Make first 2 Expansions free or give people a refund for the retail purchase of Destiny and/ or any Downloadable content they may have purchased.
Make first 2 Expansions free or give people a refund for the retail purchase of Destiny and/ or any Downloadable content they may have purchased.
The Issue
As each day passes since Destiny has released, the community has been finding various content cuts from the original game being resold as DLC. This kind of shady business tactics has never been so predominate in a game before. We the community, the loyal fans must band together to make our voice heard. These kind of shady business tactics are becoming more and more common in the gaming industry. Players have been getting into areas of the game(Destiny) via glitching into "DLC" areas on every single available planet available on disc. To reveal complete level designs, ghosts to even enemies. A Destiny bug earlier this year revealed hidden placed markers on the player map linked to all the DLC's in the first 2 expansions. Here's a list of DLC's players have gotten into so far: kings's wrath (Beta build of game prior 2 monthes to launch)
Jovian Complex(Beta build of game prior 2 monthes to launch)
Seraphim Vault(Beta build of game prior 2 monthes to launch)
The Terminus(Venus)
Blackgarden secret dlc(Mars)
Chamber of night(Moon)
Dusk Warrens and Traitor's Ketch(Moon)
These are some of the few found DLC's to be already on disc. Not only this but They are charging xbox one players the same DLC price as PS4 players but with less content due to "exclusives". That is simply not right and illogical. But who are we kidding? This is published by Activision, who has this kind of history especially with the fall of Infinity Award. Makers of Call of Duty 4 and Modern Warfare 2. They have been known to have "Hush Hush" contracts. Where if a Developer speaks out they will lose their job and possibly much worse. Everyone has been wondering why Destiny's story is so bland and confusing. Bungie, the developers of the excellent story Halo. Or why it feels like when you play, that large chunks where taken out of the game. What happened to Destiny is still shrouded in mystery. Following a Bungie AMA on redit which as been since taken down. Has gave gamer's across the world Spectulation that makes absolute sense. With no official word from Bungie or Activision regarding the last year of Destiny's developement. Us, the community, your loyal fans are connecting the dots and banning together with each and passing day. Never have we seen this much of the commmunity rallying behind this pressing issue in the gaming industry. Corporations such as Activision and Bungie are ruining the gaming industry. Forsakening the consumers, the community, their loyal fans all for the sake of max profit. Not only does cutting content from the original game save them money to sell it as DLC but it also saves development costs too. Which makes it a logical but shady and disgusting business tactic. Of how they treat their fans across the globe. The Bungie AMA redit since, has been taken down can be seen below.
"I can confirm that there were sudden and abrupt changes in the development of Destiny less than a year ago. There was tension between higher ups the entire time we were developing the title due to a lack of cohesion about the vision for the game. One side wanted this huge space epic, like an MMO Mass Effect and the other side was not convinced that would sell and wanted to pare things back to more "easily accessible" standards. They were afraid too much story elements and cut scenes would drive players off.
Then Joe left and everything just fell apart. By the time we were 7 months out to release, word came down that we were making massive revisions to the game's story. Huge portions of dialogue were excised and I think several recordings were redone to support the new narrative. Entire areas that would have been in the final game were removed, but some of the context wasn't, which explains weird reactions from NPCs and strange, unexplained motivations. We had a guy come in to write the grimoire cards who was given access to the original script with notations on what was cut and what needed to be revised in order to make this zombie of a game seem plausible.
All of the Last City factions had their storylines and dialogue cut, the Guardian's initial introduction to the Tower and the Last City was cut, and ALL the origins were homogenized down to the one originally used for Exo characters.
Most of what was cut was planned to be re-polished into DLC, but it's all there on the disc. Not all of it is live on the servers, but it's all there on the disc. Some last minute art assets needed to be remade, which is what you'll be downloading.
It's an embarrassing disaster and not the game I thought would be published.
HumanCatnip: Will we be seeing these tidbits of dialogue or are they lost to the Darkness forever?
404Architect: I don't know the answer to that. Some of it I doubt will ever see the light of day because it contradicts the story as presented now. Some of it could be repolished and turned into DLC. That is what is happening with some of the locations on Earth and Mars.
The_Prince_of_Wishes: Was Jupiter, Saturn, Europa etc. cut content or still in development?
404Architect: They were still in development.
