

Make the Machinarium 2 possible


Make the Machinarium 2 possible
The Issue
Machinarium has been an integral part of my childhood. I've played the game multiple times and cherished every moment, fully immersing myself in its enchanting world of puzzles and adventures. It’s more than just a game to me; it's a tapestry of memories and emotions. Reliving the brilliant problem-solving quests as the little robot, Josef, was my favorite pastime. Now, as an adult, I yearn to experience something new yet nostalgically familiar – a Machinarium 2.
Machinarium, developed by Amanita Design, was released in 2009 and immediately captured the hearts of players and critics alike. Its unique blend of intriguing puzzles, captivating storyline, and hand-drawn visuals set it apart in the gaming industry. It received numerous accolades, including "Excellence in Visual Art" at the Independent Games Festival, and was nominated for several awards, anchoring its status as an iconic independent game.
Despite its undeniable success, a sequel has never materialized, leaving countless fans longing for another avatar-themed quest. A sequel could not only revive the beloved storyline but also introduce innovative gameplay mechanics and updated graphics that contemporary technology offers. It could attract a new generation of fans while satisfying the nostalgia of long-time players.
The demand for sequels to beloved games is evident, as seen with other successful franchises that periodically release new installments, bringing in both profit and rekindling fan interest. Machinarium 2 could harness this demand and build upon a strong existing fan base, guaranteeing financial viability for its creators.
By signing this petition, we urge Amanita Design to consider our plea for Machinarium 2. Your signature can be pivotal in showing them how cherished and eagerly anticipated this sequel is. Together, let us advocate for a sequel, allowing both nostalgic fans and newcomers to explore the whimsical world of Machinarium once more.
22
The Issue
Machinarium has been an integral part of my childhood. I've played the game multiple times and cherished every moment, fully immersing myself in its enchanting world of puzzles and adventures. It’s more than just a game to me; it's a tapestry of memories and emotions. Reliving the brilliant problem-solving quests as the little robot, Josef, was my favorite pastime. Now, as an adult, I yearn to experience something new yet nostalgically familiar – a Machinarium 2.
Machinarium, developed by Amanita Design, was released in 2009 and immediately captured the hearts of players and critics alike. Its unique blend of intriguing puzzles, captivating storyline, and hand-drawn visuals set it apart in the gaming industry. It received numerous accolades, including "Excellence in Visual Art" at the Independent Games Festival, and was nominated for several awards, anchoring its status as an iconic independent game.
Despite its undeniable success, a sequel has never materialized, leaving countless fans longing for another avatar-themed quest. A sequel could not only revive the beloved storyline but also introduce innovative gameplay mechanics and updated graphics that contemporary technology offers. It could attract a new generation of fans while satisfying the nostalgia of long-time players.
The demand for sequels to beloved games is evident, as seen with other successful franchises that periodically release new installments, bringing in both profit and rekindling fan interest. Machinarium 2 could harness this demand and build upon a strong existing fan base, guaranteeing financial viability for its creators.
By signing this petition, we urge Amanita Design to consider our plea for Machinarium 2. Your signature can be pivotal in showing them how cherished and eagerly anticipated this sequel is. Together, let us advocate for a sequel, allowing both nostalgic fans and newcomers to explore the whimsical world of Machinarium once more.
22
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Petition created on June 8, 2026