

First Person Shooters in High School eSports
The Issue
In recent years, the world of high school esports has grown exponentially, captivating the imaginations of young gamers and fostering a sense of community within the school walls. Yet, amid the rise of esports, one question continues to linger: Should first-person shooter type games, like Overwatch and Valorant, be allowed on high school esports teams? In this age of technological advancement and shifting paradigms, the answer is an emphatic "Yes!" Here's why:
1. Promoting Teamwork and Strategy: Games like Overwatch and Valorant are intricate virtual battlegrounds where teamwork and strategy reign supreme. As students collaborate to achieve their objectives and outwit their opponents, they develop critical thinking, leadership, and communication skills that are invaluable in both the virtual and real worlds.
2. Inclusive Diversity: These games do not discriminate based on physical prowess, gender, or background. Esports teams that embrace titles like Overwatch and Valorant offer a level playing field where students from all walks of life can excel. This diversity promotes inclusivity and encourages a sense of belonging, nurturing an environment where every student feels valued.
3. Competitive Edge and College Scholarships: The world of competitive gaming has become a legitimate pathway for students to hone their skills and possibly even secure scholarships for higher education. By including games like Overwatch and Valorant, high school esports programs ensure that their students are equipped to compete at the highest levels of the burgeoning esports industry, opening doors to college scholarships and future career opportunities.
4. Art and Craft: Overwatch and Valorant are a testament to the artistry and craftsmanship of game developers. By allowing these games in high school esports, students can appreciate the creative genius behind these titles while also fostering their passion for the industry. This appreciation can lead to future careers in game development, design, or journalism.
5. Debunking the Myth: Video Games Do Not Cause Violence, Supported by Data: It's essential to address the unfounded notion that video games cause violence. Numerous comprehensive studies conducted over the years have consistently shown that there is no causal link between video games and real-world violence. A study published in the Journal of Youth and Adolescence in 2019, which analyzed data from over 1,000 adolescents, found no evidence to suggest that playing violent video games led to increased aggression. Also, Stanford researchers claim that video games could be part of the solution for lots of violent acts. (cited) The gaming community understands that the lines between fiction and reality are distinct, and responsible gaming is a shared commitment. These studies reinforce the understanding that games like Overwatch and Valorant are recreational activities that provide entertainment and an opportunity for skill development, rather than inciters of violence.
6. Responsibility and Sportsmanship: High school esports programs instill values like responsibility and sportsmanship in their players. Games like Overwatch and Valorant, like any other competitive sport, require players to be respectful of their teammates and opponents. These values translate into the real world and foster a sense of community and empathy.
In conclusion, allowing games like Overwatch and Valorant on high school esports teams is not just about embracing a popular trend; it's about recognizing the potential for growth, inclusivity, and personal development within the rapidly evolving world of esports. It's about debunking unfounded myths and equipping our students with the skills they need to succeed in a digital age, including the opportunity to earn college scholarships through their gaming talents.
Join us in urging high schools across the nation to embrace titles like Overwatch and Valorant on their esports teams. Sign this petition on Change.org, and let's empower our students to excel in the exciting world of esports while celebrating the positive values that gaming can instill in our youth. Together, we can make a difference and pave the way for a brighter future for our students, including access to valuable college scholarships, and the world of competitive gaming.
The Issue
In recent years, the world of high school esports has grown exponentially, captivating the imaginations of young gamers and fostering a sense of community within the school walls. Yet, amid the rise of esports, one question continues to linger: Should first-person shooter type games, like Overwatch and Valorant, be allowed on high school esports teams? In this age of technological advancement and shifting paradigms, the answer is an emphatic "Yes!" Here's why:
1. Promoting Teamwork and Strategy: Games like Overwatch and Valorant are intricate virtual battlegrounds where teamwork and strategy reign supreme. As students collaborate to achieve their objectives and outwit their opponents, they develop critical thinking, leadership, and communication skills that are invaluable in both the virtual and real worlds.
2. Inclusive Diversity: These games do not discriminate based on physical prowess, gender, or background. Esports teams that embrace titles like Overwatch and Valorant offer a level playing field where students from all walks of life can excel. This diversity promotes inclusivity and encourages a sense of belonging, nurturing an environment where every student feels valued.
3. Competitive Edge and College Scholarships: The world of competitive gaming has become a legitimate pathway for students to hone their skills and possibly even secure scholarships for higher education. By including games like Overwatch and Valorant, high school esports programs ensure that their students are equipped to compete at the highest levels of the burgeoning esports industry, opening doors to college scholarships and future career opportunities.
4. Art and Craft: Overwatch and Valorant are a testament to the artistry and craftsmanship of game developers. By allowing these games in high school esports, students can appreciate the creative genius behind these titles while also fostering their passion for the industry. This appreciation can lead to future careers in game development, design, or journalism.
5. Debunking the Myth: Video Games Do Not Cause Violence, Supported by Data: It's essential to address the unfounded notion that video games cause violence. Numerous comprehensive studies conducted over the years have consistently shown that there is no causal link between video games and real-world violence. A study published in the Journal of Youth and Adolescence in 2019, which analyzed data from over 1,000 adolescents, found no evidence to suggest that playing violent video games led to increased aggression. Also, Stanford researchers claim that video games could be part of the solution for lots of violent acts. (cited) The gaming community understands that the lines between fiction and reality are distinct, and responsible gaming is a shared commitment. These studies reinforce the understanding that games like Overwatch and Valorant are recreational activities that provide entertainment and an opportunity for skill development, rather than inciters of violence.
6. Responsibility and Sportsmanship: High school esports programs instill values like responsibility and sportsmanship in their players. Games like Overwatch and Valorant, like any other competitive sport, require players to be respectful of their teammates and opponents. These values translate into the real world and foster a sense of community and empathy.
In conclusion, allowing games like Overwatch and Valorant on high school esports teams is not just about embracing a popular trend; it's about recognizing the potential for growth, inclusivity, and personal development within the rapidly evolving world of esports. It's about debunking unfounded myths and equipping our students with the skills they need to succeed in a digital age, including the opportunity to earn college scholarships through their gaming talents.
Join us in urging high schools across the nation to embrace titles like Overwatch and Valorant on their esports teams. Sign this petition on Change.org, and let's empower our students to excel in the exciting world of esports while celebrating the positive values that gaming can instill in our youth. Together, we can make a difference and pave the way for a brighter future for our students, including access to valuable college scholarships, and the world of competitive gaming.
The Decision Makers
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Petition created on October 6, 2023