

Save the Future of Dragon Age!
The Issue
To Electronic Arts (EA) and BioWare’s leadership:
With BioWare’s closure, Dragon Age fans deserve a chance to see this beloved franchise continue. If EA is unwilling to invest in its future, sell or license the Dragon Age intellectual property (IP) to a capable studio that respects its history, creative ambition, and passionate community.
We call for the preservation of Dragon Age’s legacy, the revival of the ideas that made its world special, and a renewed commitment to the deep storytelling, political intrigue, morally complex decisions, and meaningful player agency that defined the series.
Dragon Age has always been at its best when it allows players to shape the fate of Thedas, navigate competing ideologies, build relationships with unforgettable characters, and live with the consequences of their choices. Its future should embrace these strengths rather than abandon the creative possibilities that made the franchise so distinctive.
Our Key Demands
1. Preserve the Spirit of Dragon Age: Dreadwolf
Revisit the original creative direction of Dragon Age: Dreadwolf, including its darker storytelling, political intrigue, complex factions, meaningful choices, and ambitious ideas developed before the final version of The Veilguard.
We call for future instalments to restore the depth and complexity that fans associate with Dragon Age. Thedas is a world shaped by religious conflict, imperial ambition, ancient mysteries, competing philosophies, and difficult moral choices. These elements deserve to remain central to the series.
2. Revisit Project Joplin
Preserve and explore the original vision for Project Joplin, including its Tevinter setting, espionage, political conspiracies, faction conflicts, and morally complex decisions.
Although Project Joplin never came to fruition, its concepts and creative ambitions should not be discarded. Where possible, its ideas should be revisited and adapted into future Dragon Age instalments, allowing fans to experience stories that explore the darker and more intricate sides of Thedas.
We also call for the exploration of ideas suggested by Joplin-era concept art, including a journey into the Fade to rescue the companion left behind in the Inquisition finale. Players should have the opportunity to venture into the Fade and attempt to rescue Hawke, Loghain, or Stroud, depending on their world state and the choices they made in Dragon Age: Inquisition.
Such a storyline could give this sacrifice the emotional weight and narrative resolution it deserves, while respecting the different choices players made. The fate of the character left behind should not be forgotten simply because their story continued beyond the screen.
3. Preserve Unused Concept Art and Story Ideas
Make abandoned artwork, storyboards, character concepts, narrative outlines, and development materials accessible to fans wherever legally and practically possible.
These creative ideas deserve recognition, even if they were never finalized or incorporated into a released game. Unused concepts can provide valuable insight into the development of Dragon Age and preserve the work of the writers, artists, designers, and developers who helped shape its world.
We encourage EA and BioWare to document and preserve the creative history of the franchise so that future developers can learn from its unrealized possibilities rather than starting from scratch.
4. Restore Meaningful Player Agency and Political Consequences
Allow players to shape the Tevinter–Qunari conflict, influence political factions, and make decisions with lasting consequences throughout Thedas.
We specifically call for future games to allow players to choose between Tevinter and the Qun, giving both sides meaningful representation and allowing players to decide which ideology, political order, or vision for the future they wish to support. Such a choice should involve genuine consequences, competing interests, and difficult moral questions rather than a superficial dialogue option.
The Qunari should not be reduced to a faceless invading force, just as Tevinter should not be portrayed as a political entity without internal divisions or competing perspectives. Both sides possess histories, beliefs, ambitions, and individuals whose motivations deserve exploration.
Player choices should meaningfully influence the balance of power, the fate of nations, the relationships between factions, and the future of Thedas. Dragon Age should trust its players to make difficult decisions without forcing every conflict into a simple division between heroes and villains.
5. Revisit Ambitious Character Concepts and Restore Meaningful Roles for Returning Characters
Explore previously unused or underdeveloped narrative possibilities, including Rook’s earlier involvement with the Inquisitor; the potential inclusion of Calpernia and Imshael as companions; and substantial, meaningful roles for returning characters such as Dorian, Isabela, and Morrigan.
These ideas should be approached as creative possibilities rather than presumed finalized plans. Nevertheless, they demonstrate the wealth of narrative opportunities available within the Dragon Age universe.
We also call for the following possibilities to be explored:
Cole’s return as a Spirit of Compassion: Explore a storyline in which Cole communicates with Solas within his own mind, creating an opportunity for a deeply personal confrontation between compassion, guilt, redemption, and the consequences of Solas’s actions.
