Address Issues in Command & Conquer : Tiberium Alliances


Address Issues in Command & Conquer : Tiberium Alliances
The Issue
Players deserve a voice in the future and direction of this game.
--
I've added a few suggestions since this petition went up. Check those out at the bottom of the list.
An E-petition to Phenomic and EA
This is a series of suggestions that in whole form a petition on behalf of the players of Command and Conquer: Tiberium Alliances. I, myself, have invested a substantial amount of time in this game and have found some things I would like to see added and/or corrected. This list was made available to several alliances on my main server, World 17, in order to gather feedback for this master list. I sincerely hope you will take these suggestions into account and that you decide to implement some subset of them. Some are definitely worth exploring.
1. Intra-alliance trade ability: resources and supply crates can be transferred within one’s own alliance.
2. Inter-alliance trade ability: resources, supply crates can be transferred to other alliances.
3. Command points overhaul: +25 CP cap for each additional base. Sorely needed.
4. Repair points overhaul: +4 hours per additional base. Equally needed.
5. Rework the Scorpion light tank's attacking logic: it will attack buildings instead of units even if being attacked by said unit. This isn’t right.
6. Rework Specter: virtually useless against anything besides structures and walls, Specter should be able to hit tanks for decent damage. This is a substantial investment in terms of RPs and credits and is basically a worthless unit. Make it more into a heavy tank.
7. Consider a fixed credit bonus for total victories (base, camp etc. was destroyed). This would be a function of the enemy’s base level and would be in addition to the credits received from destroyed structures.
8. Rework game engine. The game is sluggish for being what it is. It is noticeably faster within different browsers which may be an indication of inefficient coding. No way should this game be sluggish on today’s computers.
9. UI design. Create a few new skins for the game. The current skin isn’t all that attractive. Create a UI design program and publish it for users to play with.
10. 24 hour “cool-down” rule. Why should an attacked base have to wait 24 hours to attack an aggressor? Not sure the logic is sound.
11. “Unnerf” the Firehawk. Unsure how it was nerfed, if it was nerfed. A suggestion from a fellow player.
12. Allow users to see who is online in their alliance automatically. Find a better way to do this than going into the Alliance tab.
13. “Nerf” Forgotten bases. Some of them are way too hard in terms of density of units. Some of the units are way overpowered (mammoth, scrap-bus, mg nests in certain cases). They are a bit too powerful.
14. Consider adding repair time supply crates. Base this on player rank like other crates (prefects get more than new players, etc).
15. Consider changing the CP supply crates to be more in-line with the player rank. Higher players might get more CP per crate than lower players.
16. Consider updating some of the graphics. This includes minimally the images used for water, trees, and perhaps the units, etc.
17. Tank traps should slow infantry but not harm them. If they injure infantry fix it. Conversely, infantry traps should take damage from tanks, etc. but not actually hurt or even slow down the vehicular units.
18. Add a submenu to prioritize unit attack selection (tell planes to target infantry before MG nests for instance). This may not be necessary but some of the units’ attack logic is really wonky and needs fixing.
19. Allow users to save attack formations (infantry pattern, air force pattern, mixed pattern, etc).
20. Consider drag and drop of army units instead of click and drop (whole rectangles can be selected like on the desktop of computers).
21. Why do we have to exit out of the post-attack screen? We should be able to click an OK button to go back to the battlefield where we can heal our units. There’s an unneeded step here.
22. The Forgotten Scrap Bus is overpowered (is good vs infantry, light tanks and planes) Certainly light tanks should crush it but they don’t. Same is true for the Mammoth; it is good versus practically everything, too good.
23. MG nests too strong versus armored vehicles (light tanks, etc). MG rounds aren't going to penetrate a tank, time to nerf it a bit, probably needs to do less damage vs. aircraft too)
24. Map implementation doesn't seem to work.
25. World button doesn't give much data (better if we could zoom in/out and see our alliance and others).
26. Militant rockets should do more damage versus MG nests and armor (they do almost nothing now). Consider that they are shooting rockets and that RPGs can and do kill tanks even today.
27. Consider a trade system where alliances can capture trading posts and they get a percentage (depending on level of POI) of all trade in that area (a sort of tax).
28. Consider that POIs strictly within an alliance’s boundaries perhaps shouldn’t be visible to enemies. This would make attacking them more difficult and realistic.
29. Remove inactive accounts after 3-6 months and give priority for new accounts to active players on current server.
30. Allow people to buy a certain amount of resources (instead of repeatedly pushing the same button the user should be able to specify quantity).
