

オンラインゲーム(バトオペ2)の初心者狩りを無くしたい_Stop Smurfing(new player hunt) in Gundam Battle Operation


オンラインゲーム(バトオペ2)の初心者狩りを無くしたい_Stop Smurfing(new player hunt) in Gundam Battle Operation
署名活動の主旨
私はバンダイナムコエンターテインメントが発売しているガンダムバトルオペレーション2が大好きで、このゲームを楽しみにしています。しかし、問題があるのです。それは、悪質な初心者狩りプレイヤーが存在し、自分よりも経験の少ないプレイヤーを蹂躙してゲームを楽しむという行為が頻繁に見られることです。これにより、初心者や中程度のプレイヤーはすぐにゲームから去ってしまい、コミュニティの成長が阻まれています。このゲームの運営は、これまでに全く対策を講じておらず、私たちは非常に失望しています。この問題はAプラス以上の経験豊富なプレイヤーにはほとんど関係ありませんが、経験が少ないプレイヤーには大きな問題です。経験の少ないプレイヤーの参加はコミュニティの成長には必須ですが、それが阻害されていることをとても悲しく思います。
https://bo2.ggame.jp/jp/ バトルオペレーション2の公式サイト
本来、経験の程度によって、複数レベルに対戦相手が分けられるはずです。しかし無料で新規アカウントが作れるために、プロ野球選手が育成中の少年野球選手のふりをして試合できる、相手を一方的に攻撃できるという状況になっています。偽装レートによる初心者狩りは、ゲームの健全なプレイ環境を破壊し、多くのプレイヤーがゲームを楽しめなくなる原因となっています。これを防ぐのは本当は簡単です。
1) すぐに別のアカウントを無料で作れることで、偽装レートアカウントが増殖する原因になっている。基本無料をなくし、毎月300円ほどの課金制ただし、課金額は10トークン(ゲーム内通貨)で戻し本当のプレイヤーには負担がかからないようにする。
2) Play Station Network(課金必要)への加入を必須にする。無料で容易に偽装レートアカウントが増殖することを防ぎます。
これらの対策を通じて、全てのプレイヤーが平等に楽しめる環境を作り出すべきです。毎日、コツコツ貯めてきたレートポイントが暴力的に一気に削られる不条理、そして多くの初心者プレイヤーが泣き寝入りをしています。偽装レートプレイヤーは普通では出せないスコアを出しています。おおよそ、3-4試合に1度はこのような偽装レートプレイヤーに遭遇します。彼らの目的は蹂躙です。
ある方からは、初心者狩りや偽装に遭遇する確率は敵と味方のパーティーで同じだから問題ないと主張する意見も聞きました。そうでしょうか。勝敗が本来のレーティング帯のチームワークではなく、偽装したプレイヤーの存在が主要因になって決定してしまうのは間違っている気がします。そのような場違いのプレイヤーを見た成長途中の多くの方々は著しく意欲を削がれるでしょう。ただでさえおっかなびっくりでプレイしているのに、蹂躙されて煽られて、こんな不快な場所に誰が近づくものかとなるのは当然の結果です。海外のゲームでは運営の方針として初心者狩りや偽装行為(業界ではスマーフと呼ぶ)の禁止、そして自動検出方法が確立されています。運営が本腰を上げれば、対策は可能です。
具体的な証拠として、多くのプレイヤーがこの問題についてオンラインフォーラムやSNSで声を挙げています。私自身も頻繁にスマーフプレイヤーを見ています。金品が懸かったクランマッチ(週に一度のチーム戦)では上位にランクングするクラン(チーム)のほとんどが偽装レーティングプレイヤーで構成されています。プレイヤーも運営も長年のスマーフの存在を知らないはずがありません。多くの他のオンラインゲームが同様の問題に直面し、成功裏に対策を講じた事例もあります。ガンダムバトルオペレーション2の運営にも、これらの成功事例を参考にし、必要な対策を講じることを強く求めます。もう、プレイヤーの良心への依存では済まなくなっている現状を直視してください。
また、大変頻繁に、「この機体を欲しいなら、この期限までにレーティングマッチ6回参加してね」と限定任務が課されます。この期間が最悪で、放置プレイヤー(レーティングマッチへの参加のノルマだけこなそうとする人)やスマーフプレイヤーの出現頻度がとても高くなります。あなたも放置すればいい、あなたもスマーフすればいいとの意見を貰いますが、私がやりたいうのは正常に秩序に基づいた普通の試合です。これほど酷いなら限定任務をやめてくれないか、もしくは限定任務にレーティングの回数ノルマを入れないで欲しいと何度も運営へ訴えていますが取り入れられる様子はありません。どうか、この問題に対する運営の迅速な対応を求めるため、署名に協力してください。一緒により良いプレイ環境を作りましょう。ご署名をお願いいたします。
Stop Smurfing(new player hunting) in Gundam Battle Operation 2!