Fasterthanapigeon: How come the fallen can climb and there are trip wire mines in the intro... But never again?
404Architect: The introduction you know is closest to the original content, which had more robust and cinematic level design. It was originally designed for the Exo introduction but was generalized to represent all guardians closer to launch. The trip mines make a brief appearance again in the published game in the strike where you face Sepkis Prime, whatever that is called now. There were plans to include more dynamic enemy AI, but there was not sufficient time to develop that.
hardshocker: I have no way to know if you are telling the truth but I'll ask anyway. Is there a way for you, or someone else who is willing to tell the tales from inside bungie, to give a real view of the original story to me. I don't care about getting it out or exposing anyone, I just want to know the real story that was planned. This was the one game I was excited to get in a long time and it hurts me personally that I didn't get a chance to see the true vision. There must be way for me to know.
404Architect: The closest you will ever get is the ViDoc from 2013, unless someone risks their job and jail time to get design documents out. I hope no one is that reckless.
GoCallYourMommy: From where you sit, do you feel the long term expectation is lots of DLC/patches that will be improving the game as the standard moving forward? I have just been coming to this subreddit for the last day because I am abysmally bored with the constant grinding/repeat missions and was looking to see if there was something else I have missed to keep the game interesting. I can only guess the long term strategy was to get people hooked, then pay for a better experience as time goes by to justify the costs of development/release. Seems to be the standard now in gaming regardless.
Thanks for even posting in here. I didn't realize so many people were into the behind the scenes drama, and hope you don't get attacked by too many folks.
404Architect: There is an ongoing plan to release regular DLC flow, provided the game continues to be profitable/projects to be profitable in the future. If the end-user experience thus-far is any indication, it may not be enough content. The game is considerably more barren than what was intended to ship.
I'll add a little more. Part of the reason why so much was cut and held back was to buy time. When Joe and others left it was a blow to development cycle. What was cut was cut in order to take the place of newly developed content so we could "catch up."
Larima: Were the 'higher ups' on the publishing side or the development side?
404Architect: I can't say that with any authority, but there was pressure from Activision to meet our deadline.
Larima: Will we be seeing the cut storyline content?
404Architect: In some form or another. The Reef story mission is cannibalized from the Awoken character arc.
Larima: I see. Will the coming content expand the story to be, uh, more complete at least?
404Architect: I don't know, unfortunately. Whatever shape it will be taking will not be the original direction the game was designed in.
That said, I do think what is developed in the future will attempt to "right" the sinking ship. There are still many talented and devoted people there.
Larima: So, the story of Destiny in the future has yet to be written basically?
404Architect: In a fashion, yes.
But if some things stay aligned to the original outline, the past has yet to be written too.
Larima: Do you think the, uh, let's say 'vague' story is making the development of a more complete one easier at all?
404Architect: I will say it is making more work.
Larima: Ah. Are there any plans to do anything with the tower factions? I would like to back Dead Orbit in some other way than being fashionable with their cloak.
404Architect: Everything for the factions was cut. I do not know if there is plans to expand on them as was intended in upcoming DLC. Possibly? That's uncertain at present.
Larima: That's a shame. Was there plans for a faction war system? Who was new Monarchy's 'Monarch'. What's the deal with the FWC? Dead Orbit's deal was to just leave the solar system, right?
404Architect: All of those points were detailed in the original plan for the game. Each faction had a distinct story. Voice acting was recorded (beyond the ambient voice work you hear while walking around). Some of this content may make its way back into the game in the form of DLC or patch updates. I do not know what kind of schedule or plan is on that, however.
There are whole factions that were cut as well, some directly tied to the original story and will need to be extensively re-tooled for the new storyline.
Kizdeangix: Thanks for posting this. The beginning sequence being tied to exo characters makes a lot of sense. I wish we could have gotten the human/awoken ones. Having an organic being whose been dead a really long time suddenly materialize with no context ws a terrible way to start the game. The story is nonexistent. My first play through I was always asking my friend what was going on because none of it made any sense. I feel bad for the "little guys" who worked so hard on this project, only to see the whole thing get bastardized into what we have now. The only reason I play at all is because of the fluid mechanics, musical scores, and wonderful artwork that the "little guys" made so well.
404Architect: All characters began as deceased, just not in the same location. The context was originally there, but some portions of the game were both stripped down and also not finished in time and needed to be removed. What was cobbled together after the fact removed any sense of agency or identity.
