Abolish the behavior score system in Dota 2

Проблема

Система оценки поведения в Dota 2 постоянно вызывает разочарование и недовольство среди игроков по всему миру. Эта карательная мера, призванная улучшить поведение игроков, в корне несовершенна и демонстрирует значительные недостатки в решении основных проблем, для борьбы с которыми она была разработана.

The Core Problem
The Behavior Score system that Valve introduced into Dota 2 has proven to be deeply flawed in practice, causing more harm than good. Instead of creating a healthy gaming environment, it breeds new forms of injustice, punishes innocent players, and undermines the very essence of the game. This petition demands the complete removal of the current Behavior Score system and its replacement with fairer moderation mechanisms.

How the System Works Today
The Behavior Score is a numerical rating from 0 to 12,000 that attempts to measure a player's conduct in matches. It decreases when reports are received from other players and increases in the absence of infractions. As the score drops, players progressively lose access to voice chat, text chat, map drawing, and other basic game functions.

However, the system has fundamental flaws that make it not only useless but actively harmful.

Main Grievances Against the System
1. The System Encourages Report Abuse
Since reports can be submitted without limits, toxic players use them as weapons against teammates they simply dislike. Former OG coach Mikhail "Misha" Agatov has openly stated that the Behavior Score system makes no sense — if a player dislikes a teammate's communication, they can simply mute them with the mute button.

In practice, this means players receive reports and penalties for using a "greedy" strategy to win, or simply because their playstyle didn't match others' expectations.

2. The System Punishes Technical Issues and Real-Life Emergencies
The Behavior Score does not distinguish between intentional rule-breaking and force majeure. An internet outage, power cut, or urgent family matter is punished just as severely as intentional feeding or griefing. Players lose hundreds of behavior and communication points for reasons entirely unrelated to their actual attitude toward the game.

3. The "Funnel" Effect: Once You Fall, You Cannot Rise
This is the most destructive feature of the system. If a player ends up in the low Behavior Score bracket for any reason, they are surrounded by the most toxic players, who will report them for no reason. This creates a vicious cycle: the lower your score, the more reports you receive, and the harder it is to climb out. This problem has existed since the system's launch.

4. Turbo Mode Creates Unequal Conditions
Players who prefer Turbo mode are at a distinct disadvantage. Turbo matches only give half the usual Behavior Score increase, but report penalties are exactly the same as in normal games. This forces players to spend time in game modes they dislike just to recover their score.

5. No Appeals System
Players have no way to appeal unfair reports or punishments. The system is fully automated, and even if you did nothing wrong, there is no way to prove your innocence. This creates an atmosphere of helplessness and frustration.

6. Communication Restrictions Contradict the Team-Based Nature of the Game
Dota 2 is a team game where coordination and communication are critical to victory. Completely disabling voice and text chat makes team play nearly impossible and destroys the very purpose of the game as a social experience.

Why the System Fails Its Goal
Despite all the restrictions, the number of toxic players remains high. Low Priority queues are overflowing, and the matchmaking system still frequently pairs ordinary players with obvious offenders. Valve's mass ban waves do not solve the problem — offenders return almost immediately.

Instead of actually addressing toxicity, the system merely creates a new class of victims: well-intentioned players punished for random technical glitches, differences in playstyle, or simply for rubbing someone the wrong way.

Our Demands
We, the undersigned players, demand that Valve Corporation:

Completely abolish the current Behavior Score system, as it fails to fulfill its stated purpose and harms innocent players.


Return to a model based on manual moderation through the Overwatch system, where actual violations are evaluated by experienced players rather than automated algorithms.


Implement an appeals system that allows players to contest unfair reports and punishments, with the ability to provide evidence of their innocence.


Remove automated communication bans and restore freedom of speech in the game, leaving it up to each individual player to mute unpleasant interlocutors.


Make the system transparent: provide players with information about which specific actions led to a score decrease, so they can understand what they are doing wrong.


Separate penalties for technical issues from those for intentional violations, so that accidental disconnects are not punished as severely as griefing and feeding.

