Make Splinter Cell Great Again

Make Splinter Cell Great Again

The Issue

Splinter Cell is a game like no other. It is always on the tip of innovation with creativity, great game play, deep and immersive story, with the most cutting edge of graphic showing the power of the shadows.

Splinter Cell is a series of games that grab your attention making you feel compelled to never put your controller down.Even after playing for many hours a day and months at a time its so action packed you never get tired of playing Story, CO-OP, or Spies Vs. Mercs.

The games that truly innovated and created the series are Splinter Cell, Splinter Cell Pandora Tomorrow, Chaos Theory. These games left you with white knuckles your heart pounding trying to survive and be the best Spy or Merc you can be in the world. It was not easy to level up in the game. You had a reward and punishment system that no other multiplayer game today or past has innovated with. You have 2 v 2 in the game with different skills and tactics forcing you to have teamwork because not one man could go loan wolf and survive. If you win you gain a small portion of points going level one and up. But if you lose a game you lose points and they get added to the winner of the game. It makes it so hard and scary each match because leveling up is not easy and if you lose and don't improve you will drop your level. If people quite games they would lose points for trying to cheat the system.

The night vision, thermal vision, motion vision, emf vision was so amazing in the game it changed the game so much that you needed to know when and how to use your visions at any given time. The Spies can see in the shadows to clear with night vision and thermal it almost seems unfair. But their is a balance to the game that Mercs have EMF Vision to see if the spies are using it or what equipment they are using at anytime to destroy it or attack the spies they also have motion tracking to force spies not to run and try to over power the mercs with their added speed and agility.

The game is the essence of strategy and teamwork. They were the best made games at the time and even surpassing current games in stealth, shadows, technology, team work, excitement, level development, story, and voice actor Michael Ironside. He is Sam Fisher Young or Old he has a way of bringing Sam Fisher alive and making you feel as though you are empowered by being him.

Assassins Creed Producer Jade Raymond created a beautiful free running game that drew people to the series for its innovation and creativeness. But the developers soon wanted to create something like this for the Splinter Cell Series and then Splinter Cell: Double Agent was born. It had spies vs merc sort of where you can tell when you are near a spy because you vibrate or hear a sound. It was striped from having much of the stealth and sneakiness in setting up traps and tracking one another with Spy Bullets, Motion Vision, Audio Detector on your gun to hear if the spy is being to loud in front of you, behind, left or right of you. It even told you if they were a floor or two above you or below. It was a stripped down splinter cell experience.

Splinter Cell Conviction was made and it was a sad all around no Multiplayer Spy Vs. Merc and the story every 4 words would curse God's Name. Even Unreal and their Gears of War allowed you to censor bad languages especially something so awful as cursing God's Name. I was discussed and many others.

Then Jade Raymond started creating Splinter Cell Blacklist. It was a big step back to being Classic Splinter Cell. Except no Michael Ironside. I felt like I was playing any other game with a forgettable story. They were not making a Tom Clancy Splinter Cell. They were making 24 hours tv show and putting Sam Fisher with a new voice actor as the star. They did have spy vs merc. But the way you move and your controls were all wrong. You moved like gears of war and the climbing could have been much much better with the ability to truly jump instead of run to a wall and climb it. You cants even roll openly in the game and the multiplayer was stripped down with visions and tracking.

Make Splinter Cell what it is..... "SPLINTER CELL"

Xbox, "There's no power greater than X!" <--- Make it for Xbox One X and show us what you can do with its power. Show us how beautiful the Shadows can be Again.

Go back to the old formula it works it was great I skipped buying other games because I was so excited about Pandora Tomorrow and Chaos Theory. I could not wait for a new version of the game to come out with a great story, control, game play, graphics, shadows, equipment, and moves. I loved all the old Pandora and Chaos Theory Maps. 

I felt cheated and so did so many other players when you stopped the Chaos Theory online servers forcing us to play your new game. I will be playing Chaos Theory on my Xbox One X with backwards comparability if you give them "Ok" to make it backwards capable and I will play the multiplayer so much start the servers back up.

I want to help also to show you the controls that are perfect and remind you of the stealth we loved.

Ubisoft Recapping the Start of the Splinter Cell Series
UbiBlog Replay – Splinter Cell [US]

Splinter Cell Controls for Movement and Equipment
Tom Clancy's Splinter Cell: Chaos Theory Training Movies

Multiplayer Trailers for the best Multiplayer Experience
Splinter Cell Pandora Tomorrow Multiplayer Trailer

Splinter Cell Chaos Theory - Trailer multiplayer

Review of Splinter Cell Chaos Theory
Splinter Cell Chaos Theory Review IGN

Fans of the series that wanted the old way splinter cell was tried to make their own version of the game "Project Stealth".

Make Splinter Cell how it use to be with Pandora Tomorrow and Chaos Theory use the full power of the "Xbox One X" and "Playstation Pro". Show us why UbiSoft is a great Company and Makes the Best Games!!!

