

Rework "Paper Mario: Color Splash" to play more like earlier installments in the series
The Issue
The Paper Mario series of video games has existed since 2001. The original game, simply titled "Paper Mario" for the Nintendo 64, took the form of a simplified role-playing game (RPG) in which the player must travel a detailed, colorful world, meet hilarious partners, battle a huge variety of creative monsters, collect badges to customise their skills, and level up while choosing which statistics to upgrade. It is an absurdly fun game with a gigantic, nostalgic fanbase.
In 2004, a sequel was released for the GameCube, titled "Paper Mario: The Thousand Year Door" (colloquially TTYD). This game took everything from the first one and made it better. It's commonly considered to be a masterpiece—basically, just read the first paragraph again, this time pretending that I used even more positive adjectives.
2007 saw the release of a spinoff game for the Wii, "Super Paper Mario". This game was a departure from the main series, but it still preserved the charming characters, funny dialogue, and the act of gaining experience through battle.
In 2012, "Paper Mario: Sticker Star" was released for the Nintendo 3DS. This game was touted as a real installment in the Paper Mario series, not just a spinoff. Rumors circulated about how Nintendo would ever be able to top TTYD, especially on a handheld console. Well, the answer is simple: they didn't.
Sticker Star is an insulting game, a game that trivializes its players' intelligence and attention to detail. It plays less like a real Paper Mario game, and more like a freemium app. There are no creative characters, no exciting worlds, no badges, no leveling up. The game is empty and hollow, and completely skippable.
Why did such a highly-acclaimed series turn out this way? Unfortunately, the game was all but sabotaged by Shigeru Miyamoto, Mario's creator. Miyamoto is known to despise video games with stories, which is partially why nearly every Mario game in the past 15 years has been completely devoid of any meaningful plot. The team developing Sticker Star had originally been developing a game very similar to TTYD—Miyamoto saw this, gave a thumbs down, and forced the team to restart their progress on the game. They were to further simplify the battle system and remove all traces of Mario characters designed after 1990.
Now it is 2016, and a new Paper Mario game has been announced: "Paper Mario: Color Splash". Judging from the trailer, this game is the final nail in the coffin for the Paper Mario we know and love. From what little we already know, it's obvious that the broken card-based battle system is still in place, leveling up is impossible, and Mario doesn't have any partners. Paper Mario's HD debut is being tarnished by terrible decision making from a man who doesn't know how to let go of his creations, and who doesn't understand the concept of listening to one's fans before one's wallet.
This is a petition to revamp Color Splash before its release. The battle system needs to be at least as detailed as TTYD's. Mario needs to be able to gain EXP from defeating enemies. He also needs a huge, HD world to explore, alongside eight cleverly-designed and likeable partners.
If these conditions aren't met, I will not be purchasing Color Splash, and I encourage anyone reading this to make the same pledge. It's time for us to tell Nintendo what we want—not the other way around.

Keith PickeringPetition Starter
This petition had 2 supporters
The Issue
The Paper Mario series of video games has existed since 2001. The original game, simply titled "Paper Mario" for the Nintendo 64, took the form of a simplified role-playing game (RPG) in which the player must travel a detailed, colorful world, meet hilarious partners, battle a huge variety of creative monsters, collect badges to customise their skills, and level up while choosing which statistics to upgrade. It is an absurdly fun game with a gigantic, nostalgic fanbase.
In 2004, a sequel was released for the GameCube, titled "Paper Mario: The Thousand Year Door" (colloquially TTYD). This game took everything from the first one and made it better. It's commonly considered to be a masterpiece—basically, just read the first paragraph again, this time pretending that I used even more positive adjectives.
2007 saw the release of a spinoff game for the Wii, "Super Paper Mario". This game was a departure from the main series, but it still preserved the charming characters, funny dialogue, and the act of gaining experience through battle.
In 2012, "Paper Mario: Sticker Star" was released for the Nintendo 3DS. This game was touted as a real installment in the Paper Mario series, not just a spinoff. Rumors circulated about how Nintendo would ever be able to top TTYD, especially on a handheld console. Well, the answer is simple: they didn't.
Sticker Star is an insulting game, a game that trivializes its players' intelligence and attention to detail. It plays less like a real Paper Mario game, and more like a freemium app. There are no creative characters, no exciting worlds, no badges, no leveling up. The game is empty and hollow, and completely skippable.
Why did such a highly-acclaimed series turn out this way? Unfortunately, the game was all but sabotaged by Shigeru Miyamoto, Mario's creator. Miyamoto is known to despise video games with stories, which is partially why nearly every Mario game in the past 15 years has been completely devoid of any meaningful plot. The team developing Sticker Star had originally been developing a game very similar to TTYD—Miyamoto saw this, gave a thumbs down, and forced the team to restart their progress on the game. They were to further simplify the battle system and remove all traces of Mario characters designed after 1990.
Now it is 2016, and a new Paper Mario game has been announced: "Paper Mario: Color Splash". Judging from the trailer, this game is the final nail in the coffin for the Paper Mario we know and love. From what little we already know, it's obvious that the broken card-based battle system is still in place, leveling up is impossible, and Mario doesn't have any partners. Paper Mario's HD debut is being tarnished by terrible decision making from a man who doesn't know how to let go of his creations, and who doesn't understand the concept of listening to one's fans before one's wallet.
This is a petition to revamp Color Splash before its release. The battle system needs to be at least as detailed as TTYD's. Mario needs to be able to gain EXP from defeating enemies. He also needs a huge, HD world to explore, alongside eight cleverly-designed and likeable partners.
If these conditions aren't met, I will not be purchasing Color Splash, and I encourage anyone reading this to make the same pledge. It's time for us to tell Nintendo what we want—not the other way around.

Keith PickeringPetition Starter
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Petition created on March 5, 2016