31. Are supply points really needed? Probably not.
32. Why can't you buy research points but you can buy credits?
33. Certain units don't have upgrade paths. Be creative and fix this.
34. Potential upgrade. The Reckoner should have 100mm cannon upgrade to hit armored units.
35. Upgrade. Blackhand units should have sprint ability (when attacked they sprint until in range).
36. Venom should have stop and kill upgrade (don't keep flying until unit is dead)
37. Why do GDI bombers get 3 ways to attack (front, left, right) whereas NOD bombers only get one? What is the counterweight to this superior ability?
38. Militant rocket upgrade should be armor piercing rounds that hit MG nests and armored units for damage.
39. Cobra upgrade should be anti-infantry MG turret.
40. Should an alliance’s General get some sort of buff for his units and a sphere of influence for his alliance members (exponential fall off of bonus)?
41. Same idea but for Diplomat but maybe they pay less in taxes for trading?
42. There should be an All, Friendly, Non-Hostile, Hostile selection in the New Message drop down.
43. Should we be able to transfer units from one base to another?
44. There should be a volume control option in the game.
45. Reaper artillery should not be able to target aircraft. This is absurd.
46. 'Under attack by alliance' countdown timers should be overridable by the alliance doing the attacking. I shouldn't have to wait 30 seconds if I'm the only one doing the attack. Silly.
47. The Bowler unit's defense vs. infantry is too high. Stop and consider that a Scooper (heavy tank) will succumb to infantry fire faster than a Bowler (a Hummer with an MG on the roof).
48. Blackhand should slice through RocketHand units. Also, why are flamethrowing units so impotent against standard infantry?
49. Should be able to spectate alliance's wars, even if base is far away (out of attack range).
50. Infantry units should have razor wire protection within their upgrade hierarchy (gloves, wire cutters).
51. Should be able to see base co-ordinates from within attack setup screen.
52. Machine gun noises, explosions, footsteps, should all be queued from actual fighting. Why am I hearing these after no action is on the board?
53. Avatars. Why is their range so limited? Why do they take damage from MG nests? They should have a range upgrade option. Or their range should increase some percentage for every level over 20 up to double its original range.
The Issue
Players deserve a voice in the future and direction of this game.
--
I've added a few suggestions since this petition went up. Check those out at the bottom of the list.
An E-petition to Phenomic and EA
This is a series of suggestions that in whole form a petition on behalf of the players of Command and Conquer: Tiberium Alliances. I, myself, have invested a substantial amount of time in this game and have found some things I would like to see added and/or corrected. This list was made available to several alliances on my main server, World 17, in order to gather feedback for this master list. I sincerely hope you will take these suggestions into account and that you decide to implement some subset of them. Some are definitely worth exploring.
1. Intra-alliance trade ability: resources and supply crates can be transferred within one’s own alliance.
2. Inter-alliance trade ability: resources, supply crates can be transferred to other alliances.
3. Command points overhaul: +25 CP cap for each additional base. Sorely needed.
4. Repair points overhaul: +4 hours per additional base. Equally needed.
5. Rework the Scorpion light tank's attacking logic: it will attack buildings instead of units even if being attacked by said unit. This isn’t right.
6. Rework Specter: virtually useless against anything besides structures and walls, Specter should be able to hit tanks for decent damage. This is a substantial investment in terms of RPs and credits and is basically a worthless unit. Make it more into a heavy tank.
7. Consider a fixed credit bonus for total victories (base, camp etc. was destroyed). This would be a function of the enemy’s base level and would be in addition to the credits received from destroyed structures.
8. Rework game engine. The game is sluggish for being what it is. It is noticeably faster within different browsers which may be an indication of inefficient coding. No way should this game be sluggish on today’s computers.
9. UI design. Create a few new skins for the game. The current skin isn’t all that attractive. Create a UI design program and publish it for users to play with.
10. 24 hour “cool-down” rule. Why should an attacked base have to wait 24 hours to attack an aggressor? Not sure the logic is sound.
11. “Unnerf” the Firehawk. Unsure how it was nerfed, if it was nerfed. A suggestion from a fellow player.
12. Allow users to see who is online in their alliance automatically. Find a better way to do this than going into the Alliance tab.
13. “Nerf” Forgotten bases. Some of them are way too hard in terms of density of units. Some of the units are way overpowered (mammoth, scrap-bus, mg nests in certain cases). They are a bit too powerful.