40

The Issue

Splinter Cell is a game like no other. It is always on the tip of innovation with creativity, great game play, deep and immersive story, with the most cutting edge of graphic showing the power of the shadows.

Splinter Cell is a series of games that grab your attention making you feel compelled to never put your controller down.Even after playing for many hours a day and months at a time its so action packed you never get tired of playing Story, CO-OP, or Spies Vs. Mercs.

The games that truly innovated and created the series are Splinter Cell, Splinter Cell Pandora Tomorrow, Chaos Theory. These games left you with white knuckles your heart pounding trying to survive and be the best Spy or Merc you can be in the world. It was not easy to level up in the game. You had a reward and punishment system that no other multiplayer game today or past has innovated with. You have 2 v 2 in the game with different skills and tactics forcing you to have teamwork because not one man could go loan wolf and survive. If you win you gain a small portion of points going level one and up. But if you lose a game you lose points and they get added to the winner of the game. It makes it so hard and scary each match because leveling up is not easy and if you lose and don't improve you will drop your level. If people quite games they would lose points for trying to cheat the system.

The night vision, thermal vision, motion vision, emf vision was so amazing in the game it changed the game so much that you needed to know when and how to use your visions at any given time. The Spies can see in the shadows to clear with night vision and thermal it almost seems unfair. But their is a balance to the game that Mercs have EMF Vision to see if the spies are using it or what equipment they are using at anytime to destroy it or attack the spies they also have motion tracking to force spies not to run and try to over power the mercs with their added speed and agility.

The game is the essence of strategy and teamwork. They were the best made games at the time and even surpassing current games in stealth, shadows, technology, team work, excitement, level development, story, and voice actor Michael Ironside. He is Sam Fisher Young or Old he has a way of bringing Sam Fisher alive and making you feel as though you are empowered by being him.

Assassins Creed Producer Jade Raymond created a beautiful free running game that drew people to the series for its innovation and creativeness. But the developers soon wanted to create something like this for the Splinter Cell Series and then Splinter Cell: Double Agent was born. It had spies vs merc sort of where you can tell when you are near a spy because you vibrate or hear a sound. It was striped from having much of the stealth and sneakiness in setting up traps and tracking one another with Spy Bullets, Motion Vision, Audio Detector on your gun to hear if the spy is being to loud in front of you, behind, left or right of you. It even told you if they were a floor or two above you or below. It was a stripped down splinter cell experience.

Splinter Cell Conviction was made and it was a sad all around no Multiplayer Spy Vs. Merc and the story every 4 words would curse God's Name. Even Unreal and their Gears of War allowed you to censor bad languages especially something so awful as cursing God's Name. I was discussed and many others.

Then Jade Raymond started creating Splinter Cell Blacklist. It was a big step back to being Classic Splinter Cell. Except no Michael Ironside. I felt like I was playing any other game with a forgettable story. They were not making a Tom Clancy Splinter Cell. They were making 24 hours tv show and putting Sam Fisher with a new voice actor as the star. They did have spy vs merc. But the way you move and your controls were all wrong. You moved like gears of war and the climbing could have been much much better with the ability to truly jump instead of run to a wall and climb it. You cants even roll openly in the game and the multiplayer was stripped down with visions and tracking.

Make Splinter Cell what it is..... "SPLINTER CELL"

Xbox, "There's no power greater than X!" <--- Make it for Xbox One X and show us what you can do with its power. Show us how beautiful the Shadows can be Again.

Go back to the old formula it works it was great I skipped buying other games because I was so excited about Pandora Tomorrow and Chaos Theory. I could not wait for a new version of the game to come out with a great story, control, game play, graphics, shadows, equipment, and moves. I loved all the old Pandora and Chaos Theory Maps. 

I felt cheated and so did so many other players when you stopped the Chaos Theory online servers forcing us to play your new game. I will be playing Chaos Theory on my Xbox One X with backwards comparability if you give them "Ok" to make it backwards capable and I will play the multiplayer so much start the servers back up.

I want to help also to show you the controls that are perfect and remind you of the stealth we loved.

Ubisoft Recapping the Start of the Splinter Cell Series
UbiBlog Replay – Splinter Cell [US]

Splinter Cell Controls for Movement and Equipment
Tom Clancy's Splinter Cell: Chaos Theory Training Movies

Multiplayer Trailers for the best Multiplayer Experience
Splinter Cell Pandora Tomorrow Multiplayer Trailer

Splinter Cell Chaos Theory - Trailer multiplayer

Review of Splinter Cell Chaos Theory
Splinter Cell Chaos Theory Review IGN

Fans of the series that wanted the old way splinter cell was tried to make their own version of the game "Project Stealth".

Make Splinter Cell how it use to be with Pandora Tomorrow and Chaos Theory use the full power of the "Xbox One X" and "Playstation Pro". Show us why UbiSoft is a great Company and Makes the Best Games!!!

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Petition created on June 17, 2017