 

 

avatar of the starter
Андрей RiddikАвтор петиции

1

Проблема

Система оценки поведения в Dota 2 постоянно вызывает разочарование и недовольство среди игроков по всему миру. Эта карательная мера, призванная улучшить поведение игроков, в корне несовершенна и демонстрирует значительные недостатки в решении основных проблем, для борьбы с которыми она была разработана.

The Core Problem
The Behavior Score system that Valve introduced into Dota 2 has proven to be deeply flawed in practice, causing more harm than good. Instead of creating a healthy gaming environment, it breeds new forms of injustice, punishes innocent players, and undermines the very essence of the game. This petition demands the complete removal of the current Behavior Score system and its replacement with fairer moderation mechanisms.

How the System Works Today
The Behavior Score is a numerical rating from 0 to 12,000 that attempts to measure a player's conduct in matches. It decreases when reports are received from other players and increases in the absence of infractions. As the score drops, players progressively lose access to voice chat, text chat, map drawing, and other basic game functions.

However, the system has fundamental flaws that make it not only useless but actively harmful.

Main Grievances Against the System
1. The System Encourages Report Abuse
Since reports can be submitted without limits, toxic players use them as weapons against teammates they simply dislike. Former OG coach Mikhail "Misha" Agatov has openly stated that the Behavior Score system makes no sense — if a player dislikes a teammate's communication, they can simply mute them with the mute button.

In practice, this means players receive reports and penalties for using a "greedy" strategy to win, or simply because their playstyle didn't match others' expectations.

2. The System Punishes Technical Issues and Real-Life Emergencies
The Behavior Score does not distinguish between intentional rule-breaking and force majeure. An internet outage, power cut, or urgent family matter is punished just as severely as intentional feeding or griefing. Players lose hundreds of behavior and communication points for reasons entirely unrelated to their actual attitude toward the game.

3. The "Funnel" Effect: Once You Fall, You Cannot Rise
This is the most destructive feature of the system. If a player ends up in the low Behavior Score bracket for any reason, they are surrounded by the most toxic players, who will report them for no reason. This creates a vicious cycle: the lower your score, the more reports you receive, and the harder it is to climb out. This problem has existed since the system's launch.

4. Turbo Mode Creates Unequal Conditions
Players who prefer Turbo mode are at a distinct disadvantage. Turbo matches only give half the usual Behavior Score increase, but report penalties are exactly the same as in normal games. This forces players to spend time in game modes they dislike just to recover their score.

5. No Appeals System
Players have no way to appeal unfair reports or punishments. The system is fully automated, and even if you did nothing wrong, there is no way to prove your innocence. This creates an atmosphere of helplessness and frustration.

6. Communication Restrictions Contradict the Team-Based Nature of the Game
Dota 2 is a team game where coordination and communication are critical to victory. Completely disabling voice and text chat makes team play nearly impossible and destroys the very purpose of the game as a social experience.

Why the System Fails Its Goal
Despite all the restrictions, the number of toxic players remains high. Low Priority queues are overflowing, and the matchmaking system still frequently pairs ordinary players with obvious offenders. Valve's mass ban waves do not solve the problem — offenders return almost immediately.

Instead of actually addressing toxicity, the system merely creates a new class of victims: well-intentioned players punished for random technical glitches, differences in playstyle, or simply for rubbing someone the wrong way.

Our Demands
We, the undersigned players, demand that Valve Corporation:

Completely abolish the current Behavior Score system, as it fails to fulfill its stated purpose and harms innocent players.


Return to a model based on manual moderation through the Overwatch system, where actual violations are evaluated by experienced players rather than automated algorithms.


Implement an appeals system that allows players to contest unfair reports and punishments, with the ability to provide evidence of their innocence.


Remove automated communication bans and restore freedom of speech in the game, leaving it up to each individual player to mute unpleasant interlocutors.


Make the system transparent: provide players with information about which specific actions led to a score decrease, so they can understand what they are doing wrong.


Separate penalties for technical issues from those for intentional violations, so that accidental disconnects are not punished as severely as griefing and feeding.

 

 

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Андрей RiddikАвтор петиции

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Петиция создана 9 апреля 2026 г.