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STOP GAMEMAKERS FROM EXPLOITING THE YOUTH WITH PSYCHOLOGICAL CASINO SCHEMES

This petition had 6,074 supporters


Gaming is destroying your children and emptying your bank accounts.

Did you know that the game Star Wars: Battlefront II(2017) costs 60$?

Okay then, did you know that it will take 4528 hours(375 days of non-stop 12-hour sessions of grinding) or $2100 to unlock the entirety of the game?

STOP IT.


Microtransactions have become the new standard of monetizing the game industry.

It has been a thorn in the sides of gamers for a long time, but the trade-off was that the games was free, and what you bought was purely cosmetic.

E.g. League of Legends and CS:GO.

But recently, game industries have been trying new options. Like putting microtransactions in 60$ paid games, purposely made the game just barely fun enough.

"But why should it be a problem? You can just stop buying their stuff, it's capatalistic freedom.. etc."

True, and people with self-control won't have this issue. But, these companies are beginning to targeting the youth, who've just started earning their first buck.

And they're using slot-machine tactics and casino psychology to trigger and manipulate young people into using their money, besides the 60$ they already paid.

As so, like with casinos, where you don't pay to get in, there should be age restriction of 18-21+ years and entry wouldn't be allowed. Also there should be a slot-machine/microtransactions sticker/warning on every printed copy, so parents knows that the game is using manipulation.

More info on the psychological aspect: 
https://imgur.com/account/favorites/PbThh

Belgium doing something for the cause:
https://imgur.com/account/favorites/1qIx7

Look what other users says about this. 1/10 rating (Don't believe the "critics"):
http://www.metacritic.com/game/playstation-4/star-wars-battlefront-ii

Write to me on aaronjeppeson95@gmail.com if you feel something should be included. Feel free to share this anywhere you see fit.



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