Ubisoft Needs To Make a Bayek Sequel (Assassin's Creed)


Ubisoft Needs To Make a Bayek Sequel (Assassin's Creed)
The Issue
For the first time in a long time, Ubisoft has struck gold with the gaming community in their newest addition to the Assassin's Creed franchise, Origins. They've learned from many past mistakes regarding gameplay, discarding the old and now-underwhelming "counter-spam" fighting style to be replaced by a more RPG-like style that forces the player to be more interactive to survive. They've also added a leveling system, complete with a skill tree, and so much more that gamers everywhere appreciate.
Sadly, they still seem to have not yet learned from their many more mistakes regarding story progression. Assassin's Creed fans are very invested in the story, and yet they continue to make it a strange blend of episodic in the past sequences and overarching in the present ones. Nobody faults them for trying this hybrid, as experimentation is the key to progressive improvement, but to continue doing so despite half a decade of fan criticism is folly.
One of the developers, Aymar Azaizia, recently compared this method to Rockstar's coveted Grand Theft Auto franchise. "If it works for them, why not us?" he said. This is very disconcerting, as it shows a lack of understanding of not only the community, but the differences between Ubisoft and Rockstar. Ubisoft is nothing like Rockstar, and should stop trying to be something it is not. Just like Assassin's Creed is nothing like Grand Theft Auto, and should stop trying to be something it is not. They are entirely different genres targeting different audiences. Grand Theft Auto is a game about bank heists and messing around in city streets in a lovable, cartoony way. Assassin's Creed, meanwhile, has one big narrative and overarching story that ties everything together. It's a game series centered around tragedy, with characters and stories that at their happiest still have bittersweet endings.
That is, when they have endings. Ever since the introduction to the colonial era of Assassin's Creed, characters have been repeatedly left with open endings and then discarded, never to be mentioned again. To the eternal detriment of the fans, this even applied with Assassin's Creed Rogue and Unity, where the protagonist of one kills the father of the other. In spite of this obvious (to all but Ubisoft) setup for a showdown, we received none. To have Shay not only kill Arno's father, but to then declare he was going to be behind the chaotic French Revolution that Arno spent all of Unity trying to quell, only to then leave both on open endings and not a word of if they ever even interacted...that was an injustice almost if not as big as what they did to Desmond.
Now, blind to the fan backlash (perhaps they've convinced themselves it's a loud minority rather than the truth that it is their base, as they did for so long with their pumping out yearly releases), Ubisoft is seeking to repeat this behavior with their newest character, Bayek the Hidden One. Once again, fans are left with an open ending to his story, and will probably never hear about him again. Once again, they have created a character that fans have grown attached to, only to throw him away before fully fleshing him out. And once again, someone at Ubisoft has been acting entitled in his belief that fans should be thankful for what they get, like pigs at a trough.
No more. Ubisoft, you have proven you can listen, with a 3-year development period and astounding final product in Assassin's Creed: Origins. You have proven you are not EA, with your limited microtransactions that don't get in the way of or take away from gameplay, but act as a parallel route for those that wish to take it. And you have shown you can respect characters that aren't even your own, with your tasteful send-off of Metal Gear Solid's Snake by Splinter Cell's Sam Fischer. Please, listen once more. Please, show respect to a character once more.
Don't be like Konami, mistreating one of your most beloved properties until it falls by the wayside. Give us closure in the characters you introduce to us. No more open endings. We want definitive endings. By all means, end with an open ending if you plan on adding a sequel. But when you are done with a character, lay them to rest. Give them an ending that makes fans weep with tears of either sadness or joy, as you did so masterfully in Revelations and Embers. And start with Bayek.
We saw the end of Bayek of Siwa, yes. But we only caught a glimpse of the beginning of Bayek the Hidden One. We want to know why history doesn't remember him as it does Amunet. We want to know his story. Not through comics that 90% of us don't read, but through a sequel entry in the Assassin's Creed games.
Your very next game, which is probably already in development, needn't be the sequel. That is fine. We understand you're already working on something - hopefully something spectacular. But please, give us one. We were okay with waiting a little for Altair's ending, but we still wanted his ending. We still want Shay's and Arno's endings, though most of us have swallowed the bitter pill of how that will now never happen. It is not too late with Bayek. Give us what we want. It is a two-way partnership. You give us what we want, and we give you what you want. You want money and adoration, we want closure to the characters. Please, don't throw away our relationship just as you've begun to earn back our trust.