I love Gundam Battle Operation 2, published by Bandai Namco Entertainment, and I sincerely enjoy playing the game. However, the current competitive environment contains a serious structural problem that negatively affects matchmaking fairness, player retention, and the long-term sustainability of the community. Specifically, the game is increasingly affected by “smurfing,” a practice in which highly skilled players intentionally create low-rated or newly created accounts in order to compete against significantly less experienced players.
This behavior is frequently observed and has substantial negative consequences. Beginner and intermediate players are repeatedly subjected to severely unbalanced matches, leading many of them to abandon the game shortly after starting. As a result, community growth and player retention are being significantly impaired. Despite the persistence of this issue over many years, the game’s management has implemented few visible or effective countermeasures, which has caused considerable disappointment among many players.
Although highly experienced players at A+ rank and above may be comparatively unaffected by smurfing, the problem disproportionately impacts inexperienced players. The continued participation of new players is essential for maintaining a healthy multiplayer ecosystem, and the current environment actively discourages that participation.
Under normal matchmaking principles, players should be separated into competitive brackets according to demonstrated skill and experience. However, because new accounts can be created freely and repeatedly, highly skilled players are effectively able to disguise themselves as beginners. This creates a situation analogous to professional baseball players pretending to be youth players in order to dominate inexperienced opponents. Such rating manipulation fundamentally undermines matchmaking integrity and damages the game’s competitive environment.
Importantly, this problem is not technically difficult to mitigate.
The unrestricted creation of free secondary accounts enables the uncontrolled proliferation of smurf accounts. One potential countermeasure would be to replace the completely free-to-play structure with a modest monthly fee of approximately 300 yen (2US$), while refunding the same value through in-game currency such as tokens. This would introduce meaningful friction against disposable account creation without imposing substantial financial burden on legitimate players.
Requiring an active PlayStation Network subscription for participation would further reduce the ease with which smurf accounts can be repeatedly generated at negligible cost.
Implementing such measures would contribute significantly toward establishing a fairer and more stable competitive environment. At present, many players spend considerable time gradually accumulating rating points, only to lose them rapidly in matches distorted by hidden high-skill participants. Smurf players frequently achieve performance metrics that are statistically inconsistent with their displayed rank. Based on player experience, encounters with such accounts occur approximately once every three to four matches. Their primary objective often appears not to be fair competition, but unilateral domination.
Some individuals argue that smurfing is not problematic because the probability of encountering smurf players is theoretically equal for both teams. However, this argument overlooks the fundamental purpose of rating-based matchmaking systems. Match outcomes should primarily reflect teamwork, strategy, and skill within the intended rating bracket. When outcomes are instead determined disproportionately by concealed high-level players, the competitive validity of the matchmaking system is compromised.
Furthermore, repeated exposure to overwhelmingly mismatched opponents has predictable psychological effects on developing players. Many inexperienced participants already approach competitive play cautiously and with anxiety. Being repeatedly dominated and mocked by clearly misplaced opponents understandably discourages continued participation and creates the perception that the environment is hostile and unwelcoming.
