CS:GO competitive servers to have a 128-tickrate

The Issue

We are tired of 64-tickrate servers in competitive matchmaking servers on CS:GO. We want to make a change to the community and we want it now. Tired of not hitting those head shots when it's so obvious that it would hit in 128 tick. We want competitive to feel even more pressuring and realistic for the whole community. Doesn't everyone else?

What is tick-rate?

Tickrate is the rate, at which the server can "see" things which change.
That means on 64 Tick Server that 1 second reallife is 64 ticks. That means that all calculations are barely done 64 times per second. It has nothing to do with your monitor or other things.
On 128 tick, 1 second is split into 128 different "snapshots". That means that all things, like shooting, bullet reg, position is more accurate. It is right, that you dont have the advantage of the accurate position if you have less than 128 fps. But you get more accurate shots, due to the maximized snapshots.

Why we want 128-Tickrate servers.

We want as a community 128-tickrate servers because of the infuriating feeling you get when playing competitive when you blatantly land that headshot and it either doesn't register or you hit somewhere completely different on their body. I'm sure the whole counterstrike community will agree that this is incredibly annoying and ruins the experience for every player of competitive. Everyone wants to play like the pros on nice 128 tick servers. And everyone wants to experience counterstrike at it's best.

Sign this petition today and help us get 128 tick servers online for match making servers today.

We will make a change.

This petition had 25 supporters

The Issue

We are tired of 64-tickrate servers in competitive matchmaking servers on CS:GO. We want to make a change to the community and we want it now. Tired of not hitting those head shots when it's so obvious that it would hit in 128 tick. We want competitive to feel even more pressuring and realistic for the whole community. Doesn't everyone else?

What is tick-rate?

Tickrate is the rate, at which the server can "see" things which change.
That means on 64 Tick Server that 1 second reallife is 64 ticks. That means that all calculations are barely done 64 times per second. It has nothing to do with your monitor or other things.
On 128 tick, 1 second is split into 128 different "snapshots". That means that all things, like shooting, bullet reg, position is more accurate. It is right, that you dont have the advantage of the accurate position if you have less than 128 fps. But you get more accurate shots, due to the maximized snapshots.

Why we want 128-Tickrate servers.

We want as a community 128-tickrate servers because of the infuriating feeling you get when playing competitive when you blatantly land that headshot and it either doesn't register or you hit somewhere completely different on their body. I'm sure the whole counterstrike community will agree that this is incredibly annoying and ruins the experience for every player of competitive. Everyone wants to play like the pros on nice 128 tick servers. And everyone wants to experience counterstrike at it's best.

Sign this petition today and help us get 128 tick servers online for match making servers today.

We will make a change.

The Decision Makers

Petition Updates

Share this petition

Petition created on 12 August 2015