Lucasfilm and Disney: Complete the unfinished episodes of "Star Wars: The Clone Wars" all the way through season 8 and make proper Blu-ray releases for the previous "Star Wars" films & TV series
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"Star Wars: The Clone Wars" is a beloved TV series that has been highly successful, both critically and financially, and has had highly successful merchandising sales, and the unfinished episodes of this groundbreaking animated TV series deserve to be completed(including the unfinished episodes that were turned into the comic titled "Darth Maul: Son of Dathomir" and any unfinished episodes that are planned to be turned into comics or novels) and released via Netflix and other digital platforms, as well as on Blu-ray. After all of this has been done, there should be a complete series release on Blu-ray that contains the entire series in chronological order, including any previously-unreleased-on-DVD-&-Blu-ray director's cut versions of episodes and the theatrically released movie, as well as ALL of the previous extras from ALL of the previous releases of the series, including those from the previous Blu-ray release of the movie, ALL the trailers & TV spots for the series(including the movie), and the "Star Wars"-website-exclusive "Clone Wars Download" videos. There should also be seperate 4-disc Blu-ray sets that do this.
Save "Star Wars: The Clone Wars" we must!
All canon "Star Wars" stories from literature(including storybooks and comic books) and video games(including mobile video games) should be turned into animated projects. Animated projects that tell new versions of the "Star Wars: The Force Unleashed" stories that are set in the main "Star Wars" continuity should be made. The films "Caravan of Courage: An Ewok Adventure" and "Ewoks: The Battle For Endor" should be considered canonical to the main "Star Wars" continuity.
Recommendations For New Blu-ray Releases For "Star Wars - Episodes 1-6", "Star Wars: Clone Wars"(The 2003-2005 Micro-Series), Etc:
"Star Wars - Episodes 1-6" should be released in 3-disc/4-disc Blu-ray sets that have ALL previous extras from ALL previous DVD & Blu-ray releases of the films, as well as any previous documentaries, featurettes, interviews, and other things that have not been seen on DVD or Blu-ray, and ALL trailers & TV spots for each film(including those for re-releases). "The Star Wars Holiday Special" should be included in the Blu-ray set for "Star Wars - Episode 4: A New Hope" and burned-in subtitles should be added to it for when the wookies speak. The Blu-ray sets for the Original Trilogy films should include 3 versions of the films: the original versions, the Special Edition versions, and new definitive versions that are basically the original versions but with the Special Edition changes & additions that fans like. Use the following for reference: https://www.youtube.com/playlist?list=PLa0pLSAuZw3y4CdpdfaW_icS27oHVtXJ8. The Blu-ray set for "Star Wars - Episode 4: A New Hope" should also include the "lost cut" of that film. The interviews between George Lucas and Leonard Maltin for the Original Trilogy films should be included with the option to play them before the Original Trilogy films, whether you decide to watch the original versions, the definitive versions, or the Special Edition versions. There should be the option to watch "Star Wars - Episode 1: The Phantom Menace" with either the CGI Yoda or the puppet Yoda. There should be the option to watch any of the versions of "Star Wars - Episode 6: Return of The Jedi" with either "Victory Celebration" or "Yub Nub" being played at the end. The contents of the bonus material DVD from the 2004 "Star Wars: The Original Trilogy" special edition DVD set and the "Story of Star Wars" DVD should be given a Blu-ray release that consists of either 1 or 2 discs and includes the original, unreleased cut of "Empire of Dreams: The Story of The Star Wars Trilogy" that contains a segment on "The Star Wars Holiday Special". "Star Wars: Clone Wars"(the 2003-2005 micro-series) should be released on Blu-ray in a 2-disc set that contains ALL the extras from the previous DVD releases of "Star Wars: Clone Wars" and gives the option to watch "Star Wars: Clone Wars - Volume 1" and "Star Wars: Clone Wars - Volume 2" in either their original micro-series forms or in their movie forms that they were presented in on the previous DVD releases. "Caravan of Courage: An Ewok Adventure" and "Ewoks: The Battle For Endor" should be given a double feature Blu-ray release that contains extras, including commentaries for the films by Eric Walker and Warwick Davis, the behind-the-scenes documentary for "Caravan of Courage: An Ewok Adventure" that Eric Walker and Warwick Davis made on-set during that film's production, ALL TV spots & foreign theatrical trailers for the films, and the TV ad for "Caravan of Courage: An Ewok Adventure" that, due to George Lucas not approving it, was not released. The Blu-ray sets for the Prequel Trilogy films should include both the theatrical versions of the films and new improved versions of the films. Each of these Blu-ray sets should include a slip cover, and each Blu-ray set's case should have a reversable sleeve, with the 2nd side of the sleeve having a different front cover art piece than that of the 1st side of the sleeve and the slip cover.