Sten’s return as the Arishok: Bring Sten back into the story as the Arishok, allowing players to witness his evolution and leadership within Qunari society. His return could provide a compelling connection to the earlier games and give the Qunari a prominent, politically complex role in the future of the franchise.
A meaningful choice involving the Qunari leadership: Allow players to influence the direction of the Qunari and their relationship with Tevinter, with Sten’s potential return as the Arishok serving as one possible part of this wider political narrative.
Archon Radonis’s proper in-game appearance: Give Archon Radonis a substantial, on-screen role rather than having such an interesting character killed off-screen. A character occupying such an important position within the Tevinter Imperium deserves to be seen, heard, and explored through the game itself. His personality, ambitions, political influence, and potential role in the future of Tevinter should be developed through actual scenes and interactions rather than reduced to an off-screen death.
A greater role for the Divine: Explore a storyline in which the Divine takes an active role in launching an attack against Solas. Such a confrontation could bring the Chantry’s religious authority, political power, and ideological opposition to Solas directly into the central conflict. It would also allow the Divine to act as a significant political and narrative force rather than remaining on the sidelines while the fate of Thedas is decided.
Returning characters should not appear merely for nostalgia or brief cameos. They should have meaningful roles that respect their established histories, acknowledge the choices players made in previous games, and allow their personal journeys to develop in compelling new directions.
6. Restore Dragon Age Keep and World-State Continuity
Bring back Dragon Age Keep or provide a comprehensive alternative that allows players to preserve and import their world states.
The choices made across previous games are a vital part of Dragon Age’s identity. Whether a player supported one faction over another, spared or sacrificed a companion, shaped the leadership of a nation, or made a difficult moral decision, those choices should matter.
Future instalments should respect this legacy by allowing players to carry their decisions forward wherever narratively practical. World-state continuity should be more than a collection of references; it should help shape the political landscape, character relationships, and events of future games.
7. Protect Dragon Age as a Single-Player RPG
Keep the series focused on deep role-playing, memorable companions, exploration, political complexity, and the freedom to shape Thedas.
Dragon Age should continue to offer meaningful dialogue choices, branching storylines, complicated relationships, morally ambiguous decisions, and consequences that extend beyond a single quest. Its companions should possess their own convictions, motivations, and reactions to the player’s actions.
The franchise’s future should build on the strengths of its single-player RPG identity rather than sacrificing narrative depth for trends that do not serve its world or its audience.
Our Final Message
Dragon Age is more than a product. It is a world built by artists, writers, developers, and fans who believe in its stories, characters, and enduring legacy.
We call for more Dragon Age sequels in the years to come, regardless of unrealized projects such as Joplin. Even though that vision never came to fruition, the stories, ideas, and possibilities that inspired it should not be lost.
Future instalments should build upon the foundations of previous games, explore new narrative directions, bring beloved characters back into meaningful roles, and continue expanding the world of Thedas. They should revisit abandoned creative possibilities where appropriate and give players the opportunity to experience the political conflicts, personal journeys, and unresolved stories that have made this universe so compelling.
We want to see the conflict between Tevinter and the Qun explored with the complexity it deserves. We want the freedom to choose between them and witness the consequences of our decisions. We want characters such as Sten and Archon Radonis to receive the meaningful on-screen roles their positions and potential warrant. We want the Divine to take an active role in the struggle against Solas, and we want the possibility of venturing into the Fade to rescue Hawke, Loghain, or Stroud to be explored in a future story.
These are not demands that every abandoned concept must be reproduced exactly as originally imagined. They are calls to recognize that Dragon Age has a wealth of untapped creative potential, and that the franchise deserves a future willing to explore it.
The cancellation of one project should not mean the end of an entire franchise. Dragon Age has the potential to evolve under new creative leadership, with fresh ideas and a renewed commitment to the storytelling that made the series so meaningful to its fans.
If EA is unwilling to invest in the franchise’s future, then sell or license the Dragon Age IP to a capable studio that will respect its history, honour its characters, preserve its creative legacy, and commit to developing future sequels.
Thedas still has stories to tell. Its characters still have journeys worth exploring. Its political conflicts remain rich with possibilities, and its world deserves the opportunity to grow beyond the boundaries of existing games.
Save Dragon Age. Preserve its legacy. Restore its ambition. Continue its story. Sell or license the IP if EA will not invest in its future. Give Thedas the future—and the many new chapters—it deserves.