Larima: Is there more of a story as to why Joe Staten left?
404Architect: That isn't for me to say, I won't put words in Joe's mouth.
404Architect: There's still a lot to be proud of with how Destiny turned out, but it isn't the game we set out to make yet.
truemeliorist: First, thanks for responding. Please do everything you can to keep your identity safe - there are a lot of customers who want blood I think.
To your knowledge, was there ever any plan to allow inter-player interaction? I know this was one of the biggest bits of feedback from testing, and have heard that activision put its foot down and basically said "no, we think all of our players are annoying 12 year olds so no communication." No word on whether or not the last bit is true.
I know the new dev notes mention that it should be coming in a pared down format, but it still doesn't make up for the fact that those of us who don't have friends who play are more or less stuck spamming invites to people. Any non-Destiny players I try to show the game to all react the same - they love the idea that you can play with other people, but when you mention that you don't have a way to ask them if they're working on the same thing as you, they're just incredulous that that was considered a "good" thing.
404Architect: There was voice chat and player trading a year ago as well as other player/player interactive elements, as well as a more player-driven economy. The decision to cut voice chat and trading at release was a part of the new "vision" for Destiny"
With no official response except a comment by the community manager of Bungie.net, Deej who said: "You are being trolled, Internet. Don't let it happen. Bungie employees are easy to spot in the wild." People have taken this with a grain of salt because it is not a official response. On top of all this, many have bought Destiny on previous Features, and content said and seen in trailers for the game prior to launch. Proclaiming a lot content that wasn't seen in the final game. After claiming these "features" to be in the game. Bungie goes quiet on all the content they striped from the game until after release of Destiny. Sounds a lot like FALSE ADVERTISING doesn't it? For one, if i had known that all of this content was being striped. It would've impacted my purchase of Destiny had i known Bungie took out all this content. I simply wouldn't have bought Destiny as many others. A lot of these features that didn't make it can be seen in the video "That little itch- What changed in Destiny" or highlighted below. Video: http://www.youtube.com/watch?v=fXW2FEJ4L4E Here are some highlights in the video:
Out Here in the Wild – Official Destiny ViDoc
22 Aug 2013 – 1 year before release
0:38 “You can go from Earth to Venus to Mars to the Moon, to Saturn”
2:01 Thunder Lord. Talents points needed, different description and unlocks
4:13 Mercury is shown
Official Destiny Gameplay Reveal Video
3 Jul 2013 – 1 year before release
7:16 Weapons have no level requirement, only weapon levels. A weapon you get at level 1 is just as effective as a weapon at level 20. This means every weapon is a viable option. Meaning you can use any gun you prefer. Giving you a huge selection. Also this means you can receive amazing weapons even exotics throughout your playthrough from start to finish even on low levels, its a smart way to do loot.
7:15 Thunderlord. Glimmer, Weapon Kit and Talent Point needed for upgrade. No upgrade materials. Maybe get talent points for using the weapon? Much more interesting upgrades.
11:22 Talking to speaker. Different layout on the Tower, we see a different area behind the characters.
11:31 Queens brother asks, “Why is the city breathing down my neck”, located on earth. Different voice actor? Seems like a different character too.
11:44 A view of Saturn’s Rings rendered in game.
11:46 A ship with Dead Orbit logo.
Official Destiny E3 Gameplay Trailer 0:15 Larger view of tower, different layout. Tower has armed guards.
1:53 Saturn rendered in game (looks beautiful)
2:14 Mercury
Destiny PlayStation 4 Official Announcement
20 Feb 2013 More than a year
1:11 Strike boss fight, room layout is different.
1:24 The Reef playable area. Fallen (guard) to the left, but player’s do not have guns. Not under threat, a vender area similar to the Tower? Area is well polished, looks beautiful (will appear in DLC?)
Reveal Trailer – Official Destiny ViDoc: Pathways Out of Darkness
17 Feb 2013 – More than a year before release
0:59 Mobile App, New Chapter on Venus: Story
Book 1, Chapter 3
Gain Favor with the Queen
Venus, Shores of Time
“Help the Crow loot the Academy archive”
Books?
Each with chapters?
The Crow character was first mentioned in a Reddit post detailing an alternative story that was dropped. A new story was created.