"Star Wars - Episode 1: The Phantom Menace":
Front cover art: http://image.tmdb.org/t/p/original/tMZ3CqGx6JrEGLx1kodb1pilvDp.jpg.
"Star Wars - Episode 2: Attack of The Clones":
"Star Wars - Episode 3: Revenge of The Sith":
"Star Wars - Episode 4: A New Hope":
Front cover art: http://i.movie.as/p/36232.jpg.
"Star Wars - Episode 5: The Empire Strikes Back":
Front cover art: http://www.movieposter.com/posters/archive/main/33/MPW-16998.
"Star Wars - Episode 6: Return of The Jedi":
"Star Wars: Clone Wars - The Complete Micro-Series":
Disc 1 art: http://epguides.com/StarWarsCloneWars/cast.jpg.
"Caravan of Courage: An Ewok Adventure" And "Ewoks: The Battle For Endor":
Blu-ray releases like these should be made for the previous "Indiana Jones" films and the TV series "The Young Indiana Jones Chronicles".
All "Indiana Jones" stories from literature and video games should be turned into animated projects.
Recommendations For The Next "Star Wars: Battlefront" Video Game:
Note: In order to keep things simple, I will refer to controller buttons by their Playstation names.
The game should have free-roaming for both story mode and online multiplayer. Many different types of online play should be available, including a type of online play where players are able to form groups that are either alliance-specific, neutral-specific, or all-inclusive. There should be an offline 1-player VS mode, an offline 2-player co-op VS mode, and an offline 3-or-4-player co-op VS mode. Players should be able to create multiple custom characters and multiple custom vehicles that can be used for online multiplayer, the offline VS modes, and free-roaming in story mode. Offline & online, players should be able to do fighting-game-style battles, with battles that are done in the traditional fighting game style, battles that are done across wide-open environments, and battles that are mixtures of both. Finishers should be done in a quick-&-easy way, where the player just has to hold the Down D-Pad Button & the X Button and then choose from an on-screen selection of Finishers under various categories in order to use a specific Finisher. Stage Transitions, Clashes(Wagers), like those of "Injustice: GAU", and Death Traps should be included.
Numerous characters(including monstrous creatures, such as rancors and wampas), vehicles, and locations from numerous "Star Wars" time periods should be included.
There should be numerous unlockable playable characters(including monstrous creatures, such as rancors and wampas) & drivable vehicles to use in story mode free-roaming, the 3 offline VS modes, and online multiplayer.
There should be a freeflow combat system.
3rd-person, 1st-person, isometric, & sidescroller perspectives should be usable, with customizable options like in the enhanced version of "Grand Theft Auto 5". Changing between 1st-person, 3rd-person, isometric, & sidescroller perspectives and selecting which of the customizable options will be used should be done under "Options" in the pause menu. Obviously, the 1st-person perspective should turn off when a character is in a freeflow combat situation and then turn back on after the freeflow combat situation has ended.
Space travel and space battles should be included.
After players finish the story for the first time, a quick-travel option should be unlocked, as should a mission selection option that allows players to re-play a specific mission from the story and either continue on in the story from there or just play said mission.
Tools(firing weapons(including hands, tails, tentacles, mouths, etc used to shoot projecticles), bladed weapons, batons, shields, and explosives), packs(jetpacks, parachutes, etc), special abilities(cloaking, forward charge attacks, etc), & drones for characters & vehicles should be selected by pressing the Up D-Pad Button and then pressing the X Button after highlighting the chosen tool, pack, special ability, or drone.
All firing weapons(guns, bows-&-arrows, crossbows, missile launchers, etc, and hands, tails, tentacles, mouths, etc used to shoot projecticles) should have rapid fire and bladed weapons, batons, shields, & explosives should be able to be thrown rapidly, held by characters after being selected, and used while being held by pressing the Square Button.
There should be an on/off option that allows for all tools, packs, special abilities, & drones that are usable for specific playable characters & drivable vehicles to be usable for all playable characters & drivable vehicles in story mode free-roaming, the 3 offline VS modes, and online multiplayer.
Jumping should be done by pressing the X Button and superjumping(which should be able to be done rapidly) for characters & vehicles that have that ability should be done by holding the X Button.
Punching/kicking should be done by pressing the Square Button.
The grabbing of objects(such as enemies) should be done by holding the Square Button.
For a character like a nexu, when their tail is being used as a tool, the tail should be used to hit by pressing the Square Button, grab by holding the Square Button, and pull an object(such as an enemy) closer by double-pressing the R2 Button. This control scheme should also be used for when the tongue or one of the tentacles of a character like a rathar is being used as a tool.
Combat-rolling(which should be able to be done rapidly) should be done by holding the Circle Button.
Players should be able to counter enemy attacks during hand-to-hand combat by pressing the Triangle Button.