12
The Issue
To Electronic Arts (EA) and BioWare’s leadership:
With BioWare’s closure, Dragon Age fans deserve a chance to see this beloved franchise continue. If EA is unwilling to invest in its future, sell or license the Dragon Age intellectual property (IP) to a capable studio that respects its history, creative ambition, and passionate community.
We call for the preservation of Dragon Age’s legacy, the revival of the ideas that made its world special, and a renewed commitment to the deep storytelling, political intrigue, morally complex decisions, and meaningful player agency that defined the series.
Dragon Age has always been at its best when it allows players to shape the fate of Thedas, navigate competing ideologies, build relationships with unforgettable characters, and live with the consequences of their choices. Its future should embrace these strengths rather than abandon the creative possibilities that made the franchise so distinctive.
Our Key Demands
1. Preserve the Spirit of Dragon Age: Dreadwolf
Revisit the original creative direction of Dragon Age: Dreadwolf, including its darker storytelling, political intrigue, complex factions, meaningful choices, and ambitious ideas developed before the final version of The Veilguard.
We call for future instalments to restore the depth and complexity that fans associate with Dragon Age. Thedas is a world shaped by religious conflict, imperial ambition, ancient mysteries, competing philosophies, and difficult moral choices. These elements deserve to remain central to the series.
2. Revisit Project Joplin
Preserve and explore the original vision for Project Joplin, including its Tevinter setting, espionage, political conspiracies, faction conflicts, and morally complex decisions.
Although Project Joplin never came to fruition, its concepts and creative ambitions should not be discarded. Where possible, its ideas should be revisited and adapted into future Dragon Age instalments, allowing fans to experience stories that explore the darker and more intricate sides of Thedas.
We also call for the exploration of ideas suggested by Joplin-era concept art, including a journey into the Fade to rescue the companion left behind in the Inquisition finale. Players should have the opportunity to venture into the Fade and attempt to rescue Hawke, Loghain, or Stroud, depending on their world state and the choices they made in Dragon Age: Inquisition.
Such a storyline could give this sacrifice the emotional weight and narrative resolution it deserves, while respecting the different choices players made. The fate of the character left behind should not be forgotten simply because their story continued beyond the screen.
3. Preserve Unused Concept Art and Story Ideas
Make abandoned artwork, storyboards, character concepts, narrative outlines, and development materials accessible to fans wherever legally and practically possible.
These creative ideas deserve recognition, even if they were never finalized or incorporated into a released game. Unused concepts can provide valuable insight into the development of Dragon Age and preserve the work of the writers, artists, designers, and developers who helped shape its world.
We encourage EA and BioWare to document and preserve the creative history of the franchise so that future developers can learn from its unrealized possibilities rather than starting from scratch.
4. Restore Meaningful Player Agency and Political Consequences
Allow players to shape the Tevinter–Qunari conflict, influence political factions, and make decisions with lasting consequences throughout Thedas.
We specifically call for future games to allow players to choose between Tevinter and the Qun, giving both sides meaningful representation and allowing players to decide which ideology, political order, or vision for the future they wish to support. Such a choice should involve genuine consequences, competing interests, and difficult moral questions rather than a superficial dialogue option.
The Qunari should not be reduced to a faceless invading force, just as Tevinter should not be portrayed as a political entity without internal divisions or competing perspectives. Both sides possess histories, beliefs, ambitions, and individuals whose motivations deserve exploration.
Player choices should meaningfully influence the balance of power, the fate of nations, the relationships between factions, and the future of Thedas. Dragon Age should trust its players to make difficult decisions without forcing every conflict into a simple division between heroes and villains.
5. Revisit Ambitious Character Concepts and Restore Meaningful Roles for Returning Characters
Explore previously unused or underdeveloped narrative possibilities, including Rook’s earlier involvement with the Inquisitor; the potential inclusion of Calpernia and Imshael as companions; and substantial, meaningful roles for returning characters such as Dorian, Isabela, and Morrigan.
These ideas should be approached as creative possibilities rather than presumed finalized plans. Nevertheless, they demonstrate the wealth of narrative opportunities available within the Dragon Age universe.
We also call for the following possibilities to be explored:
Cole’s return as a Spirit of Compassion: Explore a storyline in which Cole communicates with Solas within his own mind, creating an opportunity for a deeply personal confrontation between compassion, guilt, redemption, and the consequences of Solas’s actions.