In many international online games, smurfing and related forms of rating manipulation are explicitly prohibited by operational policy, and automated detection systems have already been implemented successfully. Existing industry methods include behavioral anomaly detection, accelerated MMR correction, account verification systems, and restrictions on disposable account generation. These precedents demonstrate that meaningful intervention is technically feasible when developers prioritize matchmaking integrity.
There is also substantial observational evidence that this problem is widespread within Gundam Battle Operation 2. Numerous players have raised concerns regarding smurfing across online forums and social media platforms. I personally encounter suspected smurf accounts frequently. In clan matches — weekly competitive team events involving valuable rewards — many highly ranked clans are widely believed to contain disguised high-skill accounts operating within artificially suppressed rating brackets. Given the long-standing visibility of these behaviors, it is difficult to assume that either the player community or the game’s management is unaware of the issue.
Additionally, limited-time event missions often require players to participate in a fixed number of rated matches within a short time period in order to obtain exclusive units or rewards. During these events, the matchmaking environment deteriorates further. The frequency of AFK players — individuals participating only to satisfy participation requirements — and smurf accounts increases substantially. Some players respond by suggesting that others should simply engage in AFK behavior or create smurf accounts themselves. However, what many players seek is neither exploitation nor circumvention, but ordinary competitive matches governed by fair and orderly matchmaking principles.
For this reason, I and many others have repeatedly requested that the developers either discontinue such limited-time participation requirements or remove mandatory rated-match quotas from these missions. Unfortunately, there has been little indication that these concerns are being meaningfully addressed.
At this stage, reliance solely on player goodwill is insufficient to preserve the integrity of the competitive environment. Smurfing is not merely an interpersonal inconvenience; it constitutes a systemic matchmaking integrity failure with direct consequences for fairness, player retention, and long-term community sustainability.
We therefore respectfully urge the management of Gundam Battle Operation 2 to conduct serious data-driven analysis of this issue and implement evidence-based countermeasures consistent with established practices in the broader online gaming industry.
Please support this petition calling for prompt and meaningful action regarding smurfing and matchmaking integrity. Together, we can help create a healthier, fairer, and more sustainable competitive environment for all players.
We respectfully ask for your signature.
28
署名活動の主旨
私はバンダイナムコエンターテインメントが発売しているガンダムバトルオペレーション2が大好きで、このゲームを楽しみにしています。しかし、問題があるのです。それは、悪質な初心者狩りプレイヤーが存在し、自分よりも経験の少ないプレイヤーを蹂躙してゲームを楽しむという行為が頻繁に見られることです。これにより、初心者や中程度のプレイヤーはすぐにゲームから去ってしまい、コミュニティの成長が阻まれています。このゲームの運営は、これまでに全く対策を講じておらず、私たちは非常に失望しています。この問題はAプラス以上の経験豊富なプレイヤーにはほとんど関係ありませんが、経験が少ないプレイヤーには大きな問題です。経験の少ないプレイヤーの参加はコミュニティの成長には必須ですが、それが阻害されていることをとても悲しく思います。
https://bo2.ggame.jp/jp/ バトルオペレーション2の公式サイト