1:19 Main Menu
-The City as Home location
-Chapter 3 Shores of Time
-Bounty with a One Week Cooldown
-Strike Random playlist
-Raid is Depth of Darkness, similar in name to the DLC name The Dark Below
-Faction Wars, PvP
3:11 Different tower layout, armed guards
3:24 The Reef, created in game. Fallen guard patrolling (a well polished area, more than a year before the games release)
3:42 Lush forest, unknown location. Player visible lower left (this area is not as polished)
We, the community, the loyal fans must band together to fight this shady and disgusting practice in the Video game industry. Because at the end of the day we are gamer's, guardian's and we are the only ones who can stop the darkness from coming over the video game industry.
So, we the Community want you[Bungie and Activision] to make the first 2 Expansions free or give people a refund for the retail purchase of Destiny and/ or any Downloadable content they may have purchased. On the grounds of Bungie's false advertisement on Features seen and told of in trailers and "Vidocs" of Destiny that was cut from the final game. And Activision for having original content on the disc of Destiny. Already playable areas but locked to be cut, polished and resold as DLC.
All sources listed in the videos below. Destiny content reveal bug http://www.youtube.com/watch?v=VD6Ypy3hozk
DLC Video Content list:
King's Watch beta build: http://www.youtube.com/watch?v=NaAOZKTMElc
Seraphim Vault beta build: http://www.youtube.com/watch?v=q60BTY0E25o
Jovian Complex beta build: http://www.youtube.com/watch?v=CWwGNg7PChE
Terminus: https://www.youtube.com/watch?v=Xtf3NlYhB_U
Black Garden secret DlC: http://www.youtube.com/watch?v=cKXT25tAQzU
Chamber of Night: https://www.youtube.com/watch?v=oYT8SUnoNEk
Dusk Warrens and Traitor's ketch: https://www.youtube.com/watch?v=gCEHNLJcPOw&src_vid=vx-rGW7VY2M&feature=iv&annotation_id=annotation_2555508305
DLC screws over Xbox Players: http://kotaku.com/destinys-new-dlc-kinda-screws-over-xbox-players-1652294153
Bungie Ama article and Deej(Bungie community manager) response: http://www.bungie.net/en/Forum/Post/70908920/0/0/1
The Issue
As each day passes since Destiny has released, the community has been finding various content cuts from the original game being resold as DLC. This kind of shady business tactics has never been so predominate in a game before. We the community, the loyal fans must band together to make our voice heard. These kind of shady business tactics are becoming more and more common in the gaming industry. Players have been getting into areas of the game(Destiny) via glitching into "DLC" areas on every single available planet available on disc. To reveal complete level designs, ghosts to even enemies. A Destiny bug earlier this year revealed hidden placed markers on the player map linked to all the DLC's in the first 2 expansions. Here's a list of DLC's players have gotten into so far: kings's wrath (Beta build of game prior 2 monthes to launch)
Jovian Complex(Beta build of game prior 2 monthes to launch)
Seraphim Vault(Beta build of game prior 2 monthes to launch)
The Terminus(Venus)
Blackgarden secret dlc(Mars)
Chamber of night(Moon)
Dusk Warrens and Traitor's Ketch(Moon)
These are some of the few found DLC's to be already on disc. Not only this but They are charging xbox one players the same DLC price as PS4 players but with less content due to "exclusives". That is simply not right and illogical. But who are we kidding? This is published by Activision, who has this kind of history especially with the fall of Infinity Award. Makers of Call of Duty 4 and Modern Warfare 2. They have been known to have "Hush Hush" contracts. Where if a Developer speaks out they will lose their job and possibly much worse. Everyone has been wondering why Destiny's story is so bland and confusing. Bungie, the developers of the excellent story Halo. Or why it feels like when you play, that large chunks where taken out of the game. What happened to Destiny is still shrouded in mystery. Following a Bungie AMA on redit which as been since taken down. Has gave gamer's across the world Spectulation that makes absolute sense. With no official word from Bungie or Activision regarding the last year of Destiny's developement. Us, the community, your loyal fans are connecting the dots and banning together with each and passing day. Never have we seen this much of the commmunity rallying behind this pressing issue in the gaming industry. Corporations such as Activision and Bungie are ruining the gaming industry. Forsakening the consumers, the community, their loyal fans all for the sake of max profit. Not only does cutting content from the original game save them money to sell it as DLC but it also saves development costs too. Which makes it a logical but shady and disgusting business tactic. Of how they treat their fans across the globe. The Bungie AMA redit since, has been taken down can be seen below.
