Sherwin SeedLacey, WA, United States
Sep 13, 2015
create, recreate more open areas and more approaches to any other areas. remove any load zones and use dynamic loading of areas as the character moves towards them... this will hugely reduce hardware resource usage, as well as making it possible move through areas quicker without having to wait for load times. completely redesign the inventory system, since backpacks are used plus belt items... this is a problem largely with Alien: Isolation (AI) where you can only carry a small amount of the smaller stuff and have the same amounts for larger items such as the liquor. fix the walk, run/sprinting speeds, remove quicktime events (AI), while adding in some auto movement and more controlled movement options. fix meshes/textures/etc. in all 3 games, this includes all the tearing and other model issues from AI. removal of bounding boxes and create a system to make the mesh itself the barrier from the PC moving into objects or clipping through them... i have only seen this in AI oddly. navmesh fixes, because the enemy ai manages to get stuck on stuff (again in AI), with massive upgrades to the overall ai of all the games. making the Aliens in AI killable, better more accurate tracking with the (currently almost useless) lifeform detector, using upgrades to equipment maybe. fixing some of the damage dealt/received to and from enemies depending on weapons etc.
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