本来、経験の程度によって、複数レベルに対戦相手が分けられるはずです。しかし無料で新規アカウントが作れるために、プロ野球選手が育成中の少年野球選手のふりをして試合できる、相手を一方的に攻撃できるという状況になっています。偽装レートによる初心者狩りは、ゲームの健全なプレイ環境を破壊し、多くのプレイヤーがゲームを楽しめなくなる原因となっています。これを防ぐのは本当は簡単です。
1) すぐに別のアカウントを無料で作れることで、偽装レートアカウントが増殖する原因になっている。基本無料をなくし、毎月300円ほどの課金制ただし、課金額は10トークン(ゲーム内通貨)で戻し本当のプレイヤーには負担がかからないようにする。
2) Play Station Network(課金必要)への加入を必須にする。無料で容易に偽装レートアカウントが増殖することを防ぎます。
これらの対策を通じて、全てのプレイヤーが平等に楽しめる環境を作り出すべきです。毎日、コツコツ貯めてきたレートポイントが暴力的に一気に削られる不条理、そして多くの初心者プレイヤーが泣き寝入りをしています。偽装レートプレイヤーは普通では出せないスコアを出しています。おおよそ、3-4試合に1度はこのような偽装レートプレイヤーに遭遇します。彼らの目的は蹂躙です。
ある方からは、初心者狩りや偽装に遭遇する確率は敵と味方のパーティーで同じだから問題ないと主張する意見も聞きました。そうでしょうか。勝敗が本来のレーティング帯のチームワークではなく、偽装したプレイヤーの存在が主要因になって決定してしまうのは間違っている気がします。そのような場違いのプレイヤーを見た成長途中の多くの方々は著しく意欲を削がれるでしょう。ただでさえおっかなびっくりでプレイしているのに、蹂躙されて煽られて、こんな不快な場所に誰が近づくものかとなるのは当然の結果です。海外のゲームでは運営の方針として初心者狩りや偽装行為(業界ではスマーフと呼ぶ)の禁止、そして自動検出方法が確立されています。運営が本腰を上げれば、対策は可能です。
具体的な証拠として、多くのプレイヤーがこの問題についてオンラインフォーラムやSNSで声を挙げています。私自身も頻繁にスマーフプレイヤーを見ています。金品が懸かったクランマッチ(週に一度のチーム戦)では上位にランクングするクラン(チーム)のほとんどが偽装レーティングプレイヤーで構成されています。プレイヤーも運営も長年のスマーフの存在を知らないはずがありません。多くの他のオンラインゲームが同様の問題に直面し、成功裏に対策を講じた事例もあります。ガンダムバトルオペレーション2の運営にも、これらの成功事例を参考にし、必要な対策を講じることを強く求めます。もう、プレイヤーの良心への依存では済まなくなっている現状を直視してください。
また、大変頻繁に、「この機体を欲しいなら、この期限までにレーティングマッチ6回参加してね」と限定任務が課されます。この期間が最悪で、放置プレイヤー(レーティングマッチへの参加のノルマだけこなそうとする人)やスマーフプレイヤーの出現頻度がとても高くなります。あなたも放置すればいい、あなたもスマーフすればいいとの意見を貰いますが、私がやりたいうのは正常に秩序に基づいた普通の試合です。これほど酷いなら限定任務をやめてくれないか、もしくは限定任務にレーティングの回数ノルマを入れないで欲しいと何度も運営へ訴えていますが取り入れられる様子はありません。どうか、この問題に対する運営の迅速な対応を求めるため、署名に協力してください。一緒により良いプレイ環境を作りましょう。ご署名をお願いいたします。
Stop Smurfing(new player hunting) in Gundam Battle Operation 2!
I love Gundam Battle Operation 2, published by Bandai Namco Entertainment, and I sincerely enjoy playing the game. However, the current competitive environment contains a serious structural problem that negatively affects matchmaking fairness, player retention, and the long-term sustainability of the community. Specifically, the game is increasingly affected by “smurfing,” a practice in which highly skilled players intentionally create low-rated or newly created accounts in order to compete against significantly less experienced players.
This behavior is frequently observed and has substantial negative consequences. Beginner and intermediate players are repeatedly subjected to severely unbalanced matches, leading many of them to abandon the game shortly after starting. As a result, community growth and player retention are being significantly impaired. Despite the persistence of this issue over many years, the game’s management has implemented few visible or effective countermeasures, which has caused considerable disappointment among many players.
Although highly experienced players at A+ rank and above may be comparatively unaffected by smurfing, the problem disproportionately impacts inexperienced players. The continued participation of new players is essential for maintaining a healthy multiplayer ecosystem, and the current environment actively discourages that participation.
Under normal matchmaking principles, players should be separated into competitive brackets according to demonstrated skill and experience. However, because new accounts can be created freely and repeatedly, highly skilled players are effectively able to disguise themselves as beginners. This creates a situation analogous to professional baseball players pretending to be youth players in order to dominate inexperienced opponents. Such rating manipulation fundamentally undermines matchmaking integrity and damages the game’s competitive environment.