"I can confirm that there were sudden and abrupt changes in the development of Destiny less than a year ago. There was tension between higher ups the entire time we were developing the title due to a lack of cohesion about the vision for the game. One side wanted this huge space epic, like an MMO Mass Effect and the other side was not convinced that would sell and wanted to pare things back to more "easily accessible" standards. They were afraid too much story elements and cut scenes would drive players off.
Then Joe left and everything just fell apart. By the time we were 7 months out to release, word came down that we were making massive revisions to the game's story. Huge portions of dialogue were excised and I think several recordings were redone to support the new narrative. Entire areas that would have been in the final game were removed, but some of the context wasn't, which explains weird reactions from NPCs and strange, unexplained motivations. We had a guy come in to write the grimoire cards who was given access to the original script with notations on what was cut and what needed to be revised in order to make this zombie of a game seem plausible.
All of the Last City factions had their storylines and dialogue cut, the Guardian's initial introduction to the Tower and the Last City was cut, and ALL the origins were homogenized down to the one originally used for Exo characters.
Most of what was cut was planned to be re-polished into DLC, but it's all there on the disc. Not all of it is live on the servers, but it's all there on the disc. Some last minute art assets needed to be remade, which is what you'll be downloading.
It's an embarrassing disaster and not the game I thought would be published.
HumanCatnip: Will we be seeing these tidbits of dialogue or are they lost to the Darkness forever?
404Architect: I don't know the answer to that. Some of it I doubt will ever see the light of day because it contradicts the story as presented now. Some of it could be repolished and turned into DLC. That is what is happening with some of the locations on Earth and Mars.
The_Prince_of_Wishes: Was Jupiter, Saturn, Europa etc. cut content or still in development?
404Architect: They were still in development.
Fasterthanapigeon: How come the fallen can climb and there are trip wire mines in the intro... But never again?
404Architect: The introduction you know is closest to the original content, which had more robust and cinematic level design. It was originally designed for the Exo introduction but was generalized to represent all guardians closer to launch. The trip mines make a brief appearance again in the published game in the strike where you face Sepkis Prime, whatever that is called now. There were plans to include more dynamic enemy AI, but there was not sufficient time to develop that.
hardshocker: I have no way to know if you are telling the truth but I'll ask anyway. Is there a way for you, or someone else who is willing to tell the tales from inside bungie, to give a real view of the original story to me. I don't care about getting it out or exposing anyone, I just want to know the real story that was planned. This was the one game I was excited to get in a long time and it hurts me personally that I didn't get a chance to see the true vision. There must be way for me to know.
404Architect: The closest you will ever get is the ViDoc from 2013, unless someone risks their job and jail time to get design documents out. I hope no one is that reckless.
GoCallYourMommy: From where you sit, do you feel the long term expectation is lots of DLC/patches that will be improving the game as the standard moving forward? I have just been coming to this subreddit for the last day because I am abysmally bored with the constant grinding/repeat missions and was looking to see if there was something else I have missed to keep the game interesting. I can only guess the long term strategy was to get people hooked, then pay for a better experience as time goes by to justify the costs of development/release. Seems to be the standard now in gaming regardless.
Thanks for even posting in here. I didn't realize so many people were into the behind the scenes drama, and hope you don't get attacked by too many folks.
404Architect: There is an ongoing plan to release regular DLC flow, provided the game continues to be profitable/projects to be profitable in the future. If the end-user experience thus-far is any indication, it may not be enough content. The game is considerably more barren than what was intended to ship.
I'll add a little more. Part of the reason why so much was cut and held back was to buy time. When Joe and others left it was a blow to development cycle. What was cut was cut in order to take the place of newly developed content so we could "catch up."
Larima: Were the 'higher ups' on the publishing side or the development side?
404Architect: I can't say that with any authority, but there was pressure from Activision to meet our deadline.
Larima: Will we be seeing the cut storyline content?
404Architect: In some form or another. The Reef story mission is cannibalized from the Awoken character arc.
Larima: I see. Will the coming content expand the story to be, uh, more complete at least?
