I was playing a syndicate mission and I discovered something that has changed with Ash after the last hotfix… the consistency of teleport opening enemies to finishers has increased. I went to do some testing, using teleport on the infested and corpus moas are consistent though I noticed that humanoid enemies are the only enemies that are experiencing the inconsistent however it happens more often than it did before.
This is just a report of what I have found, it`s not 100% consistent but it was better than it was before, I don`t know what it’s like on PC but on the ps4 and assuming on Xbox this is the case. But don`t be satisfied with this still keep sending bug reports about it and the other issues he has.
Here is a reminder of the bugs he currently has.
· (most recent) While using blade storm, pickups are attached to Ash`s body and get in the way visually.
· (most recent) When bs ends, the camera is fixed in one place and doesn’t move with Ash.
· Make Ash consistently be able to teleport in and out of the same grates/fan instead of just one direction.
· Make opening enemies up to finishers consistent with 3rd ability.
· Sometime ash is glitched and stabbing the air and he is unseen when using bs due to camera angle.
· Sometimes the visuals of the clones change from a hologram, original ash and ash prime look, make the “clones” look like whatever variant your using (like wukong`s 1st ability).
· When blade storm is done, Ash doesn’t appear at the same place he started at but instead is teleports him in a different location.
Links for reporting bugs
https://digitalextremes.zendesk.com/hc/en-us/categories/202940408-General-Game-Support
https://digitalextremes.zendesk.com/hc/en-us/categories/202940448-Technical-Support