Ballence the PVP in scarlet blade

The Issue

This petition is a boycott until the situation is resolved.

I play MMOs to relax during stressful times, I don't play them to get pwned by some ranged tank on my melee unit before I can even get close enough to land one attack.

the problems with SB;

as of now whippers slow walk in battle and the defense and void boosts they get are barely a help in PVP, they just slow the whipper down exponentially. - this needs to stop. the whipper is a MELEE UNIT inorder for the game to function in a ballenced manner they should be quite speedy so they gan get in melee range of any opponent fast enough to land a few attacks (without pots)

Ranged Units run; it is not optional, to ballenced PVP non defensive units or 'ranged units' should become 'taunted' if they attack an enemy aka they will slow walk for upto 20 seconds if they try to hit and run.

a ranged unit should not have much Defense or Void, it's silly to give them defense or Void and expect PVP to stay ballenced for all architypes.

Right now ranged units have it all; run speed, defense, void, long distance attacks, stuns, sleep, critical attacks, defense debuff attacks, AoE.

Right now melee units have SHIT; slow slow slow, same defense as ranged, same void as ranged, moderate distance to short distance attacks, very few stuns or sleep, 1 critical attack, 1 defense debuff attack, AoE

now how on earth is that ballenced? this means that ranged units are gods in the game and melee sux.

sorry but liveplex you obviously don't know how to ballence PVP, because of that you will be boycotted till it's fixed.

This petition had 1 supporter

The Issue

This petition is a boycott until the situation is resolved.

I play MMOs to relax during stressful times, I don't play them to get pwned by some ranged tank on my melee unit before I can even get close enough to land one attack.

the problems with SB;

as of now whippers slow walk in battle and the defense and void boosts they get are barely a help in PVP, they just slow the whipper down exponentially. - this needs to stop. the whipper is a MELEE UNIT inorder for the game to function in a ballenced manner they should be quite speedy so they gan get in melee range of any opponent fast enough to land a few attacks (without pots)

Ranged Units run; it is not optional, to ballenced PVP non defensive units or 'ranged units' should become 'taunted' if they attack an enemy aka they will slow walk for upto 20 seconds if they try to hit and run.

a ranged unit should not have much Defense or Void, it's silly to give them defense or Void and expect PVP to stay ballenced for all architypes.

Right now ranged units have it all; run speed, defense, void, long distance attacks, stuns, sleep, critical attacks, defense debuff attacks, AoE.

Right now melee units have SHIT; slow slow slow, same defense as ranged, same void as ranged, moderate distance to short distance attacks, very few stuns or sleep, 1 critical attack, 1 defense debuff attack, AoE

now how on earth is that ballenced? this means that ranged units are gods in the game and melee sux.

sorry but liveplex you obviously don't know how to ballence PVP, because of that you will be boycotted till it's fixed.

The Decision Makers

Liveplex
Liveplex

Petition Updates

Share this petition

Petition created on May 28, 2013