Bring Back Press Your Luck

Bring Back Press Your Luck

The Issue

Hey there Game Show fans,

We have seen so revival game shows like Match Game, To Tell The Truth, and the $100,000 Pyramid. But there's one game show that we love so much that italso deserves a revival. That game show I'm talking about is Press Your Luck!!!

Press Your Luck is one of the most popular cult-classic game shows of all time. People answered questions to earn spins on the Big Board for a chance to win "Big Bucks"! However, there were evil Whammies lurking about. Each time one was hit, they would take away all of the contestant's accumulated winnings up to that point. The show itself was a remake of the short-lived 1977 ABC Daytime game show called Second Chance.

The show was known for the "Whammy", a red cartoon creature with a high-pitched, raspy voice. Landing on any Whammy space reset the contestant's score to zero, accompanied by an animation that showed the Whammy taking the loot, but frequently being blown up or otherwise humiliated in the process. 

Three contestants competed on each episode, usually a returning champion and two new challengers (if a champion retired undefeated, then three new contestants would appear on the next episode).

Each game began with a trivia round where the contestants tried to earn spins, which was then used on the show's gameboard, referred to as the Big Board. A question was posed to the contestants, who tried to be the first to buzz in with a correct answer. Once a contestant gave an answer, the remaining opponents were given a choice of that answer or two additional answers provided and selected one. If the contestant that buzzed in gave the correct answer, it earned three spins. A correct multiple choice answer was worth one spin. If none of the three contestants buzzed in with an answer within five seconds, three answers were given to the contestants and they earned one spin each if they chose correctly. If a contestant buzzed in but failed to give an answer, that contestant was locked out of the question and it was treated the same way as if nobody had buzzed in.

The board consisted of 18 squares arranged in a 6✕5 grid, each of which had a screen in it that displayed one of three items which changed rather rapidly, and a randomizer light which the contestants stopped by hitting their buzzer. The most common spaces offered cash, with an extra spin attached to some of them, and prizes, with some being directional spaces that either allowed the contestant to choose between two or three squares, or moved their position to a different part of the board. Cash amounts and prize values were added to the contestant's score, while landing on any of several Whammy spaces reset the player's score to zero.

In the first Big Board round, play started with the contestant with the fewest spins unless there was a tie, in which case the contestant seated furthest left started. For each square the contestant stopped the randomizer light on, the value of that square was added to the contestant's bank and that contestant kept playing ("pressing his/her luck") until running out of spins or deciding to pass. Any passed spins went to the contestant's opponent with the higher amount of money (or, if tied, the opponent chosen by the passing contestant). A contestant receiving passed spins had to take them and could not pass until all the passed spins had been used. Spins awarded from hitting spaces offering them were placed in the earned column, and hitting a Whammy caused the contestant's remaining passed spins to move to the earned column, allowing the contestant to pass. Play continued until the contestants exhausted all of their spins. A contestant was eliminated from the game and any unused spins remaining were lost if at any point in the game a contestant hit four Whammies.

Once all spins had been played, a second round of trivia questions followed with the same rules as before. A second Big Board round followed, with much higher stakes in play. This time, contestants played in order from least amount of money to highest amount of money unless there was a tie between two or more contestants, in which case the contestant with the least amount of spins started the round. Any passed spins, as before, went to the opponent with the higher amount of money.

The contestant in the lead at the end of the second Big Board round became the day's champion, kept his/her winnings, and got to return on the next show as long as the show's winnings limits were not reached. If two or all three contestants finished the match tied, they returned on the next show. In the rare occurrence that two contestants Whammied out of the game and the remaining contestant had spins left, the remaining contestant was given a choice to end the game immediately or keep spinning to try to win more money. The choice was given after each spin the contestant took, and the game continued until all spins were exhausted, the contestant stopped the game, or the contestant Whammied out. If the contestant managed to Whammy out, the game ended with no winner and three new contestants played on the next show.

I expected that Press Your Luck should have a second shot at the revival, probably in 2020 (except Whammy!, which was okay, but didn't feel like the same thing), but in a weekday or weeknight syndicated series with a lot of cash, great prizes and trips, a lot of emotion, a lot of drama, a lot of strategy, and of course a lot of whammies and a brand new set so radiant and vibrant that audience can experience, cheer, and enjoy the moments.

And of course, just as always that Press Your Luck is definitely the most competitive game in television. And hopefully Press Your Luck can be back soon. I watch a lot of the original version of Press Your Luck with Peter Tomarken and it can be the same thing as well.

What do you say about this?

