Add CP_Snowplow officially into the game

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Add CP_Snowplow officially into the game

This petition had 12 supporters
Darren Koda started this petition to Valve Software And TF2 Team

When Valve updated Team Fortress 2, and released the "End of the Line" Update, they sent a clear message to the entire TF2 Community. The message, being that they're caring more about profiting, than they do about their community.

Valve has quietly sat back, implementing hats, when the last weapon that was introduced into the game (Not a reskin), was in June 2014, with the Base Jumper, Air Strike, Tide Turner, Classic, and Back Scatter. The last time a weapon was introduced before this, was in December of 2012, with the Rescue Ranger, Vaccinator, and Loose Cannon. The most recent maps were Asteroid and Cactus Canyon, in July 2014, and previously, Snakewater (A Community made map) in September 2013. (The last full map made by valve was Doomsday in 2012). Meanwhile Hats upon Hats have been introduced through the community Workshop, Maps upon Maps have been made for the game, for the community to place on their own servers, so that their community could play them. So far, Valve has quietly neglected Team Fortress 2, merely adding cosmetics that do absolutely nothing for gameplay, whilst the game grows stale. An 8 year old game does not survive this long by itself. The least Valve should do to repay them, is to introduce CP_Snowplow into the game officially. Valve cut the map from the update on the 13th of November, 2014, due to the map being too confusing, when CP_Steel has existed for years, and is known community-wide, as the most confusing map in the game, with 5 capture points that open and close doors at a whim - even hardened TF2 veterans can get lost in Steel (I've played competitively for 2 years, and played TF2 for 4, and I STILL get lost in Steel).

Valve has left many a community member angry, that things that the community were told about weren't included. This included weapons, and a map (CP_Snowplow, the map in question). The weapons are excusable because they can take a lot of time to implement, however a map should be quite easy to put into rotation if all a community server owner has to do is just drag and drop into a Maps folder (Yes, its that easy).

 

Implementing the map is not an apology in itself. This update has been quite terrible, and the least Valve Software, and the TF2 Team can do, is introduce a map that the community was looking so forward to. A map that was worked on almost 100% by two people, for hundreds of thousands. A map that is now only going to be forgotten in the next few months. Valve owes the community, whom it rakes in hundreds of thousands of dollars from in the Community Market, and in game purchases. Give us Snowplow, Valve.

 

EDIT: Weapons and a map were CONFIRMED by James Vinnie, lead creator of the EOTL SFM video, and update. http://i.imgur.com/1SXEEIo.jpg

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