🐝 The problem of exploiting in BSS - time to act! (Bee Swarm Simulator ROBLOX)

Проблема

To: Onett (Developer of Bee Swarm Simulator), Roblox Corporation

Bee Swarm Simulator (BSS) isn't just a game. For many of us, it represents years of hard work, thousands of hours of legitimate grinding, completing complex quests, and participating in events. We love this world created by Onett. But today, this world is being destroyed by a massive and uncontrolled wave of cheating.


Recently, the use of exploits and powerful script hubs (like Atlas and similar) has reached a critical point. Cheaters are no longer just automating clicks—they are completely breaking the game's economy and mechanics:

 

Token Sniping (Loot Stealing): Fair players spend resources growing Sprouts or time defeating the Mondo Chick, but cheaters instantly teleport through textures and snatch all the rare loot in milliseconds.

Teleports & Noclip: Ignoring all in-game physics to instantly travel across the map and collect tokens.

Auto-Bosses & God Mode: Automatically killing the Coconut Crab, Stump Snail, and completing difficult challenges (like the Robo Bear Challenge) fully AFK by hovering in the air completely out of the bosses' reach.

This situation completely devalues the efforts of honest players, destroys the motivation to progress, and unfairly clutters the Leaderboards with illegitimately boosted accounts.

We Propose Concrete and Feasible Solutions:

We understand that creating a flawless anti-cheat is technically difficult, but we urge Onett to focus on social moderation alongside basic server-side checks:

Implement a "Report Player" Button: Add a dedicated button in the "System" tab to report specific players. This should include a drop-down menu for the reason (Token Sniper, Teleporting, etc.) and a cooldown timer to prevent spam.

Hire a Staff Team: Create a small team of trusted moderators with "Spectator" rights who can respond to reports, invisibly join servers, record violations, and issue bans.

Introduce Basic Server-Side Checks: Start blocking damage to bosses if a player is at an impossible height, and nullify token collection if the character's movement speed exceeds the game's allowed limits.

Combating Auto-Bosses (Coconut Crab, Stump Snail)
Solution: Server-side Aggro/Hitbox Validation. If a player deals damage to the crab or snail while located at coordinates where the boss physically cannot reach them (for example, hovering in the air at an altitude of 100 studs), the server should stop registering the damage. If a player fights a boss for 10 minutes without taking a single point of return damage, the fight should be voided.

Loot Protection Against Teleports (Mondo Chick, Sprouts)
Solution: A "Personal Token Priority" or "Delay" system. When valuable loot drops from the Mondo Chick or a Sprout, it should be bound to the players who actually dealt damage to the boss/sprout for the first 5-10 seconds. A teleporting cheater who contributed nothing simply won't be able to pick up the tokens.

Mini-Game & Quest Protection (Memory Match & Quests)
Solution: Human reaction timing checks. It is physically impossible to solve a Memory Match board in 0.1 seconds — the server should lock the cards if clicks occur at superhuman speeds. The same applies to quests: if a player turns in a quest to Black Bear and 0.5 seconds later accepts a quest from Polar Bear on the completely opposite side of the map, it is 100% third-party software.


We, the undersigned players, call upon Onett to listen to his community. We are ready to support the game, buy gamepasses, and spend our time in it, but we demand respect for our efforts and protection from those who use prohibited third-party software.

Let's bring fair play back to Bee Swarm Simulator! Please sign and share this petition! ❤️

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dvuzzer …Автор петиции

55

Проблема

To: Onett (Developer of Bee Swarm Simulator), Roblox Corporation

Bee Swarm Simulator (BSS) isn't just a game. For many of us, it represents years of hard work, thousands of hours of legitimate grinding, completing complex quests, and participating in events. We love this world created by Onett. But today, this world is being destroyed by a massive and uncontrolled wave of cheating.


Recently, the use of exploits and powerful script hubs (like Atlas and similar) has reached a critical point. Cheaters are no longer just automating clicks—they are completely breaking the game's economy and mechanics:

 

Token Sniping (Loot Stealing): Fair players spend resources growing Sprouts or time defeating the Mondo Chick, but cheaters instantly teleport through textures and snatch all the rare loot in milliseconds.

Teleports & Noclip: Ignoring all in-game physics to instantly travel across the map and collect tokens.

Auto-Bosses & God Mode: Automatically killing the Coconut Crab, Stump Snail, and completing difficult challenges (like the Robo Bear Challenge) fully AFK by hovering in the air completely out of the bosses' reach.

This situation completely devalues the efforts of honest players, destroys the motivation to progress, and unfairly clutters the Leaderboards with illegitimately boosted accounts.

We Propose Concrete and Feasible Solutions:

We understand that creating a flawless anti-cheat is technically difficult, but we urge Onett to focus on social moderation alongside basic server-side checks:

Implement a "Report Player" Button: Add a dedicated button in the "System" tab to report specific players. This should include a drop-down menu for the reason (Token Sniper, Teleporting, etc.) and a cooldown timer to prevent spam.

Hire a Staff Team: Create a small team of trusted moderators with "Spectator" rights who can respond to reports, invisibly join servers, record violations, and issue bans.

Introduce Basic Server-Side Checks: Start blocking damage to bosses if a player is at an impossible height, and nullify token collection if the character's movement speed exceeds the game's allowed limits.

Combating Auto-Bosses (Coconut Crab, Stump Snail)
Solution: Server-side Aggro/Hitbox Validation. If a player deals damage to the crab or snail while located at coordinates where the boss physically cannot reach them (for example, hovering in the air at an altitude of 100 studs), the server should stop registering the damage. If a player fights a boss for 10 minutes without taking a single point of return damage, the fight should be voided.

Loot Protection Against Teleports (Mondo Chick, Sprouts)
Solution: A "Personal Token Priority" or "Delay" system. When valuable loot drops from the Mondo Chick or a Sprout, it should be bound to the players who actually dealt damage to the boss/sprout for the first 5-10 seconds. A teleporting cheater who contributed nothing simply won't be able to pick up the tokens.

Mini-Game & Quest Protection (Memory Match & Quests)
Solution: Human reaction timing checks. It is physically impossible to solve a Memory Match board in 0.1 seconds — the server should lock the cards if clicks occur at superhuman speeds. The same applies to quests: if a player turns in a quest to Black Bear and 0.5 seconds later accepts a quest from Polar Bear on the completely opposite side of the map, it is 100% third-party software.


We, the undersigned players, call upon Onett to listen to his community. We are ready to support the game, buy gamepasses, and spend our time in it, but we demand respect for our efforts and protection from those who use prohibited third-party software.

Let's bring fair play back to Bee Swarm Simulator! Please sign and share this petition! ❤️

avatar of the starter
dvuzzer …Автор петиции

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Onett
Onett
Game Dev of Bee Swarm Simulator, Roblox Corporation

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Петиция создана 22 февраля 2026 г.