Hasbro and High Moon Studios: Fan recommendations for the sequel to "Transformers: Fall of Cybertron"

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The Issue

Note: In order to keep things simple, I'll refer to controller buttons by their Playstation names.

The game should be a PS4, Xbox One, and PC exclusive.

Character transformation schemes should be more detailed.

Non-vehicle mode designs should stay the same, even after new vehicle modes are acquired.

The game should have free-roaming for both story mode(which should have a co-op option for up to 4 players offline & online for portions involving multiple player characters) and online multiplayer. Online multiplayer should be a cross between the online multiplayer of "Transformers: War For Cybertron"/"Transformers: Fall of Cybertron" and the online multiplayer of "GTA 5", with many different types of online play being available. In online multiplayer, when players form groups, they should be able to make groups either faction-specific(Autobot-specific or Decepticon-specific) or all-inclusive. Players should be able to create multiple custom Transformer characters that can be used for online multiplayer and free-roaming in story mode. Cybertron should be usable for online multiplayer, as should Earth if it ends up being a setting in the game's story.

All of the Transformer characters(including Mini-Cons, Combiners, and giant characters) that were previously designed for "Transformers: War For Cybertron"/"Transformers: Fall of Cybertron", as well as other Transformer characters(including ones created for "Transformers Universe"), should be unlockable playable characters that can be used for online multiplayer and free-roaming in story mode. Arcee should be re-designed to look more like her "Transformers: Prime" counterpart. Combiners should be playable both seperately and in their combined forms.

Tools(firing weapons, bladed weapons, shields, batons, and explosives) & special abilities(cloaking, forward charge attacks, stealth force(which should be usable in all character modes), etc), which should all be usable in all character modes, should be selected with the D-Pad.

All firing weapons should have rapid fire and bladed weapons, batons, shields, & explosives should be able to be thrown rapidly, held by characters after being selected, and used while being held by pressing the Square button.

All tools & special abilities that are available to specific characters should be usable by all playable characters(including custom characters) in story mode free-roaming and in online multiplayer.

Aiming should be done with the L2 button, while firing & throwing should be done with the R2 button.

Jumping should be done by pressing the X button and superjumping(which should be able to be done rapidly) should be done by holding the X button.

Punching/kicking should be done with the Square button.

Combat-rolling(which should be able to be done rapidly) should be done by holding the Circle button.

Players should be able to counter enemy attacks during hand-to-hand combat by pressing the Triangle button.

Transformations to [1st] vehicle mode should be triggered by pressing the L3 button, transformations to 2nd vehicle mode(such as for characters like Blitzwing) should be triggered by pressing the L3 button & the L1 button, and transformations to beast mode(such as for characters like Dinobots and Insecticons) should be triggered by holding the L3 button.

Pressing the R3 button should cause a character to hold up a shield from the tool selection while using a non-shield tool. When this feature is used, the character should be able to hit objects(such as enemies) with the shield by pressing the Circle button.

Holding the R3 button should cause a character to crouch while in a non-vehicle mode.

Flight/hovering should be triggered by holding the L1 button.

While moving, superspeed(which should be infinitely usable), both for alternate modes and robot modes, should be triggered by double-pressing the Triangle button.

After a special ability has been selected with the D-Pad, it should be used by pressing the L1 button & the R1 button.

Vehicle movement should no longer require holding a button and should just be controlled by the left analog stick, like non-vehicle mode character movement.

Characters that are capable of wall-scaling and superspeed should be able to go superspeeding up a building by either moving toward it and double-pressing the Triangle button or double-pressing the Triangle button while wall-scaling. In addition to being able to start wall-scaling by superjumping at a building and being able to go superspeeding up a building by superjumping at it while already at superspeed, characters should be able to start wall-scaling by pressing the Circle button while at a building. All of this should be doable no matter what mode a character is in.

Swinging via swinging/grappling tools should be done with the R1 button. Like in the "Batman: Arkham" video game series, there should be spots(which become highlighted when characters are at a certain distance from them and the in-game camera has them in sight) that can be quickly grappled to by pressing the R1 button. Note: A swinging/grappling tool should not have to be selected from the tools selection in order for this to work. Swinging/grappling tools should also be usable in the same way that other firing tools are used, except shooting at objects(like enemies) with swinging/grappling tools should pull said objects toward the player's character.

There should be unlockable character skins that are selected by holding the Triangle button. These should include Megatron's appearance before he was killed by Metroplex, and alternate versions of in-game Transformer characters from various "Transformers" continuities, including "Transformers: Prime"/"Transformers: Robots In Disguise", the live-action "Transformers" film series, the animated G1 "Transformers" continuity, "Transformers Animated", "The Unicron Trilogy", and "Angry Birds: Transformers".

There should be unlockable on/off tweaks, like unlimited use of all weapons & special abilities, unlimited health(which, obviously, should not be usable during online play), unlimited in-game cash, etc.

The version of the song "Transformers" performed by Stan Bush and Vince DiCola, and "The Touch[Power Mix]" by Stan Bush should be played in the background during the end credits.

Cliffjumper should be voiced by Billy Brown and Ratchet should be voiced by Jeffrey Combs.

There should be a line in the game where Optimus says that he named the Autobot exodus ship called the Ark after the ship used by Sentinel Prime, who was one of his mentors and whose disappearance(which should be presented as happening in the same fashion as it did in "Transformers 3: Dark of The Moon") led to the Autobot named Zeta being made a Prime by the High Council.

Audio logs should be pausable, rewindable, and fast-forwardable.

The game should have a longer story mode campaign than the previous 2 games.

 

 

There should be a story-driven DLC campaign that picks up on Cybertron immediately following the events of "Transformers: Fall of Cybertron". The DLC campaign's premise should be the following: After the space bridge portal through which the Ark and the Nemesis went closes, Grimlock finds Swoop, Slug, and Snarl, and the 4 of them start planning their next move against Shockwave and the Insecticons. Meanwhile, Shockwave recovers Sludge(who is still in stasis lock) in order to repair him and turn him into a Dinobot. A few hours later, Grimlock, Swoop, Slug, and Snarl sneak into Shockwave's base in the Sea of Rust after killing some generic Insecticons that were outside of it. While sneaking around and exploring inside, Grimlock, Swoop, Slug, and Snarl discover that Shockwave has not only turned Sludge into a Dinobot, but has also turned the other missing Lightning Strike Coalition Force(LSCF) members into Dinobots as well. These others are Scorn, Strafe, Slash, and Slog, and they were seperated from the other 5 LSCF members during a previous battle and were presumed dead. After Sludge, Scorn, Strafe, Slash, and Slog are freed by the other 4 Dinobots, all 9 Dinobots start attacking the Insecticon hordes. Hardshell, Sharpshot, Kickback, and Bombshock should appear, as well as other named Insecticons, such as the Mini-Con Insecticon named Needler(who should be shown working with Hardshell), Barrage, Buzzclaw, Infernox, Waspinator, and Springbolt. Only generic Insecticons should die.

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The Decision Makers

Hasbro
Hasbro
High Moon Studios
High Moon Studios

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Petition created on May 22, 2015