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Release Sonic Boom on multiple platforms !

Cette pétition avait 15 signataires

Lately, Sega revealed a new branch of the Sonic the Hedgehog franchise for the Western audiences, called Sonic Boom. It's a risk-taking alternate vision of the Sonic universe, created to please the existing fanbase, but also to enlarge it. It includes a animated TV series, a merchandising line, and of course, a video game.

When the Sonic Boom video game was revealed for the first time, it was greeted not only by the media during previews, but also by the majority of the fanbase. All thanks to the return of several gameplay ideas that made the success of the first Sonic games on Dreamcast, such as the focus on exploration and story, the large free-roaming levels, the equally important characters with their own abilities, but also of nice new ideas, such as the multiplayer in career mode and the Enerbeam system. Even the redesign of the characters didn't bother that much (if we except Knuckles) and even some of the fanbase like it.

This game seems to be the prototype of the perfect Sonic game. But there is a problem that ruins everything : it's a Nintendo exclusive ! And that because of the exclusivity agreement between Nintendo and Sega.

You may be wondering where I'm going do not know, but I would explain to you the three problems that cause the commercial failure of the game, if not the entire branch.

1. Like I said, Sonic Boom was created to please the existing fanbase, but also to enlarge it. MOSTLY, to enlarge it. Sega has spent years of development and marketing research to try to attract the general public once again to the Sonic franchise, as the current public, fans who followed Sonic since years, began to run out since a long time. That's why Sega is trying to aim the 6-11 years old, or in other words, kids. The obvious fact is that not every kid have or want a Wii U. Many of them have a Xbox 360 or a PS3 instead, and many of them are waiting for a Xbox One and a PS4.

2. The Wii U is in a gloomy business situation, and that despite the slighty boosting sales during the Christmas season. And this is not the future boosting sales due to Mario Kart 8 and Super Smash Bros. 4 that will ensure the commercial success of the Sonic Boom game.

3. The first Sonic game from the agreement, Sonic Lost World, bombed. Or to be nice, is far to be successful. Sega has only shipped 640,000 copies of Sonic Lost World for both Wii U and the Nintendo 3DS, worldwide. Sonic Generations, which is multiplatform, has sold over 3 million copies worldwide.

So, it gives a good idea why making Sonic Boom a Nintendo exclusive isn't such a good idea. Especially at the base, when the game's development began in 2011, it was planned to be released on multiple platforms.

We therefore ask Sega to revise its agreement with Nintendo and make the Sonic Boom game multiplatform, so also on PC, PS4, Xbox One, PS3 and Xbox 360.

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