Importantly, this problem is not technically difficult to mitigate.
The unrestricted creation of free secondary accounts enables the uncontrolled proliferation of smurf accounts. One potential countermeasure would be to replace the completely free-to-play structure with a modest monthly fee of approximately 300 yen (2US$), while refunding the same value through in-game currency such as tokens. This would introduce meaningful friction against disposable account creation without imposing substantial financial burden on legitimate players.
Requiring an active PlayStation Network subscription for participation would further reduce the ease with which smurf accounts can be repeatedly generated at negligible cost.
Implementing such measures would contribute significantly toward establishing a fairer and more stable competitive environment. At present, many players spend considerable time gradually accumulating rating points, only to lose them rapidly in matches distorted by hidden high-skill participants. Smurf players frequently achieve performance metrics that are statistically inconsistent with their displayed rank. Based on player experience, encounters with such accounts occur approximately once every three to four matches. Their primary objective often appears not to be fair competition, but unilateral domination.
Some individuals argue that smurfing is not problematic because the probability of encountering smurf players is theoretically equal for both teams. However, this argument overlooks the fundamental purpose of rating-based matchmaking systems. Match outcomes should primarily reflect teamwork, strategy, and skill within the intended rating bracket. When outcomes are instead determined disproportionately by concealed high-level players, the competitive validity of the matchmaking system is compromised.
Furthermore, repeated exposure to overwhelmingly mismatched opponents has predictable psychological effects on developing players. Many inexperienced participants already approach competitive play cautiously and with anxiety. Being repeatedly dominated and mocked by clearly misplaced opponents understandably discourages continued participation and creates the perception that the environment is hostile and unwelcoming.
In many international online games, smurfing and related forms of rating manipulation are explicitly prohibited by operational policy, and automated detection systems have already been implemented successfully. Existing industry methods include behavioral anomaly detection, accelerated MMR correction, account verification systems, and restrictions on disposable account generation. These precedents demonstrate that meaningful intervention is technically feasible when developers prioritize matchmaking integrity.
There is also substantial observational evidence that this problem is widespread within Gundam Battle Operation 2. Numerous players have raised concerns regarding smurfing across online forums and social media platforms. I personally encounter suspected smurf accounts frequently. In clan matches — weekly competitive team events involving valuable rewards — many highly ranked clans are widely believed to contain disguised high-skill accounts operating within artificially suppressed rating brackets. Given the long-standing visibility of these behaviors, it is difficult to assume that either the player community or the game’s management is unaware of the issue.
Additionally, limited-time event missions often require players to participate in a fixed number of rated matches within a short time period in order to obtain exclusive units or rewards. During these events, the matchmaking environment deteriorates further. The frequency of AFK players — individuals participating only to satisfy participation requirements — and smurf accounts increases substantially. Some players respond by suggesting that others should simply engage in AFK behavior or create smurf accounts themselves. However, what many players seek is neither exploitation nor circumvention, but ordinary competitive matches governed by fair and orderly matchmaking principles.
For this reason, I and many others have repeatedly requested that the developers either discontinue such limited-time participation requirements or remove mandatory rated-match quotas from these missions. Unfortunately, there has been little indication that these concerns are being meaningfully addressed.
At this stage, reliance solely on player goodwill is insufficient to preserve the integrity of the competitive environment. Smurfing is not merely an interpersonal inconvenience; it constitutes a systemic matchmaking integrity failure with direct consequences for fairness, player retention, and long-term community sustainability.
We therefore respectfully urge the management of Gundam Battle Operation 2 to conduct serious data-driven analysis of this issue and implement evidence-based countermeasures consistent with established practices in the broader online gaming industry.
Please support this petition calling for prompt and meaningful action regarding smurfing and matchmaking integrity. Together, we can help create a healthier, fairer, and more sustainable competitive environment for all players.
We respectfully ask for your signature.
28
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2025年12月15日に作成されたオンライン署名
