mean a lot to us fans. We don’t just watch the episodes, we actually care about the characters and what happens to them. So when something doesn’t line up, it kinda hurts the whole experience.

Gaty, an important and interesting character, was supposed to be completely removed from the timeline. One literally said Gaty was gone. That moment changed a bunch of storylines and character arcs, and it felt like a big deal in TPOT’s plot. But in the TPOT intro, Gaty is still there, which doesn’t match what we were told. (Side note: Basketball and Barf Bag were also erased, but they’re still in the intro, too.)

This makes a lot of us question the credibility of One, since she said she wasn’t going to lie. All it would take is a simple update to the TPOT intro to fix this. It wouldn’t change the main story, but it would make the timeline and lore make way more sense.

Jacknjellify, we’re asking you as fans who really care about this show: please fix this issue. We’ve stuck with TPOT through all its ups and downs, and we just want the story to stay consistent.

Sign this petition to encourage Jacknjellify to update the TPOT intro. Let’s keep the story true to itself and ensure TPOT remains as awesome and satisfying to watch as possible.

 

A little about continuity errors in general:


Continuity errors in object shows (such as Battle for Dream Island or Inanimate Insanity) are frequent due to their often indie, fast-paced nature, high volume of characters, and reliance on independent or small-team animation. These errors generally arise from prop inconsistency, character miscolouring, or shifting spatial orientation between scenes. 
Here are some stats and insights regarding continuity errors in object-based animation:
 
Common Types & Frequency

  • High-Frequency Errors: Prop inconsistencies (items changing colour, size, or disappearing), character miscolouring (incorrect colours or partially uncoloured assets), and asset clipping are common in 2D object animation.
  • Asset Management: In 3D-oriented object animation, a common error involves using different animators for the same scene, leading to mismatched character models or positions, a problem that intensifies with complex scenes.
  • Editing Errors: A recurring issue is "object constancy," where an object is transformed into an unrelated object between scenes. 

 Impacts on Object Shows

  • Immersion Disruption: While minor errors are often overlooked, obvious errors can distract the audience from the narrative, eroding the credibility of the world.
  • Fan Engagement/Scrutiny: Because object show audiences are often highly engaged, these errors are frequently caught and become central to community discussion, memes, and fan reviews.
  • Performance Impact: Excessive or obvious animation glitches can make the production feel "unfinished," although some viewers find "janky" animation charming or amusing, allowing creators to occasionally turn mistakes into comedy.
  • Production Constraints: Many errors are direct results of tight deadlines or budget constraints, leading to missed revisions. 

Factors Causing Errors

  • Time and Resources: The most common cause is the pressure of tight deadlines in independent animation, leading to skipped quality control steps.
  • Complexity: Managing dozens of characters, each with its own assets, increases the likelihood of character miscolouring (e.g., one character's colour palette being applied to another).
  • File Management: In 3D or layered 2D, hidden elements from a previous scene may appear in a new scene due to file corruption or improper saving (e.g., "bloopers" like floating objects).
  • While some errors are corrected for re-uploads or physical media, many remain due to the sheer volume of content produced, making them a perhaps endearing hallmark of the genre.
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Indie Animation FanPetition StarterJust your average indie animation fan (please guys we need Indie Cross 2.0 cmon)

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The Issue

I absolutely love TPOT. The lore, the storyline, the characters, everything about it is amazing (just look at the voice credits and be amazed at how many characters they squeeze into a single voice actor). Hence, I was a little upset when I was watching TPOT 21 today and noticed Gaty in the intro. In my mind, I remembered how One had physically removed Gaty from the timeline, and it kinda broke the whole series' immersive properties because it was such a glaring continuity glitch. Here's my story:

 

In TPOT (The Power of Two), the story and continuity mean a lot to us fans. We don’t just watch the episodes, we actually care about the characters and what happens to them. So when something doesn’t line up, it kinda hurts the whole experience.

Gaty, an important and interesting character, was supposed to be completely removed from the timeline. One literally said Gaty was gone. That moment changed a bunch of storylines and character arcs, and it felt like a big deal in TPOT’s plot. But in the TPOT intro, Gaty is still there, which doesn’t match what we were told. (Side note: Basketball and Barf Bag were also erased, but they’re still in the intro, too.)

This makes a lot of us question the credibility of One, since she said she wasn’t going to lie. All it would take is a simple update to the TPOT intro to fix this. It wouldn’t change the main story, but it would make the timeline and lore make way more sense.

Jacknjellify, we’re asking you as fans who really care about this show: please fix this issue. We’ve stuck with TPOT through all its ups and downs, and we just want the story to stay consistent.

Sign this petition to encourage Jacknjellify to update the TPOT intro. Let’s keep the story true to itself and ensure TPOT remains as awesome and satisfying to watch as possible.

 

A little about continuity errors in general:


Continuity errors in object shows (such as Battle for Dream Island or Inanimate Insanity) are frequent due to their often indie, fast-paced nature, high volume of characters, and reliance on independent or small-team animation. These errors generally arise from prop inconsistency, character miscolouring, or shifting spatial orientation between scenes. 
Here are some stats and insights regarding continuity errors in object-based animation:
 
Common Types & Frequency

  • High-Frequency Errors: Prop inconsistencies (items changing colour, size, or disappearing), character miscolouring (incorrect colours or partially uncoloured assets), and asset clipping are common in 2D object animation.
  • Asset Management: In 3D-oriented object animation, a common error involves using different animators for the same scene, leading to mismatched character models or positions, a problem that intensifies with complex scenes.
  • Editing Errors: A recurring issue is "object constancy," where an object is transformed into an unrelated object between scenes. 

 Impacts on Object Shows

  • Immersion Disruption: While minor errors are often overlooked, obvious errors can distract the audience from the narrative, eroding the credibility of the world.
  • Fan Engagement/Scrutiny: Because object show audiences are often highly engaged, these errors are frequently caught and become central to community discussion, memes, and fan reviews.
  • Performance Impact: Excessive or obvious animation glitches can make the production feel "unfinished," although some viewers find "janky" animation charming or amusing, allowing creators to occasionally turn mistakes into comedy.
  • Production Constraints: Many errors are direct results of tight deadlines or budget constraints, leading to missed revisions. 

Factors Causing Errors

  • Time and Resources: The most common cause is the pressure of tight deadlines in independent animation, leading to skipped quality control steps.
  • Complexity: Managing dozens of characters, each with its own assets, increases the likelihood of character miscolouring (e.g., one character's colour palette being applied to another).
  • File Management: In 3D or layered 2D, hidden elements from a previous scene may appear in a new scene due to file corruption or improper saving (e.g., "bloopers" like floating objects).
  • While some errors are corrected for re-uploads or physical media, many remain due to the sheer volume of content produced, making them a perhaps endearing hallmark of the genre.
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Indie Animation FanPetition StarterJust your average indie animation fan (please guys we need Indie Cross 2.0 cmon)
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Petition created on January 31, 2026