"Humans are not meant to last forever. But this Creed will." We well know the second part. Remind us of the first.
314
The Issue
For the first time in a long time, Ubisoft has struck gold with the gaming community in their newest addition to the Assassin's Creed franchise, Origins. They've learned from many past mistakes regarding gameplay, discarding the old and now-underwhelming "counter-spam" fighting style to be replaced by a more RPG-like style that forces the player to be more interactive to survive. They've also added a leveling system, complete with a skill tree, and so much more that gamers everywhere appreciate.
Sadly, they still seem to have not yet learned from their many more mistakes regarding story progression. Assassin's Creed fans are very invested in the story, and yet they continue to make it a strange blend of episodic in the past sequences and overarching in the present ones. Nobody faults them for trying this hybrid, as experimentation is the key to progressive improvement, but to continue doing so despite half a decade of fan criticism is folly.
One of the developers, Aymar Azaizia, recently compared this method to Rockstar's coveted Grand Theft Auto franchise. "If it works for them, why not us?" he said. This is very disconcerting, as it shows a lack of understanding of not only the community, but the differences between Ubisoft and Rockstar. Ubisoft is nothing like Rockstar, and should stop trying to be something it is not. Just like Assassin's Creed is nothing like Grand Theft Auto, and should stop trying to be something it is not. They are entirely different genres targeting different audiences. Grand Theft Auto is a game about bank heists and messing around in city streets in a lovable, cartoony way. Assassin's Creed, meanwhile, has one big narrative and overarching story that ties everything together. It's a game series centered around tragedy, with characters and stories that at their happiest still have bittersweet endings.
That is, when they have endings. Ever since the introduction to the colonial era of Assassin's Creed, characters have been repeatedly left with open endings and then discarded, never to be mentioned again. To the eternal detriment of the fans, this even applied with Assassin's Creed Rogue and Unity, where the protagonist of one kills the father of the other. In spite of this obvious (to all but Ubisoft) setup for a showdown, we received none. To have Shay not only kill Arno's father, but to then declare he was going to be behind the chaotic French Revolution that Arno spent all of Unity trying to quell, only to then leave both on open endings and not a word of if they ever even interacted...that was an injustice almost if not as big as what they did to Desmond.
Now, blind to the fan backlash (perhaps they've convinced themselves it's a loud minority rather than the truth that it is their base, as they did for so long with their pumping out yearly releases), Ubisoft is seeking to repeat this behavior with their newest character, Bayek the Hidden One. Once again, fans are left with an open ending to his story, and will probably never hear about him again. Once again, they have created a character that fans have grown attached to, only to throw him away before fully fleshing him out. And once again, someone at Ubisoft has been acting entitled in his belief that fans should be thankful for what they get, like pigs at a trough.
No more. Ubisoft, you have proven you can listen, with a 3-year development period and astounding final product in Assassin's Creed: Origins. You have proven you are not EA, with your limited microtransactions that don't get in the way of or take away from gameplay, but act as a parallel route for those that wish to take it. And you have shown you can respect characters that aren't even your own, with your tasteful send-off of Metal Gear Solid's Snake by Splinter Cell's Sam Fischer. Please, listen once more. Please, show respect to a character once more.
Don't be like Konami, mistreating one of your most beloved properties until it falls by the wayside. Give us closure in the characters you introduce to us. No more open endings. We want definitive endings. By all means, end with an open ending if you plan on adding a sequel. But when you are done with a character, lay them to rest. Give them an ending that makes fans weep with tears of either sadness or joy, as you did so masterfully in Revelations and Embers. And start with Bayek.
We saw the end of Bayek of Siwa, yes. But we only caught a glimpse of the beginning of Bayek the Hidden One. We want to know why history doesn't remember him as it does Amunet. We want to know his story. Not through comics that 90% of us don't read, but through a sequel entry in the Assassin's Creed games.
Your very next game, which is probably already in development, needn't be the sequel. That is fine. We understand you're already working on something - hopefully something spectacular. But please, give us one. We were okay with waiting a little for Altair's ending, but we still wanted his ending. We still want Shay's and Arno's endings, though most of us have swallowed the bitter pill of how that will now never happen. It is not too late with Bayek. Give us what we want. It is a two-way partnership. You give us what we want, and we give you what you want. You want money and adoration, we want closure to the characters. Please, don't throw away our relationship just as you've begun to earn back our trust.
"Humans are not meant to last forever. But this Creed will." We well know the second part. Remind us of the first.
314
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Petition created on April 22, 2018