Victory

This petition made change with 22 supporters!

The Issue

Hey there Game Show fans,

We have seen so revival game shows like Match Game, To Tell The Truth, and the $100,000 Pyramid. But there's one game show that we love so much that italso deserves a revival. That game show I'm talking about is Press Your Luck!!!

Press Your Luck is one of the most popular cult-classic game shows of all time. People answered questions to earn spins on the Big Board for a chance to win "Big Bucks"! However, there were evil Whammies lurking about. Each time one was hit, they would take away all of the contestant's accumulated winnings up to that point. The show itself was a remake of the short-lived 1977 ABC Daytime game show called Second Chance.

The show was known for the "Whammy", a red cartoon creature with a high-pitched, raspy voice. Landing on any Whammy space reset the contestant's score to zero, accompanied by an animation that showed the Whammy taking the loot, but frequently being blown up or otherwise humiliated in the process. 

Three contestants competed on each episode, usually a returning champion and two new challengers (if a champion retired undefeated, then three new contestants would appear on the next episode).

Each game began with a trivia round where the contestants tried to earn spins, which was then used on the show's gameboard, referred to as the Big Board. A question was posed to the contestants, who tried to be the first to buzz in with a correct answer. Once a contestant gave an answer, the remaining opponents were given a choice of that answer or two additional answers provided and selected one. If the contestant that buzzed in gave the correct answer, it earned three spins. A correct multiple choice answer was worth one spin. If none of the three contestants buzzed in with an answer within five seconds, three answers were given to the contestants and they earned one spin each if they chose correctly. If a contestant buzzed in but failed to give an answer, that contestant was locked out of the question and it was treated the same way as if nobody had buzzed in.

The board consisted of 18 squares arranged in a 6✕5 grid, each of which had a screen in it that displayed one of three items which changed rather rapidly, and a randomizer light which the contestants stopped by hitting their buzzer. The most common spaces offered cash, with an extra spin attached to some of them, and prizes, with some being directional spaces that either allowed the contestant to choose between two or three squares, or moved their position to a different part of the board. Cash amounts and prize values were added to the contestant's score, while landing on any of several Whammy spaces reset the player's score to zero.

In the first Big Board round, play started with the contestant with the fewest spins unless there was a tie, in which case the contestant seated furthest left started. For each square the contestant stopped the randomizer light on, the value of that square was added to the contestant's bank and that contestant kept playing ("pressing his/her luck") until running out of spins or deciding to pass. Any passed spins went to the contestant's opponent with the higher amount of money (or, if tied, the opponent chosen by the passing contestant). A contestant receiving passed spins had to take them and could not pass until all the passed spins had been used. Spins awarded from hitting spaces offering them were placed in the earned column, and hitting a Whammy caused the contestant's remaining passed spins to move to the earned column, allowing the contestant to pass. Play continued until the contestants exhausted all of their spins. A contestant was eliminated from the game and any unused spins remaining were lost if at any point in the game a contestant hit four Whammies.

Once all spins had been played, a second round of trivia questions followed with the same rules as before. A second Big Board round followed, with much higher stakes in play. This time, contestants played in order from least amount of money to highest amount of money unless there was a tie between two or more contestants, in which case the contestant with the least amount of spins started the round. Any passed spins, as before, went to the opponent with the higher amount of money.

The contestant in the lead at the end of the second Big Board round became the day's champion, kept his/her winnings, and got to return on the next show as long as the show's winnings limits were not reached. If two or all three contestants finished the match tied, they returned on the next show. In the rare occurrence that two contestants Whammied out of the game and the remaining contestant had spins left, the remaining contestant was given a choice to end the game immediately or keep spinning to try to win more money. The choice was given after each spin the contestant took, and the game continued until all spins were exhausted, the contestant stopped the game, or the contestant Whammied out. If the contestant managed to Whammy out, the game ended with no winner and three new contestants played on the next show.

I expected that Press Your Luck should have a second shot at the revival, probably in 2020 (except Whammy!, which was okay, but didn't feel like the same thing), but in a weekday or weeknight syndicated series with a lot of cash, great prizes and trips, a lot of emotion, a lot of drama, a lot of strategy, and of course a lot of whammies and a brand new set so radiant and vibrant that audience can experience, cheer, and enjoy the moments.

And of course, just as always that Press Your Luck is definitely the most competitive game in television. And hopefully Press Your Luck can be back soon. I watch a lot of the original version of Press Your Luck with Peter Tomarken and it can be the same thing as well.

What do you say about this?

Petition Updates

Share this petition

Petition created on December 26, 2018