404Architect: I don't know, unfortunately. Whatever shape it will be taking will not be the original direction the game was designed in.
That said, I do think what is developed in the future will attempt to "right" the sinking ship. There are still many talented and devoted people there.
Larima: So, the story of Destiny in the future has yet to be written basically?
404Architect: In a fashion, yes.
But if some things stay aligned to the original outline, the past has yet to be written too.
Larima: Do you think the, uh, let's say 'vague' story is making the development of a more complete one easier at all?
404Architect: I will say it is making more work.
Larima: Ah. Are there any plans to do anything with the tower factions? I would like to back Dead Orbit in some other way than being fashionable with their cloak.
404Architect: Everything for the factions was cut. I do not know if there is plans to expand on them as was intended in upcoming DLC. Possibly? That's uncertain at present.
Larima: That's a shame. Was there plans for a faction war system? Who was new Monarchy's 'Monarch'. What's the deal with the FWC? Dead Orbit's deal was to just leave the solar system, right?
404Architect: All of those points were detailed in the original plan for the game. Each faction had a distinct story. Voice acting was recorded (beyond the ambient voice work you hear while walking around). Some of this content may make its way back into the game in the form of DLC or patch updates. I do not know what kind of schedule or plan is on that, however.
There are whole factions that were cut as well, some directly tied to the original story and will need to be extensively re-tooled for the new storyline.
Kizdeangix: Thanks for posting this. The beginning sequence being tied to exo characters makes a lot of sense. I wish we could have gotten the human/awoken ones. Having an organic being whose been dead a really long time suddenly materialize with no context ws a terrible way to start the game. The story is nonexistent. My first play through I was always asking my friend what was going on because none of it made any sense. I feel bad for the "little guys" who worked so hard on this project, only to see the whole thing get bastardized into what we have now. The only reason I play at all is because of the fluid mechanics, musical scores, and wonderful artwork that the "little guys" made so well.
404Architect: All characters began as deceased, just not in the same location. The context was originally there, but some portions of the game were both stripped down and also not finished in time and needed to be removed. What was cobbled together after the fact removed any sense of agency or identity.
Larima: Is there more of a story as to why Joe Staten left?
404Architect: That isn't for me to say, I won't put words in Joe's mouth.
404Architect: There's still a lot to be proud of with how Destiny turned out, but it isn't the game we set out to make yet.
truemeliorist: First, thanks for responding. Please do everything you can to keep your identity safe - there are a lot of customers who want blood I think.
To your knowledge, was there ever any plan to allow inter-player interaction? I know this was one of the biggest bits of feedback from testing, and have heard that activision put its foot down and basically said "no, we think all of our players are annoying 12 year olds so no communication." No word on whether or not the last bit is true.
I know the new dev notes mention that it should be coming in a pared down format, but it still doesn't make up for the fact that those of us who don't have friends who play are more or less stuck spamming invites to people. Any non-Destiny players I try to show the game to all react the same - they love the idea that you can play with other people, but when you mention that you don't have a way to ask them if they're working on the same thing as you, they're just incredulous that that was considered a "good" thing.
404Architect: There was voice chat and player trading a year ago as well as other player/player interactive elements, as well as a more player-driven economy. The decision to cut voice chat and trading at release was a part of the new "vision" for Destiny"
With no official response except a comment by the community manager of Bungie.net, Deej who said: "You are being trolled, Internet. Don't let it happen. Bungie employees are easy to spot in the wild." People have taken this with a grain of salt because it is not a official response. On top of all this, many have bought Destiny on previous Features, and content said and seen in trailers for the game prior to launch. Proclaiming a lot content that wasn't seen in the final game. After claiming these "features" to be in the game. Bungie goes quiet on all the content they striped from the game until after release of Destiny. Sounds a lot like FALSE ADVERTISING doesn't it? For one, if i had known that all of this content was being striped. It would've impacted my purchase of Destiny had i known Bungie took out all this content. I simply wouldn't have bought Destiny as many others. A lot of these features that didn't make it can be seen in the video "That little itch- What changed in Destiny" or highlighted below. Video: http://www.youtube.com/watch?v=fXW2FEJ4L4E Here are some highlights in the video:
Out Here in the Wild – Official Destiny ViDoc
22 Aug 2013 – 1 year before release
0:38 “You can go from Earth to Venus to Mars to the Moon, to Saturn”
2:01 Thunder Lord. Talents points needed, different description and unlocks
4:13 Mercury is shown
Official Destiny Gameplay Reveal Video
3 Jul 2013 – 1 year before release
7:16 Weapons have no level requirement, only weapon levels. A weapon you get at level 1 is just as effective as a weapon at level 20. This means every weapon is a viable option. Meaning you can use any gun you prefer. Giving you a huge selection. Also this means you can receive amazing weapons even exotics throughout your playthrough from start to finish even on low levels, its a smart way to do loot.