Unlocked character skins & vehicle skins should be selected by holding the Triangle Button and then pressing the X Button after highlighting the chosen character skin or vehicle skin. For a playable character that has multiple identities, such as Anakin Skywalker(Darth Vader), all of the skins for each of their identities should be put under 1 character skin collection for said character.
Aiming should be done with the L2 Button, while firing & throwing should be done with the R2 Button.
After a special ability has been selected with the Up D-Pad Button, it should be used by pressing the L1 Button & the R1 Button.
After a pack has been selected with the Up D-Pad Button, it should be used by pressing the L2 Button & the R2 Button.
Blocking should be done by keeping the L1 Button & the L2 Button held down.
While moving, superspeed(which should be infinitely usable) for characters & vehicles that have that ability should be used by double-pressing the Triangle Button.
Flying/hovering for characters & vehicles that have that ability should be triggered by holding the L1 Button.
For a character capable of both bipedal movement and quadrupedal movement, double-pressing the L3 Button should cause them to go from either bipedal movement to quadrupedal movement or quadrupedal movement to bipedal movement, depending on which form of movement the character was using.
Pressing the R3 Button should cause a character to hold up a shield from the tool selection while using a non-shield tool. When this feature is used, the character should be able to hit objects(such as enemies) with the shield by pressing the Circle Button. When there are multiple unlocked shields in the tool selection, one of those shields should have to be chosen for a save feature, in which the shield that has been chosen will be the one that is used when the player presses the R3 Button to use a shield while also using a non-shield tool.
Holding the R3 Button should cause a character to crouch.
Characters that are capable of wall-scaling and superspeed should be able to go superspeeding up a building by either moving toward it and double-pressing the Triangle Button or double-pressing the Triangle Button while wall-scaling. In addition to being able to start wall-scaling by superjumping at a building and being able to go superspeeding up a building by superjumping at it while already at superspeed, characters should be able to start wall-scaling by pressing the Circle Button while at a building.
Vehicle movement should be caused solely by using the left analog stick(like character movement) and should not require keeping a button held down.
Swinging via swinging/grappling tools should be done by repeatedly holding down & letting go of the R1 Button. Also, like in the "Batman: Arkham" video game series, there should be spots(which become highlighted when characters are at a certain distance from them and the in-game camera has them in sight) that can be quickly grappled to by pressing the R1 Button and quickly rappelled to by holding the R1 Button. Note: A swinging/grappling tool or rappelling tool should not have to be selected from the tools selection in order for this to work. However, when there are multiple unlocked swinging/grappling tools and rappelling tools in the tools selection, one of each of those types of tools should have to be chosen for a save feature, in which the tools that have been chosen will be the ones that are used for quickly grappling and quickly rappelling to highlighted spots. Swinging/grappling tools should also be usable in the same way that other firing tools are used, except shooting at objects(like enemies) with swinging/grappling tools should pull said objects toward the player's character.
In scenarios where 2 characters are working together, a player should be able to switch which of the 2 characters they are playing as by pressing the Left D-Pad Button. In scenarios where more than 2 characters are working together, a player should be able to switch which of the characters they are playing as by pressing the Left D-Pad Button & a specific other button. For example, in a scenario where Luke Skywalker, Leia Organa, Han Solo, and Chewbacca are working together, pressing the Left D-Pad Button & the X Button should switch to Luke Skywalker, pressing the Left D-Pad Button & the Square Button should switch to Leia Organa, pressing the Left D-Pad Button & the Circle Button should switch to Han Solo, and pressing the Left D-Pad Button & the Triangle Button should switch to Chewbacca.
Team-Up Moves like those of the video games "Batman: Arkham Knight" and "Lego The Avengers" should be triggered by pressing the L1 Button & a specific other button.
A vision mode like that of the "Batman: Arkham" video game series should be turned on by pressing the L1 Button, and players should be able to use a specific unlocked vision-type by pressing the Down D-Pad Button(after turning on the vision mode by pressing the L1 Button) and then selecting the chosen vision-type from an on-screen vision-type selection by pressing the X Button.
There should be unlockable on/off tweaks, like unlimited use of all tools & special abilities, unlimited health(which, obviously, should not be usable during online play), unlimited in-game cash, etc. All of the on/off tweaks should be unlocked after the story has been finished.
The playable character selection screen & the drivable vehicle selection screen, map screens, a character bio selection screen, an upgrade selection screen, and the on/off tweak selection screen should be brought up by pressing the Select Button.
If the game ends up having audio logs, the audio logs should be pausable, rewindable, and fast-forwardable. Cutscenes should be pausable, rewindable, and fast-forwardable.
After finishing the game's story, all of the playable characters & drivable vehicles should be unlocked.
Like in "Batman: Arkham Knight", there should be showcase galleries.
The arm pose that's used by a character when they are firing a firing tool should depend on what firing tool is being used by them.
There should be the option of playing the game with either the photorealistic design scheme or the design scheme of "Star Wars: The Clone Wars" & "Star Wars: Rebels".
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