Reinstate development of World of Darkness Online MMORPG and devote the same level of resources, funding and priority to it as you do EVE Online.
This petition had 3,569 supporters
For years, since 2006, fans of White Wolf's World of Darkness and Gamers alike have hungered over any news or information they could get on the upcoming MMO, World of Darkness Online.
However, since that time little has been done in order to see the game come to fruition, namely CCP Game’s constant layoff’s and rotation of staff in the development team, their failure to provide continued support to the game and secretive press releases (usually coming from a third party and only once or twice a year) which allowed for no transparency between CCP and the public or inaccurate promises to the public regarding the game development.
As of April 14th, 2014 CCP has now halted development of the MMO and fired/redirected over 60 employees. See below link for details.
BY SIGNING THIS PETITION YOU HEARBY REQUEST/DEMAND THE FOLLOWING…
- THAT CCP GAMES REINSTATE DEVELOPMENT OF THE WORLD OF DARKNESS MMORPG AND DEVOTE THE SAME LEVEL OF RESCOURCES, FUNDING AND PUBLIC RELATIONS TO ITS DEVELOPMENT AS THEY DO EVE ONLINE, WHICH INCLUDES SHARING EQUAL PRIORITY WITH EVE ONLINE
- WE ALSO REQUEST THAT ANY AND ALL DISMISSED EMPLOYEE’S ARE REHIRED TO CONTINUE THEIR GOOD WORK ON THE GAME WITH CCP’S BLESSING.
- WE ALSO REQUEST THAT THE PUBLIC BE KEPT IN THE LOOP CONCERNING DEVELOPMENT WITH ADEQUATE PRESS RELEASES AND INFORMATIVE DISCUSSION ON THE DEVELOPMENT OF THE GAME ITSELF.
For more information on World of Darkness MMO’s development, please visit this site or optionally just read the text below taken directly from their Facebook page.
“A merger between CCP Games and White Wolf Publishing was announced at the annual EVE Online fanfest in Reykjavík, Iceland, in November 2006. As part of the deal, it was announced that White Wolf would be adapting the EVE Online intellectual property into an RPG, and CCP explicitly stated "There will be a World of Darkness Online", referring to a massively multiplayer online role-playing game. According to news at the time, work had already begun on the "WoD MMORPG" and full-time production was to commence within the year and launch in four to five years.
As of January 2008, full production of the WoD MMORPG was scheduled start March 2009 after the Eve Online expansion was finished according to CCP. Official confirmation that the game is currently in development surfaced in Aug 2009 on the official CCP web site.
The game will be based on Vampire: The Masquerade and will "focus on player politics and social interaction". According to Senior Producer Chris McDonough there "is no release date" set.
In October 2011, CCP announced that they would be significantly reducing the staff for the MMORPG, choosing instead to focus on the existing EVE Online universe. There are still no details about launch dates.
As of a February 2012 interview at Ten Ton Hammer it is reported there are still at least 60 dedicated developers on the MMO and the project is still moving forward.
In April 2013, in an interview at Eve Fanfest 2013, it was reported that the World of Darkness team has worked on multiple projects at CCP, and is sharing technology with the company’s other titles and teams. There are 70 people working on the tools and technology that will be used to build the World of Darkness and it was stressed that the game is in pre-production. Chris McDonough said "What we're doing is building a lot of tools, and we're trying to do it in a smart way... we have to be able to use the tools to make up the ground for the number of guys we have", and he also added "Now, we'll ramp the team up when it comes time to go into actual production but, for sure, we're making phenomenal progress". It was also announced the game will be a next-generation MMO and will work like a vampire simulator. "We're making sure this is a next-generation MMO. It's very focused on movement and motion and capturing what it's like to be a vampire. People ask about our high level designs for World of Darkness and we've called this a vampire simulator. What's it like to be a vampire. Not a super hero, but a super-powered individual. The way the characters move around the city feels very vampiric", McDonough explained. The demo showed during the World of Darkness presentation at Eve Fanfest 2013, proved this out.”
Thank you for reading this far. We hope to hear from you soon and with any luck we can get enough signatures to make a sizable difference in CCP’s decision making.
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