Patch The Doom 64 Re-releases


Patch The Doom 64 Re-releases
The Issue
On April 4th, 1997, id Software, in collaboration with Midway Games, released Doom 64 on the Nintendo 64. Many people assumed it was a port of the original Doom due to the title and its engine's graphical limitations. The game performed modestly, and critical reception was lukewarm. Partly because of the advent of next-generation games, with shooters like Quake and Turok: Dinosaur Hunter. However, over the years, it obtained a dedicated cult following. Many gamers, including Doom 2016 director Hugo Martin, consider it their favorite entry in the series.
On October 22nd, 2019, Bethesda announced the re-release of Doom 64 for Xbox One, Playstation 4, and Nintendo Switch to promote the release of Doom Eternal. Doom fans were elated to hear the news. Some were happy to see their favorite title getting another chance in the spotlight. Others were just pleased to try for the first time. Once it was finally released on March 20th, 2020, people applauded Nightdive Studios' meticulous and faithful recreation of the original Nintendo 64 game.
Unfortunately, despite their dedication, a few errors in the recreation remained in the final product. The chaingun sprite was incorrectly offset, the outdated DirectX 11 shaders cause sprites to be scaled improperly, and the Baron Of Hell's melee attack deals much less damage than it should.
One of the developers on the project, Samuel Villarreal, has been aware of these issues since July 2020 and has made efforts to address this in Doom 64 EX, another recreation he spearheaded. However, despite Villarreal's capability of fixing such problems, Bethesda has not permitted a patch to address the console versions for exactly 1 year and 1 month (at the time of this writing) since their launch.
I formally request for Bethesda and Nightdive Studios to release an update to fix issues. I know several people who have gone to Bethesda Support over this situation. Yet, we have still been waiting for a patch to come along.
Nerve Software's work on Doom and Doom II was met with heavy criticism when they first launched. After 6 months of their release, they patched out many of the issues and implemented some fantastic Q.O.L. additions. Subsequent updates introduced many welcomed features like Gyro Controls and Ultra-Violence+. The best addition, by far, was the inclusion of Add-On support for popular Doom WADs. This was a godsend for console players who have missed out on these for years.
Doom 64 doesn't have the same level of popularity as Doom and Doom II. Regardless, I still encourage Bethesda and Nightdive Studios to follow through on an update. I would immensely appreciate it if these issues get patched. We all want Doom 64 to receive the same level of care as its predecessors. Please take this into your consideration Bethesda. Thanks for your time.

The Issue
On April 4th, 1997, id Software, in collaboration with Midway Games, released Doom 64 on the Nintendo 64. Many people assumed it was a port of the original Doom due to the title and its engine's graphical limitations. The game performed modestly, and critical reception was lukewarm. Partly because of the advent of next-generation games, with shooters like Quake and Turok: Dinosaur Hunter. However, over the years, it obtained a dedicated cult following. Many gamers, including Doom 2016 director Hugo Martin, consider it their favorite entry in the series.
On October 22nd, 2019, Bethesda announced the re-release of Doom 64 for Xbox One, Playstation 4, and Nintendo Switch to promote the release of Doom Eternal. Doom fans were elated to hear the news. Some were happy to see their favorite title getting another chance in the spotlight. Others were just pleased to try for the first time. Once it was finally released on March 20th, 2020, people applauded Nightdive Studios' meticulous and faithful recreation of the original Nintendo 64 game.
Unfortunately, despite their dedication, a few errors in the recreation remained in the final product. The chaingun sprite was incorrectly offset, the outdated DirectX 11 shaders cause sprites to be scaled improperly, and the Baron Of Hell's melee attack deals much less damage than it should.
One of the developers on the project, Samuel Villarreal, has been aware of these issues since July 2020 and has made efforts to address this in Doom 64 EX, another recreation he spearheaded. However, despite Villarreal's capability of fixing such problems, Bethesda has not permitted a patch to address the console versions for exactly 1 year and 1 month (at the time of this writing) since their launch.
I formally request for Bethesda and Nightdive Studios to release an update to fix issues. I know several people who have gone to Bethesda Support over this situation. Yet, we have still been waiting for a patch to come along.
Nerve Software's work on Doom and Doom II was met with heavy criticism when they first launched. After 6 months of their release, they patched out many of the issues and implemented some fantastic Q.O.L. additions. Subsequent updates introduced many welcomed features like Gyro Controls and Ultra-Violence+. The best addition, by far, was the inclusion of Add-On support for popular Doom WADs. This was a godsend for console players who have missed out on these for years.
Doom 64 doesn't have the same level of popularity as Doom and Doom II. Regardless, I still encourage Bethesda and Nightdive Studios to follow through on an update. I would immensely appreciate it if these issues get patched. We all want Doom 64 to receive the same level of care as its predecessors. Please take this into your consideration Bethesda. Thanks for your time.

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Petition created on April 20, 2021