
Hi everyone,
We just passed 250,000 signatures, a quarter of a million people in a little over a week. Thank you. That number alone makes this one of the biggest gaming petitions there is. And over 10,000 of you didn't just sign, you left comments and even videos explaining why this matters to you as well.
Here's exactly what's at stake, because it's worth being clear: after January 2028, no new PlayStation game will be able to release on a disc at all, no matter how many people want one. Games out before then can still be printed, but every new title after that date is digital-only. That's the line we're asking Sony not to cross.
Why keep going past 250,000? Because a small petition is easy to ignore. A number that keeps climbing while the press keeps covering it is not. Every signature past this point raises the pressure and makes the story harder to wave away.
And the press is covering it, gaming media widely, with mainstream outlets starting to follow:
IGN – https://www.ign.com/articles/dont-kill-the-disc-independent-retailer-launches-petition-calling-on-playstation-to-keep-physical-games-gets-over-115000-signatures
Eurogamer – https://www.eurogamer.net/petition-against-sony-killing-playstation-physical-media
GameSpot – https://www.gamespot.com/articles/over-220000-people-petition-sony-not-to-kill-physical-playstation-game-discs/
Digital Foundry – https://www.digitalfoundry.net/news/2026/07/dont-kill-the-disc-petition-against-sony-ps5-and-ps6-digital-media-plans-reaches-150000-signatures
(Written as we passed earlier milestones, we've grown a lot since.)
You got us to 250,000 by telling people, the next 250,000 works exactly the same way.
If you've got 30 seconds, here's what helps most:
Share the petition again. Tell people it's quick and free, about 10 seconds to sign:
https://www.change.org/p/don-t-kill-the-disc-tell-sony-to-keep-physical-playstation-games
Share one of those articles too. A news story reaches people a petition link alone won't.
This was never about one store or one console. It's about whether you own what you pay for. Let's keep it loud.
Jade Pearce
Owner, PNP Games Inc.
Winnipeg, Canada
On behalf of the physical video game industry