Sten’s return as the Arishok: Bring Sten back into the story as the Arishok, allowing players to witness his evolution and leadership within Qunari society. His return could provide a compelling connection to the earlier games and give the Qunari a prominent, politically complex role in the future of the franchise.
A meaningful choice involving the Qunari leadership: Allow players to influence the direction of the Qunari and their relationship with Tevinter, with Sten’s potential return as the Arishok serving as one possible part of this wider political narrative.
Archon Radonis’s proper in-game appearance: Give Archon Radonis a substantial, on-screen role rather than having such an interesting character killed off-screen. A character occupying such an important position within the Tevinter Imperium deserves to be seen, heard, and explored through the game itself. His personality, ambitions, political influence, and potential role in the future of Tevinter should be developed through actual scenes and interactions rather than reduced to an off-screen death.
A greater role for the Divine: Explore a storyline in which the Divine takes an active role in launching an attack against Solas. Such a confrontation could bring the Chantry’s religious authority, political power, and ideological opposition to Solas directly into the central conflict. It would also allow the Divine to act as a significant political and narrative force rather than remaining on the sidelines while the fate of Thedas is decided.
Returning characters should not appear merely for nostalgia or brief cameos. They should have meaningful roles that respect their established histories, acknowledge the choices players made in previous games, and allow their personal journeys to develop in compelling new directions.
6. Restore Dragon Age Keep and World-State Continuity
Bring back Dragon Age Keep or provide a comprehensive alternative that allows players to preserve and import their world states.
The choices made across previous games are a vital part of Dragon Age’s identity. Whether a player supported one faction over another, spared or sacrificed a companion, shaped the leadership of a nation, or made a difficult moral decision, those choices should matter.
Future instalments should respect this legacy by allowing players to carry their decisions forward wherever narratively practical. World-state continuity should be more than a collection of references; it should help shape the political landscape, character relationships, and events of future games.
7. Protect Dragon Age as a Single-Player RPG
Keep the series focused on deep role-playing, memorable companions, exploration, political complexity, and the freedom to shape Thedas.
Dragon Age should continue to offer meaningful dialogue choices, branching storylines, complicated relationships, morally ambiguous decisions, and consequences that extend beyond a single quest. Its companions should possess their own convictions, motivations, and reactions to the player’s actions.
The franchise’s future should build on the strengths of its single-player RPG identity rather than sacrificing narrative depth for trends that do not serve its world or its audience.
Our Final Message
Dragon Age is more than a product. It is a world built by artists, writers, developers, and fans who believe in its stories, characters, and enduring legacy.
We call for more Dragon Age sequels in the years to come, regardless of unrealized projects such as Joplin. Even though that vision never came to fruition, the stories, ideas, and possibilities that inspired it should not be lost.
Future instalments should build upon the foundations of previous games, explore new narrative directions, bring beloved characters back into meaningful roles, and continue expanding the world of Thedas. They should revisit abandoned creative possibilities where appropriate and give players the opportunity to experience the political conflicts, personal journeys, and unresolved stories that have made this universe so compelling.
We want to see the conflict between Tevinter and the Qun explored with the complexity it deserves. We want the freedom to choose between them and witness the consequences of our decisions. We want characters such as Sten and Archon Radonis to receive the meaningful on-screen roles their positions and potential warrant. We want the Divine to take an active role in the struggle against Solas, and we want the possibility of venturing into the Fade to rescue Hawke, Loghain, or Stroud to be explored in a future story.
These are not demands that every abandoned concept must be reproduced exactly as originally imagined. They are calls to recognize that Dragon Age has a wealth of untapped creative potential, and that the franchise deserves a future willing to explore it.
The cancellation of one project should not mean the end of an entire franchise. Dragon Age has the potential to evolve under new creative leadership, with fresh ideas and a renewed commitment to the storytelling that made the series so meaningful to its fans.
If EA is unwilling to invest in the franchise’s future, then sell or license the Dragon Age IP to a capable studio that will respect its history, honour its characters, preserve its creative legacy, and commit to developing future sequels.
Thedas still has stories to tell. Its characters still have journeys worth exploring. Its political conflicts remain rich with possibilities, and its world deserves the opportunity to grow beyond the boundaries of existing games.
Save Dragon Age. Preserve its legacy. Restore its ambition. Continue its story. Sell or license the IP if EA will not invest in its future. Give Thedas the future—and the many new chapters—it deserves.
The Decision Makers
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Petition created on October 26, 2026