14. Consider adding repair time supply crates. Base this on player rank like other crates (prefects get more than new players, etc).
15. Consider changing the CP supply crates to be more in-line with the player rank. Higher players might get more CP per crate than lower players.
16. Consider updating some of the graphics. This includes minimally the images used for water, trees, and perhaps the units, etc.
17. Tank traps should slow infantry but not harm them. If they injure infantry fix it. Conversely, infantry traps should take damage from tanks, etc. but not actually hurt or even slow down the vehicular units.
18. Add a submenu to prioritize unit attack selection (tell planes to target infantry before MG nests for instance). This may not be necessary but some of the units’ attack logic is really wonky and needs fixing.
19. Allow users to save attack formations (infantry pattern, air force pattern, mixed pattern, etc).
20. Consider drag and drop of army units instead of click and drop (whole rectangles can be selected like on the desktop of computers).
21. Why do we have to exit out of the post-attack screen? We should be able to click an OK button to go back to the battlefield where we can heal our units. There’s an unneeded step here.
22. The Forgotten Scrap Bus is overpowered (is good vs infantry, light tanks and planes) Certainly light tanks should crush it but they don’t. Same is true for the Mammoth; it is good versus practically everything, too good.
23. MG nests too strong versus armored vehicles (light tanks, etc). MG rounds aren't going to penetrate a tank, time to nerf it a bit, probably needs to do less damage vs. aircraft too)
24. Map implementation doesn't seem to work.
25. World button doesn't give much data (better if we could zoom in/out and see our alliance and others).
26. Militant rockets should do more damage versus MG nests and armor (they do almost nothing now). Consider that they are shooting rockets and that RPGs can and do kill tanks even today.
27. Consider a trade system where alliances can capture trading posts and they get a percentage (depending on level of POI) of all trade in that area (a sort of tax).
28. Consider that POIs strictly within an alliance’s boundaries perhaps shouldn’t be visible to enemies. This would make attacking them more difficult and realistic.
29. Remove inactive accounts after 3-6 months and give priority for new accounts to active players on current server.
30. Allow people to buy a certain amount of resources (instead of repeatedly pushing the same button the user should be able to specify quantity).
31. Are supply points really needed? Probably not.
32. Why can't you buy research points but you can buy credits?
33. Certain units don't have upgrade paths. Be creative and fix this.
34. Potential upgrade. The Reckoner should have 100mm cannon upgrade to hit armored units.
35. Upgrade. Blackhand units should have sprint ability (when attacked they sprint until in range).
36. Venom should have stop and kill upgrade (don't keep flying until unit is dead)
37. Why do GDI bombers get 3 ways to attack (front, left, right) whereas NOD bombers only get one? What is the counterweight to this superior ability?
38. Militant rocket upgrade should be armor piercing rounds that hit MG nests and armored units for damage.
39. Cobra upgrade should be anti-infantry MG turret.
40. Should an alliance’s General get some sort of buff for his units and a sphere of influence for his alliance members (exponential fall off of bonus)?
41. Same idea but for Diplomat but maybe they pay less in taxes for trading?
42. There should be an All, Friendly, Non-Hostile, Hostile selection in the New Message drop down.
43. Should we be able to transfer units from one base to another?
44. There should be a volume control option in the game.
45. Reaper artillery should not be able to target aircraft. This is absurd.
46. 'Under attack by alliance' countdown timers should be overridable by the alliance doing the attacking. I shouldn't have to wait 30 seconds if I'm the only one doing the attack. Silly.
47. The Bowler unit's defense vs. infantry is too high. Stop and consider that a Scooper (heavy tank) will succumb to infantry fire faster than a Bowler (a Hummer with an MG on the roof).
48. Blackhand should slice through RocketHand units. Also, why are flamethrowing units so impotent against standard infantry?
49. Should be able to spectate alliance's wars, even if base is far away (out of attack range).
50. Infantry units should have razor wire protection within their upgrade hierarchy (gloves, wire cutters).
51. Should be able to see base co-ordinates from within attack setup screen.
52. Machine gun noises, explosions, footsteps, should all be queued from actual fighting. Why am I hearing these after no action is on the board?
53. Avatars. Why is their range so limited? Why do they take damage from MG nests? They should have a range upgrade option. Or their range should increase some percentage for every level over 20 up to double its original range.
Petition Closed
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The Decision Makers
Petition created on August 13, 2012