7:15 Thunderlord. Glimmer, Weapon Kit and Talent Point needed for upgrade. No upgrade materials. Maybe get talent points for using the weapon? Much more interesting upgrades.
11:22 Talking to speaker. Different layout on the Tower, we see a different area behind the characters.
11:31 Queens brother asks, “Why is the city breathing down my neck”, located on earth. Different voice actor? Seems like a different character too.
11:44 A view of Saturn’s Rings rendered in game.
11:46 A ship with Dead Orbit logo.
Official Destiny E3 Gameplay Trailer 0:15 Larger view of tower, different layout. Tower has armed guards.
1:53 Saturn rendered in game (looks beautiful)
2:14 Mercury
Destiny PlayStation 4 Official Announcement
20 Feb 2013 More than a year
1:11 Strike boss fight, room layout is different.
1:24 The Reef playable area. Fallen (guard) to the left, but player’s do not have guns. Not under threat, a vender area similar to the Tower? Area is well polished, looks beautiful (will appear in DLC?)
Reveal Trailer – Official Destiny ViDoc: Pathways Out of Darkness
17 Feb 2013 – More than a year before release
0:59 Mobile App, New Chapter on Venus: Story
Book 1, Chapter 3
Gain Favor with the Queen
Venus, Shores of Time
“Help the Crow loot the Academy archive”
Books?
Each with chapters?
The Crow character was first mentioned in a Reddit post detailing an alternative story that was dropped. A new story was created.
1:19 Main Menu
-The City as Home location
-Chapter 3 Shores of Time
-Bounty with a One Week Cooldown
-Strike Random playlist
-Raid is Depth of Darkness, similar in name to the DLC name The Dark Below
-Faction Wars, PvP
3:11 Different tower layout, armed guards
3:24 The Reef, created in game. Fallen guard patrolling (a well polished area, more than a year before the games release)
3:42 Lush forest, unknown location. Player visible lower left (this area is not as polished)
We, the community, the loyal fans must band together to fight this shady and disgusting practice in the Video game industry. Because at the end of the day we are gamer's, guardian's and we are the only ones who can stop the darkness from coming over the video game industry.
So, we the Community want you[Bungie and Activision] to make the first 2 Expansions free or give people a refund for the retail purchase of Destiny and/ or any Downloadable content they may have purchased. On the grounds of Bungie's false advertisement on Features seen and told of in trailers and "Vidocs" of Destiny that was cut from the final game. And Activision for having original content on the disc of Destiny. Already playable areas but locked to be cut, polished and resold as DLC.
All sources listed in the videos below. Destiny content reveal bug http://www.youtube.com/watch?v=VD6Ypy3hozk
DLC Video Content list:
King's Watch beta build: http://www.youtube.com/watch?v=NaAOZKTMElc
Seraphim Vault beta build: http://www.youtube.com/watch?v=q60BTY0E25o
Jovian Complex beta build: http://www.youtube.com/watch?v=CWwGNg7PChE
Terminus: https://www.youtube.com/watch?v=Xtf3NlYhB_U
Black Garden secret DlC: http://www.youtube.com/watch?v=cKXT25tAQzU
Chamber of Night: https://www.youtube.com/watch?v=oYT8SUnoNEk
Dusk Warrens and Traitor's ketch: https://www.youtube.com/watch?v=gCEHNLJcPOw&src_vid=vx-rGW7VY2M&feature=iv&annotation_id=annotation_2555508305
DLC screws over Xbox Players: http://kotaku.com/destinys-new-dlc-kinda-screws-over-xbox-players-1652294153
Bungie Ama article and Deej(Bungie community manager) response: http://www.bungie.net/en/Forum/Post/70908920/0/0/1
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Petition created on October 30, 2014